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Did someone complete City of the deep ones level? It seems to be broken. Monster respawn time is absurd, weapon do little damage, there so many enemies you cannot sometimes teleport from them(because you don't have any free place), mech is destroyed in few seconds(if you have even luck to collect all the parts).
After previous level(with first boss) it seems that there is something wrong with this level.
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darkwind23: Did someone complete City of the deep ones level? It seems to be broken. Monster respawn time is absurd, weapon do little damage, there so many enemies you cannot sometimes teleport from them(because you don't have any free place), mech is destroyed in few seconds(if you have even luck to collect all the parts).
After previous level(with first boss) it seems that there is something wrong with this level.
Depends, on which difficulty.

On Normal, the whole thing is doable with minor fuss. You won't even have to grind, only 1-2 shuffle will you need for that difficulty.
The problems of the game though are already noticable, certain perks being entirely useless, some maps demanding certain choices because the weapons are limited to a category (if they spawn at all), the abilities are meh at best, the epic-skills are way too unreliable (you have like 1% chance, and half of them are not good anyway), neither type of upgrade allows you to become stronger when fighting, and you always start form clvl 1.

The problems are clearly noticable on Aether Difficulty, and you'll even meet serious engine-bugs.
First: the game tends to not spawn anything at all (aside monsters). The starting weapon is useless, and half the possible weapons remains useless thus become a threat to accidentaly bumping into them. You have no time to recharge you teleport, and the length of the maps are depending a lot on the random (wether the key object will spawn or not).
Your only chance to finish the maps is to get one of the good weapons at random, get ASAP some skills that make them working (33% faster reload, extra bullet shot etc.), hopefuly even get some ability to use, AND the random do not spawn too strong/too many enemies.
Tip: get the "start with a random ability" skill for this difficulty for starter.

I pretty much think the Eldritch Difficulty is pretty much impossible because of all the above.
Maybe, just maybe if you go Pay To Win, and max out the "start with random perks" skill you might have a chance, but that1spretty much it. Given how insanely expensive that skill is, I wouldn't bet many grinding for it.

Other bugs and annoyances: sometimes the teleport refuses to work, and you can get stuck in pixels.

Either way, hints for normal: most of the times the best build is more bullets shots + regeneration, hopefuly with 8 barrel shotguns. On Normal the tesla assault can work too, but definitely not on the next diff.
Post edited February 23, 2019 by twillight
I beat Eldritch with 2 shuffles, 2 free perks and fully upgraded teleport charges. However, I didn't actually start paying attention to upgrades until the Eldritch difficulty because of a lack of aether. It felt like teleport charges helped the most with avoiding being cornered and grabbing desired items.


Tesla vs. Lovecraft feels like "Glass Cannon: The Video Game" even more than Crimsonland did. The most essential thing for me was learning how to safely kite specific enemy compositions in their respective levels. After I "got into the flow", it was usually just a matter of choosing proper perks for the level geometry and waiting for a suitable weapons to spawn. Abilities were nice in a clutch, but I rarely used them. Free perks were helpful, but didn't really felt that impactful overall due to a large pool of "filler" perks. Item drop perks were very good on smaller levels where you can easily get to them with teleport.

As for weapons, gauss shotgun/rifle and teslazi were my bread and butter. Repeater shotgun was good when I didn't have perks for gauss weapons. Perked up BFG with reload invulnerabiluty is as close to "hold LMB to win" as it can get. Grenade launcher was great, laser was OK, tesla weapons were OK on Normal and as early drops on later difficulties.

