Posted November 13, 2013
BAZ
tp://rainwave.cc
BAZ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted November 13, 2013
easiest way is to just run ss2tool.
if you want to do it yourself, create a folder inside your SS2 folder ("mods" for example), edit cam_mod.ini, and make sure the last line looks like this:
if you want to do it yourself, create a folder inside your SS2 folder ("mods" for example), edit cam_mod.ini, and make sure the last line looks like this:
mod_path mods+patch_ext
that should set the new folder as the place to autoload mods.mortalkombat
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mortalkombat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Greece
Posted November 15, 2013
Just installed the game SS2 v.2.1.0.19 and updated to the version 2.1.1.20
(before I had the previous version 2.0.0.9 i think, which would run flawlessly and would make use of all mods with no compatibility issues)....
now, this new version i got installed (ver 2.1.1.20), is it compatible with the mods ??
(before I had the previous version 2.0.0.9 i think, which would run flawlessly and would make use of all mods with no compatibility issues)....
now, this new version i got installed (ver 2.1.1.20), is it compatible with the mods ??
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted November 15, 2013
as mentioned a couple of posts above, you will have to either use ss2tool, or add a mod autoload folder yourself.
or you can use the blue mod manager, that should work fine on the GOG version as well.
or you can use the blue mod manager, that should work fine on the GOG version as well.
mortalkombat
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mortalkombat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2013
From Greece
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted November 15, 2013
mortalkombat: any advice on co-op ? game versions? mods? compatibility issues?
any detailed guide around on web?
https://www.systemshock.org/index.php/topic,817.0.htmlany detailed guide around on web?
Post edited November 15, 2013 by voodoo47
dunderdoo
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dunderdoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Sweden
Posted December 18, 2013
Hello!
So i haven't played SS2 since 1999 (good ol' days) , thank you GOG for putting it up on sale! :) I have tried to read the FAQ about mods in SS2 but i didn't get any clues where to get a mod for new textures and models , and how i install it.
(Sorry for this "newbie" question!)
Best regards!
/Dunderdoo
So i haven't played SS2 since 1999 (good ol' days) , thank you GOG for putting it up on sale! :) I have tried to read the FAQ about mods in SS2 but i didn't get any clues where to get a mod for new textures and models , and how i install it.
(Sorry for this "newbie" question!)
Best regards!
/Dunderdoo
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted December 19, 2013
the instructions in the first post should be pretty clear, but anyway: https://www.systemshock.org/index.php?topic=4447.0
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Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Sweden
Posted January 14, 2014
So quiet here nowadays. The Many got them all.
Boilpoint
Changes with psi
Boilpoint Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From United States
Posted February 05, 2014
Hey Voodoo,
I'm not sure I'd use it, but out of curiousity, will Gecko's NewDark graphic setting tool also work for SS2?
I'm not sure I'd use it, but out of curiousity, will Gecko's NewDark graphic setting tool also work for SS2?
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted February 05, 2014
if it just opens the cfg files and modifies the proper lines accordingly, then it will probably work. but no way of telling until I'll be able to try it out for myself.
Dovs
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Dovs Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From Sweden
Posted February 06, 2014
I have a question that might already be answered, but seeing how this is over 30 pages long I'll, albeit hesitantly, ask it.
Does anyone know the names of the enemy models in rebirth, and if it's possible to delete them to keep every visual change except for these? I especially prefer the old hybrids over the new. Their diffuse look is much more scary.
Does anyone know the names of the enemy models in rebirth, and if it's possible to delete them to keep every visual change except for these? I especially prefer the old hybrids over the new. Their diffuse look is much more scary.
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted February 06, 2014
if you do not like the Rebirth mod, do not use it. if you are trying to scoop Rebirth out of some random mega modpack, well, good luck - no support for those (but I'll give you a hint: download Rebirth, check the filenames, and delete the corresponding files from the modpack).
Dovs
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Dovs Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From Sweden
Posted February 10, 2014
voodoo47: if you do not like the Rebirth mod, do not use it. if you are trying to scoop Rebirth out of some random mega modpack, well, good luck - no support for those (but I'll give you a hint: download Rebirth, check the filenames, and delete the corresponding files from the modpack).
I downloaded a large amount of mods individually, including rebirth, so its stuff as a whole is easy to locate. The "hint", however, doesn't do anything except asking me to repeat my question I'm afraid. My problem from the start was finding these "corresponding files". The files all have really obscure names that don't make clear what content they correspond to. So to spell it out extremely clearly for a second time:
My question was, and still is; does anyone know the names of the object files for the Hybrid models in the Rebirth mod? I want to delete them so that I'll keep every visual change of the Rebirth mod except those for the Hybrids.
If the answer is no, I'll just have to make a million new games with different files deleted until I find them I guess.
Post edited February 10, 2014 by Dovs
voodoo47
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voodoo47 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2010
From Slovakia
Posted February 11, 2014
so basically, you want to intentionally use old models and new models at the same time. ooooo-key.
GRUNT_G.bin
GRUNT_P.bin
GRUNT_S.bin
in MESH
*backs away slowly*
GRUNT_G.bin
GRUNT_P.bin
GRUNT_S.bin
in MESH
*backs away slowly*