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It just occurred to me when completing Stasis for the second time that the game would be much smoother with an optional object highlight. A subtle glowing ring around items that you can pick up might do some good. :)
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darthspudius: It just occurred to me when completing Stasis for the second time that the game would be much smoother with an optional object highlight. A subtle glowing ring around items that you can pick up might do some good. :)
We are a little jaded with the highlighting option. In CAYNE we made the hit areas much larger and tried to highlight any interaction area with some sort of flare or something to bring attention to it.
I read a few reviews that said the interactive areas are now to obvious and large - I guess you cannot win! :)
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darthspudius: It just occurred to me when completing Stasis for the second time that the game would be much smoother with an optional object highlight. A subtle glowing ring around items that you can pick up might do some good. :)
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THEBROTHERHOOD: We are a little jaded with the highlighting option. In CAYNE we made the hit areas much larger and tried to highlight any interaction area with some sort of flare or something to bring attention to it.
I read a few reviews that said the interactive areas are now to obvious and large - I guess you cannot win! :)
haha you really can't can you. Saying that, this is why I said optional. My eye sight is not as good as it use to be, so finer details can be hard to spot. But if it is not added, then there were be no complaints. Just a suggestion that is all.

Loving the art for the new game. Will it have any relation to the Stasis universe? :)
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THEBROTHERHOOD: We are a little jaded with the highlighting option. In CAYNE we made the hit areas much larger and tried to highlight any interaction area with some sort of flare or something to bring attention to it.
I read a few reviews that said the interactive areas are now to obvious and large - I guess you cannot win! :)
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darthspudius: haha you really can't can you. Saying that, this is why I said optional. My eye sight is not as good as it use to be, so finer details can be hard to spot. But if it is not added, then there were be no complaints. Just a suggestion that is all.

Loving the art for the new game. Will it have any relation to the Stasis universe? :)
It's a totally separate story, but we like the idea that J.J Abrams has where everything exists in the same universe and is tied together with a few elements.

Thanks for the very kind words :)
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darthspudius: haha you really can't can you. Saying that, this is why I said optional. My eye sight is not as good as it use to be, so finer details can be hard to spot. But if it is not added, then there were be no complaints. Just a suggestion that is all.

Loving the art for the new game. Will it have any relation to the Stasis universe? :)
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THEBROTHERHOOD: It's a totally separate story, but we like the idea that J.J Abrams has where everything exists in the same universe and is tied together with a few elements.

Thanks for the very kind words :)
It would be a fun little surprise to see an easter egg or two. Maybe if this one is a success we can have something based on the Eugenic Wars? ;)
Chris has an entire bible of writing for the world lore - it would make a cool story :)
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THEBROTHERHOOD: Chris has an entire bible of writing for the world lore - it would make a cool story :)
Or a series of stories... *hint hint* ;)
Just noting that I absolutely abhore being "told" where things are (even an "object touched by the mouse"-only highlight is too much hand-holding.) Object or area or any indicators from the UI/pointer that I'm "on to something" and what I should do with it ANNOY me. Give me an ambiguous pointer, let me click on whatever interests me to click on to interact with or let me choose walk/look/interact with (and hopefully the VO goes "it's the floor, it's shiny" when I click LOOK + floor and "I can't take the floor" if I try to TAKE it and otherwise I just walk across it), and let me figure it all out!
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THEBROTHERHOOD: It's a totally separate story, but we like the idea that J.J Abrams has where everything exists in the same universe and is tied together with a few elements.
it is an interesting concept but I think it is more gimmicky than meaningful, and that it came from JJ Abrams firms my thought that it's very likely not actually a good idea at all (I have serious issues with what he did with Star Trek and Star Wars)
Post edited February 12, 2017 by drealmer7
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darthspudius: It just occurred to me when completing Stasis for the second time that the game would be much smoother with an optional object highlight. A subtle glowing ring around items that you can pick up might do some good. :)
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THEBROTHERHOOD: We are a little jaded with the highlighting option. In CAYNE we made the hit areas much larger and tried to highlight any interaction area with some sort of flare or something to bring attention to it.
I read a few reviews that said the interactive areas are now to obvious and large - I guess you cannot win! :)
Removing text descriptions of objects non-consequential to the story's advancement would've reduced some of the confusion as well. By giving objects like the air vents in the first hallway the player enters after coming out of stasis unnecessary text descriptions the game sends mixed signals to player to pay attention but then learn to disregard it. Early game, all this does is provide an artificial sense of challenge that pads the playing time as the player rubs all his items against anything with a description attached till they're in the habit of ignoring them which presents a larger issue later on.