As twillight said, more bullets and regeneration are a safe bet on any normal level and will probably carry you through the whole difficulty. Regeneration is a bit less important on higher difficulties, where I gave priority to reload invulnerability, regenerating shield or multikill heal.
The biggest problem is lack of balance between monster respawn time and things positive for your character. It's really annoying when after 20 seconds you have basic weapon or shotgun and there are already over 100 enemies. It's really bad on smaller levels where additionally they respawn in every part of level so you cannnot teleport anywhere. If I use nuke and there is almost no difference then there is problem with game.
I also really dislike lack of progress between levels, you always start on first level with basic gun, so next seconds depends only on your luck to spawn right weapon.
And last thing, this game need better HP bar because with so many enemies, it's really barely visible.
Jesus Christ, City of the deep ones is just stupid on every difficulty, but Dagon City and Docks on Eldritch is reason to unnistal the game.
It's absurd, game respawn enemies(so much enemies) in small corridors you just entered, spawn of dagon have so much HP(and charge and repulse doesn't do sh**) that they're basically shield for all the monsters(at least 2 aether disc), even with 150 limit at some point you don't have place to teleport, some walls get you stuck, tentacles one hit you(sometimes even mid teleport).One time I completed mech and detonate the nuke and it did nothing, I still have half of red bar to complete. And in docks I cannot do anything because game give me only basic shotgun and revolver sometimes tesla gun but mostly shotgun, quite often it spawn shotgun even if I carry one.
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IngvarF: As twillight said, more bullets and regeneration are a safe bet on any normal level and will probably carry you through the whole difficulty. Regeneration is a bit less important on higher difficulties, where I gave priority to reload invulnerability, regenerating shield or multikill heal.
Are those perks? I am playing Eldritch now and I never saw those... Perhaps you have the expansion installed?
Post edited February 26, 2019 by etb
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IngvarF: As twillight said, more bullets and regeneration are a safe bet on any normal level and will probably carry you through the whole difficulty. Regeneration is a bit less important on higher difficulties, where I gave priority to reload invulnerability, regenerating shield or multikill heal.
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etb: Are those perks? I am playing Eldritch now and I never saw those... Perhaps you have the expansion installed?
No, no, no!
Do NOT instal the rxpansion! It'll make things EVEN WORSE!
The expansion only adds even more random options, and you don't want that!
What you want is to start the levels with the weapon of your choice, and truly regulate the shuffling of your perk, and a good chance for crystal-farming (none of what's possible in the game).

Aside that, yes, those are perks. Check the topic here on GoG: "Guide to Abilities".
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etb: Are those perks? I am playing Eldritch now and I never saw those... Perhaps you have the expansion installed?
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twillight: No, no, no!
Do NOT instal the rxpansion! It'll make things EVEN WORSE!
The expansion only adds even more random options, and you don't want that!
What you want is to start the levels with the weapon of your choice, and truly regulate the shuffling of your perk, and a good chance for crystal-farming (none of what's possible in the game).

Aside that, yes, those are perks. Check the topic here on GoG: "Guide to Abilities".
I am afraid we have fairly different tastes. Besides, according to the description the Expansion do add few perks, but also allow to select from three instead of two actually making the game easier.

Anyhow, the question was "Where the 'invulnerable reloader' come from?"
Post edited February 26, 2019 by etb
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IngvarF: As twillight said, more bullets and regeneration are a safe bet on any normal level and will probably carry you through the whole difficulty. Regeneration is a bit less important on higher difficulties, where I gave priority to reload invulnerability, regenerating shield or multikill heal.
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etb: Are those perks? I am playing Eldritch now and I never saw those... Perhaps you have the expansion installed?
I have the expansion installed, so maybe thats where they are from. Moved to Dreamlands II difficulty now. In my experience, the only level that felt drop dependant was Eldritch Abberation boss on Eldritch and higher due to the lack of large packs of weak enemies for farming perks.
I am now at the Spooky Park level in Eldritch. My plan was to install the expansion only when I finished the normal game.

About the topic, this means I beat City of The Deep Ones at all three difficulty levels using the option Maximum Number of Enemies at maximum (900) and so I can safely say it is not impossible.


The game is a bit luck dependent, overall in the very beginning of each stage, to find the right weapon and the first couple of good perks can make lots of difference, even if with the starting metcha you manage to reach level 3 instead of 2 can help a lot. But since levels are so short I never felt it unfair.


What gameplay settings do you use? I cranked up everything to maximum.
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etb: What gameplay settings do you use? I cranked up everything to maximum.
I left body decay time untouched, screen is already cluttered enough as it is for my taste.
I finished the Eldritch levels and installed the expansion. The game was not serious for sure, but with the expansion is fully zany and insane... Shooting backwards? Shooting plasma on reloading?

And it is also definitely easier.
Yes, the title of the topic was created under influence of large amount of salt. And yes I also completed the game, however not with "a bit of luck" but with huuuuuuge amount of it :)
Glad that you are finished. But this killed my buzz. Had fun with it, but suddenly it became super hard. Is there any way to reset the spent crystals??

Lol...just after I wrote my last comment, I gave it another try. And guess what...I made it :-D
Post edited March 05, 2019 by mav2000ger
Bollocks! I'm on the last level and again the city of the deep ones is merely impossible all of a sudden...he balancing is so bad!