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1. “His” and “he” are used even though engineer is female.

https://i.imgur.com/FBsivTR.jpg

2. (spoiler) Either it’s a bug or feature, but first 2 answers are the same :)

https://i.imgur.com/tTubB45.jpg

3. Prototype’s Demean ability says “…Taunting the target to attack you and reducing damage they deal to you…”

https://i.imgur.com/qr14fKL.jpg
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tinysalamander: 3. Prototype’s Demean ability says “…Taunting the target to attack you and reducing damage they deal to you…”

https://i.imgur.com/qr14fKL.jpg
Actually, this one could be an intentional use of singular they.
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tinysalamander: 3. Prototype’s Demean ability says “…Taunting the target to attack you and reducing damage they deal to you…”

https://i.imgur.com/qr14fKL.jpg
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dtgreene: Actually, this one could be an intentional use of singular they.
I concur.
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dtgreene: Actually, this one could be an intentional use of singular they.
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LordAvatar: I concur.
~~Ужасы какие.~~ Ok then :)
1. On The Train Job both side rooms have their wall decorations slightly off.

https://i.imgur.com/82V2aLE.jpg
https://i.imgur.com/YpDVKyI.jpg

2. Bolty’s shield draining move can be used on targets that have no shields which gives this lovely status effect with no effect :)

https://i.imgur.com/hA0bIPY.jpg
Now I see numbers in Fan The Hammers status description. Weird. Maybe previously I failed to do any damage so those shots didn’t count but the status was still added.
Post edited August 09, 2016 by tinysalamander
@LordAvatar

Is your profile pic a Necro Lord, btw? If so, I assume you’re a Necron fan? If so… NOTED :D

- Sinistra loves the view - 'so full of... void' -, but the rest of the team keeps complaining the room and it's contents are inaccesible... (sometimes rooms fail to load and no amount of waiting, or walking around can fix it)
Grraaahhh! I thought I had this one sorted, but it seems to be a return of the bug with enemy AI that can open doors. Don’t suppose if you recall a nearby CorpSec Guard or other door-opener?

- Featured: Triangulatin'; The trashcan on the right is inaccesible from any angle; as if an invisible force wall was keeping me from looting all those spent coffee cans...
Unfortunately I can’t tell what room that is! I’ll run through a few iterations of Triangulatin’ to try and find it (screen shot says Good Housekeeping - Workers United Though - or is that another bug?!)
If you encounter something like that again and want to pop the map open, it copies the map seed and room key to your clipboard for handy hunting :D

- Using Autociphers to tackle keypads invariably presents me with this message:
Fixed!

- The (Cyberninja) Combo Strike indicator remains visible even after an enemy has been dispatched.
Fixed!

- Featrured: Good Housekeeping; I could swear that 'shadowy blob' bears a striking resemblance to my Pala... Force Psyker. ;) (mismatched avatar during the debriefing with Workers United)
Probably fixed! Need to run an iteration to confirm.

- Putting either of the Overseer's pet bots out of commision results in a softlock. Focusing down the boss works just fine.
Any chance they died from a status effect (Hacker Mindmelt, Soldier Inferno, etc)? I patched a lot of these for Friday, but I want to catch ‘em all. Bugemon.

Also - love the Flamethrower. \m/ ^_^ \m/
Keep up the great work!
Cheers! Keep an eye out for Warscythe tribute weapon ;)

EDIT!
Post edited August 10, 2016 by JuggernautGames
@tinysalmander

Oh, I’m pretty sure the Epic Flamethrower name is just a coincidence. Probably. Or a huge thank you for all the bug reporting and feedback. Nah… :D

Dissolving bots still leave status effects behind them when their bodies are no longer present in battle. Not sure whether that counts as a bug or not.

Cyberninja's Agile status (after using Dash from Stealth) has no duration specified in its description.

The battle started and one foul hatchling is shown as stunned from the start, except that he isn’t really. Something from the previous battle maybe…

Prototype’s Aegis Mode description says “If an enemy attacks you in Aegis Mode, you counter…” while it probably should say “If an enemy hits you…” as Prototype doesn’t counter on misses.
Fixed x4 - Multi Fix Combo!

Speaking of “soft lock-ups,” while they didn’t happened for me lately, maybe there should be some check built-in which makes enemy that can’t act use “wait” action.
There actually is! Sadly if the mob selects and ability or an effect updates and triggers an exception, the engine cannot fail gracefully and hits a softlock. Plus if I code correctly that should never happen. The joys of game dev.

