Posted March 01, 2019
I am playing the Bard's Tale 1 remaster and I have noticed that my level 16 Monk is doing absurd (by BT1 standards) amounts of damage. I noticed, after singing the attack boosting song, that she would deal around 1300 or 1700 damage (the song seems to stack, but with a limit of 2 or 3 castings); when I checked her stats, her damage range was something along the lines of 120 to 720, and she was routinely hitting for over 300. For anyone familiar with BT1, enemy HP is rather low. (I'm on the top floor of the third dungeon, and enemies are still dying to a single cast of Mind Blade, which does *maximum* 40 damage.)
So, we have a situation where my monk can deal tons of damage, over 1,000 when boosted by song, but no enemy has more than 255 HP, which is a littlie ridiculous. The only reason this *doesn't* break game balance is that enemies tend to appear in groups and my Monk can only kill one of them at a time.
(Incidentally, in BT2, late game enemies can actually survive this level of damage; that's part of the reason Monks are so poor in classic BT2; it doesn't help that, in the C64 version, there's an accuracy overflow bug that causes characters with L+ AC (which is unavoidable for Monks after a certain level) to be unable to hit anything from mid-game onward.)
This sort of absurdity is what happens when you take content balanced for one game and put it in another. There's a reason Mind Blade does more damage in classic BT2 than in classic BT1 (I don't know how it is in BT2 remaster yet), and a good reason they didn't give you Rimefang in BT1 (~125 damage to all enemies would be pretty close to being an "I Win" button).
By the way, there's another change that makes that one Berserker fight much easier; the game actually tracks damage dealt to enemies. In the original, every attack on an enemy behaved like an instant death attack; either it killed or did no damage. (Or at least something along those lines.) As a result, after a few mind blades, the surviving enemies don't have any increased chance of dying from more spells. In the remaster, however, 2 Mind Blades (with good enough saving throws so that the enemies never save) will generally kill all but a single digit number of them.
(I could also add that 3 mages is overkill in BT1; 2 are plenty. In any case, in BT3 you can get a third mage who doesn't share any spells (except the 3 miscellaneous spells) with your other casters.)
So, we have a situation where my monk can deal tons of damage, over 1,000 when boosted by song, but no enemy has more than 255 HP, which is a littlie ridiculous. The only reason this *doesn't* break game balance is that enemies tend to appear in groups and my Monk can only kill one of them at a time.
(Incidentally, in BT2, late game enemies can actually survive this level of damage; that's part of the reason Monks are so poor in classic BT2; it doesn't help that, in the C64 version, there's an accuracy overflow bug that causes characters with L+ AC (which is unavoidable for Monks after a certain level) to be unable to hit anything from mid-game onward.)
This sort of absurdity is what happens when you take content balanced for one game and put it in another. There's a reason Mind Blade does more damage in classic BT2 than in classic BT1 (I don't know how it is in BT2 remaster yet), and a good reason they didn't give you Rimefang in BT1 (~125 damage to all enemies would be pretty close to being an "I Win" button).
By the way, there's another change that makes that one Berserker fight much easier; the game actually tracks damage dealt to enemies. In the original, every attack on an enemy behaved like an instant death attack; either it killed or did no damage. (Or at least something along those lines.) As a result, after a few mind blades, the surviving enemies don't have any increased chance of dying from more spells. In the remaster, however, 2 Mind Blades (with good enough saving throws so that the enemies never save) will generally kill all but a single digit number of them.
(I could also add that 3 mages is overkill in BT1; 2 are plenty. In any case, in BT3 you can get a third mage who doesn't share any spells (except the 3 miscellaneous spells) with your other casters.)