Posted October 04, 2017
high rated
Patch notes for Patch Version: EA 0.4.6 on March 30th, 2018
Features
Replaced the UI temp art used by the Reaction window. This window appears after winning a fight, when getting caught by a guard, etc;
Stability Fixes
Resolved a possible crash that was caused by using a selected language on Steam that was not supported by the game. The game would go in loops trying to find the language & would not start;
Resolved a crash that would occur after using the Extinguish Fire ability;
Resolved a crash that could occur at the end of a riot;
Possibly resolved a crash which could occur when the Logo videos of the game were playing;
Resolved a crash that could occur during a trial due to the target of a crime was not a character. Such as a neighborhood;
General Fixes
Resolved an issue that would render a purchased horse invisible while the character would be on top of the horse playing the correct riding animation. The horse will no longer be invisible;
Henchmen can now be fired even if they are in middle of completing an action such as guarding a building;
The timeline should no longer be reset after loading a saved game. Previously, after a saved game was loaded, the history timeline would not display previous years in the Statistics Menu;
Resolved an issue where the player would receive an invitation from a secret society that was not on the map. Now, only societies that are in a map & can been seen in the Societies Menu will send invitations;
Fixed an issue that would permit a player to purchase an orphan from the church without the necessary title. This will no longer be the case;
Fixed an issue where the player would not have access to a family member's inventory in order to select items acquired from a Long Shore quest. Now, upon return, the family member will directly drop off the items acquired in the residence's storage. Be warned, all items that cannot be transferred to the storage due to insufficient space will be lost. Please note, we are looking into a better fix in a future update;
General Tweaks
Adjusted the amount of XP rewarded from actions long distance journeys and overseas trips to 300 / 600 respectively;
UI Tweaks
Added a tooltip above way points which are connected to a route when the Map is opened. These tooltips will display the transaction that will take place at a way point. This can only be viewed if the Map is opened via the route link found by the transporters in the Production Menu;
The Stop Action link near Henchmen displayed in the Family Quick Access window, which is accessible on the right side of the HUD, will now work correctly;
Moved the Action Tooltip at the top of the HUD so as to not hide the Action Panel;
Adjusted the size of text Icons to 20% larger, such as the coin, since they appeared too small;
Adjusted the size of the Bonus icons because they were displaying a little blurry;
Added missing bonus icons which are connected to secret societies;
The Character Selection window which is located on the bottom left corner of the HUD will now refresh continuously when opened. Consequently, if a transport type item is purchased, such as a horse, it will be shown immediately & can then be transferred to the Transport Type item slot;
The price of the item Pearl is now correctly displayed on the tooltip that is shown when "right clicking" on an item;
Added a tooltip above the "Purchase Orphan" button which is accessible in the church. If the player does not have the required Title to do that action, the button will appear as unavailable & the tooltip will state the reason for its unavailability;
If a player is "Auditing" a business, the spying icon will now appear above the building in question;
Art tweaks
Multiple texture corrections;
Fixed multiple animal animations;
Fixed an issue where a "black square" would be displayed over wheat fields during the winter;
Completed & added more LOD versions of buildings;
Corrected textures that would not appear on certain models during the winter season;
Important Message & Known Issues
This is a quick hot fix patch for some crashes we have encounter recently. It also includes fixes that we have worked on since the last update. As a reminder, after you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Also, you will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Slightly over 80% of the tickets in Redmine are resolved now. Speaking of Redmine, we continue to appreciate the time you take to communicate with us. The more detailed a report is, the easier it is for us to resolve the issue & if possible, attaching your saved game can help quicken the process. Again, thank you all for your patience and support!
Features
Replaced the UI temp art used by the Reaction window. This window appears after winning a fight, when getting caught by a guard, etc;
Stability Fixes
Resolved a possible crash that was caused by using a selected language on Steam that was not supported by the game. The game would go in loops trying to find the language & would not start;
Resolved a crash that would occur after using the Extinguish Fire ability;
Resolved a crash that could occur at the end of a riot;
Possibly resolved a crash which could occur when the Logo videos of the game were playing;
Resolved a crash that could occur during a trial due to the target of a crime was not a character. Such as a neighborhood;
General Fixes
Resolved an issue that would render a purchased horse invisible while the character would be on top of the horse playing the correct riding animation. The horse will no longer be invisible;
Henchmen can now be fired even if they are in middle of completing an action such as guarding a building;
The timeline should no longer be reset after loading a saved game. Previously, after a saved game was loaded, the history timeline would not display previous years in the Statistics Menu;
Resolved an issue where the player would receive an invitation from a secret society that was not on the map. Now, only societies that are in a map & can been seen in the Societies Menu will send invitations;
Fixed an issue that would permit a player to purchase an orphan from the church without the necessary title. This will no longer be the case;
Fixed an issue where the player would not have access to a family member's inventory in order to select items acquired from a Long Shore quest. Now, upon return, the family member will directly drop off the items acquired in the residence's storage. Be warned, all items that cannot be transferred to the storage due to insufficient space will be lost. Please note, we are looking into a better fix in a future update;
General Tweaks
Adjusted the amount of XP rewarded from actions long distance journeys and overseas trips to 300 / 600 respectively;
UI Tweaks
Added a tooltip above way points which are connected to a route when the Map is opened. These tooltips will display the transaction that will take place at a way point. This can only be viewed if the Map is opened via the route link found by the transporters in the Production Menu;
The Stop Action link near Henchmen displayed in the Family Quick Access window, which is accessible on the right side of the HUD, will now work correctly;
Moved the Action Tooltip at the top of the HUD so as to not hide the Action Panel;
Adjusted the size of text Icons to 20% larger, such as the coin, since they appeared too small;
Adjusted the size of the Bonus icons because they were displaying a little blurry;
Added missing bonus icons which are connected to secret societies;
The Character Selection window which is located on the bottom left corner of the HUD will now refresh continuously when opened. Consequently, if a transport type item is purchased, such as a horse, it will be shown immediately & can then be transferred to the Transport Type item slot;
The price of the item Pearl is now correctly displayed on the tooltip that is shown when "right clicking" on an item;
Added a tooltip above the "Purchase Orphan" button which is accessible in the church. If the player does not have the required Title to do that action, the button will appear as unavailable & the tooltip will state the reason for its unavailability;
If a player is "Auditing" a business, the spying icon will now appear above the building in question;
Art tweaks
Multiple texture corrections;
Fixed multiple animal animations;
Fixed an issue where a "black square" would be displayed over wheat fields during the winter;
Completed & added more LOD versions of buildings;
Corrected textures that would not appear on certain models during the winter season;
Important Message & Known Issues
This is a quick hot fix patch for some crashes we have encounter recently. It also includes fixes that we have worked on since the last update. As a reminder, after you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Also, you will no longer be able to use numbers when giving a name to a building, child or saved games since it was causing technical issues. Special characters in character names of NPCs are not shown at the moment. There are some other minor issues with the display of texts that we will take care of asap.
Slightly over 80% of the tickets in Redmine are resolved now. Speaking of Redmine, we continue to appreciate the time you take to communicate with us. The more detailed a report is, the easier it is for us to resolve the issue & if possible, attaching your saved game can help quicken the process. Again, thank you all for your patience and support!
Post edited March 30, 2018 by Scandal781