a4plz: 1.04 is out on Steam! Details here:
http://steamcommunity.com/games/413150/announcements/detail/842542556760634979 I'd copy-paste the changelog but there's quite a few spoiler tags in this one.
You can always spoiler-out the spoilers, as mod authors often do.
Gameplay Additions/Changes
Added a randomize character button to the character creation screen.
Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
Added a secret new way to modify a rare item.
Increased grass growth rate.
Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
Reduced value of honey from 200g to 100g.
Raised clint's ore prices.
Inventory menus now indicate which slot is the "active slot".
Made [a certain unique resource] look snazzier.
Bug Fixes
Fixed problem with swinging sword while riding horse.
Fixed strange lighting behavior when holding torches.
Fixed problem where stone fence was spawning debris.
Spouse should no longer get stuck on their way to town.
Wild seeds now produce the proper produce when [planted in a certain way].
[Quest] should now work properly.
All scarecrows now give reports on their crow-scaring activity.
[Obstacle] is now truly impassable.
Trees no longer grow [on entrance/exit tiles, getting you stuck].
Willy's shop no longer counts as water.
[Randomly spawned object] should no longer appear in pond or buildings.
If an object is ever directly underneath you, preventing you from moving, right click to remove it.
Mariner and Luremaster professions should now work properly
Tappers are now properly destroyed by bombs.
Fixed bathing hairstyle inconsistency.
Fixed various item duplication and stacking issues.
Poppyseed Muffin now actually looks like a muffin.
Quest items should no longer disappear when you die.
You can no longer give quest items to the wrong person.
[A certain] quest can no longer be completed before receiving the actual journal entry.