If these text descriptions where either used only on objects of consequence or not at all while providing greater visual indicators of their importance and/or mentioning them in PDA entries, the game would've ran far smoother.
Post edited June 12, 2017 by MorbidSlinky
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THEBROTHERHOOD: We are a little jaded with the highlighting option. In CAYNE we made the hit areas much larger and tried to highlight any interaction area with some sort of flare or something to bring attention to it.
I read a few reviews that said the interactive areas are now to obvious and large - I guess you cannot win! :)
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MorbidSlinky: Removing text descriptions of objects non-consequential to the story's advancement would've reduced some of the confusion as well. By giving objects like the air vents in the first hallway the player enters after coming out of stasis unnecessary text descriptions the game sends mixed signals to player to pay attention but then learn to disregard it. Early game, all this does is provide an artificial sense of challenge that pads the playing time as the player rubs all his items against anything with a description attached till they're in the habit of ignoring them which presents a larger issue later on.

If these text descriptions where either used only on objects of consequence or not at all while providing greater visual indicators of their importance and/or mentioning them in PDA entries, the game would've ran far smoother.
I love your username :)

I see your point of view, but we felt that the descriptions aided the world building aspect of the game. With our limited scope and budget we used text as a tool to extrapolate on the scene design and environment.
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drealmer7: Just noting that I absolutely abhore being "told" where things are (even an "object touched by the mouse"-only highlight is too much hand-holding.) Object or area or any indicators from the UI/pointer that I'm "on to something" and what I should do with it ANNOY me. Give me an ambiguous pointer, let me click on whatever interests me to click on to interact with or let me choose walk/look/interact with (and hopefully the VO goes "it's the floor, it's shiny" when I click LOOK + floor and "I can't take the floor" if I try to TAKE it and otherwise I just walk across it), and let me figure it all out!
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THEBROTHERHOOD: It's a totally separate story, but we like the idea that J.J Abrams has where everything exists in the same universe and is tied together with a few elements.
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drealmer7: it is an interesting concept but I think it is more gimmicky than meaningful, and that it came from JJ Abrams firms my thought that it's very likely not actually a good idea at all (I have serious issues with what he did with Star Trek and Star Wars)
Yeah, for YOU. But from my point of view, I'd rather not have to strain my eyes to enjoy the game. These things can be optional and are great for people like myself who need specs and have degenerative eye problems.

I loved this game, I love the art style and I appreciate why the makers don't want to implement this feature. But at the same time, it doesn't feel nice having eye strain from searching for the most minute detail.
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drealmer7: Just noting that I absolutely abhore being "told" where things are (even an "object touched by the mouse"-only highlight is too much hand-holding.) Object or area or any indicators from the UI/pointer that I'm "on to something" and what I should do with it ANNOY me. Give me an ambiguous pointer, let me click on whatever interests me to click on to interact with or let me choose walk/look/interact with (and hopefully the VO goes "it's the floor, it's shiny" when I click LOOK + floor and "I can't take the floor" if I try to TAKE it and otherwise I just walk across it), and let me figure it all out!

it is an interesting concept but I think it is more gimmicky than meaningful, and that it came from JJ Abrams firms my thought that it's very likely not actually a good idea at all (I have serious issues with what he did with Star Trek and Star Wars)
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darthspudius: Yeah, for YOU. But from my point of view, I'd rather not have to strain my eyes to enjoy the game. These things can be optional and are great for people like myself who need specs and have degenerative eye problems.

I loved this game, I love the art style and I appreciate why the makers don't want to implement this feature. But at the same time, it doesn't feel nice having eye strain from searching for the most minute detail.
We have a new system for Desolation that will fix this up. Check back here in 2 years :)
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darthspudius: Yeah, for YOU. But from my point of view, I'd rather not have to strain my eyes to enjoy the game. These things can be optional and are great for people like myself who need specs and have degenerative eye problems.

I loved this game, I love the art style and I appreciate why the makers don't want to implement this feature. But at the same time, it doesn't feel nice having eye strain from searching for the most minute detail.
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THEBROTHERHOOD: We have a new system for Desolation that will fix this up. Check back here in 2 years :)
I didn't realise I had a reply for this. A little late but glad to see something's being implemented. :)