Used Ex Machina (level 3) and Multicore, Optimization, and Overcharged aren’t on a temporary party member (Chimera Scientist), only HyperThread is. Other party members got them all.
Ex Machina is getting update in next patch, so will probably have a host of new glitches to work out. The new version should correctly target all allies and friendly npcs.

Either Fan The Hammers isn’t working or its description is wrong.
Turns out it was working correctly but pulling the wrong number to display for the boost amount - fixed!

Bolty (and Prototype, I presume) can be affected by Bleeding. Buy… they don’t have blood :) But then again, it cuts both ways and there are many robotic enemies we face. Not sure what to do about it, probably nothing. Or renaming when it’s on them. Probably too much of a hassle to bother.
That’s pretty special case! There’s no way I’d do anything like that just as an easter egg. Right?

2. Built Real Good is shown as a plus status effect on Bolty’s icon but the text isn’t visible when you hover the said icon.
Fixed!

3. Wrong faction again: (Triangulatin’ mission)
I was working for Horizon here…
This should be fixed, but I need to run an iteration to confirm.

1. “His” and “he” are used even though engineer is female.
Fixed and amazing catch! The older events didn’t have support for dynamic pronouns in them. How crazy is that?

2. (spoiler) Either it’s a bug or feature, but first 2 answers are the same :)
2. Bolty’s shield draining move can be used on targets that have no shields which gives this lovely status effect with no effect :)
FIXED!!!
Post edited August 10, 2016 by JuggernautGames
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JuggernautGames: @tinysalmander

Oh, I’m pretty sure the Epic Flamethrower name is just a coincidence. Probably. Or a huge thank you for all the bug reporting and feedback. Nah… :D
(^__^)
There actually is! Sadly if the mob selects and ability or an effect updates and triggers an exception, the engine cannot fail gracefully and hits a softlock. Plus if I code correctly that should never happen. The joys of game dev.
Ouch!
Bolty (and Prototype, I presume) can be affected by Bleeding. Buy… they don’t have blood :) But then again, it cuts both ways and there are many robotic enemies we face. Not sure what to do about it, probably nothing. Or renaming when it’s on them. Probably too much of a hassle to bother.
That’s pretty special case! There’s no way I’d do anything like that just as an easter egg. Right?
Dunno ⌒°(❛ᴗ❛)°⌒

Thank you for all the fixes :)
The picture is that of a Thousand Sons sorcerer (Njawrr’thakh ‘Lzimbar Tzeentch!), but the Necrons kick serious butt as well. ;)

As for that mysterious trashcan, I'll check again and let You know; also - I promise to employ the map this time around. ;)

With regard to the hickups during the Overseer battle, the bots died to direct damage. I ran that gauntlet a number of times and infallibly kept bumping into said issue.

I'm keeping my fingers crossed for that 'LordAvatar' (Lord's Avatar' ?) Warscythe, oh yes I am. \m/ ^_^ \m/

Thanks for all the fixes. Keep on rocking!
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LordAvatar: The picture is that of a Thousand Sons sorcerer (Njawrr’thakh ‘Lzimbar Tzeentch!), but the Necrons kick serious butt as well. ;)

As for that mysterious trashcan, I'll check again and let You know; also - I promise to employ the map this time around. ;)

With regard to the hickups during the Overseer battle, the bots died to direct damage. I ran that gauntlet a number of times and infallibly kept bumping into said issue.

I'm keeping my fingers crossed for that 'LordAvatar' (Lord's Avatar' ?) Warscythe, oh yes I am. \m/ ^_^ \m/

Thanks for all the fixes. Keep on rocking!
Thousand Sons is even better. World Eaters & Thousand Sons are my favorite Chaos chapters :D

I've been running the Overseer all morning but can't seem to reproduce an issue with him freezing after his minions are dead. If it's not too much trouble and you encounter the bug again, would you mind sending your output_log.txt file to contact@juggernaut-games.com - this will have the error text in it at the bottom after the bug occurs.

It should be located in the install directory withing the StarCrawlers_xxxx_Data folder!
1. Open Contracts list does not support mouse scrolling. Not sure if it’s supposed to, but sometimes it moves slightly and then stops.

2. Woah, it… crashed. I was trying to start very hard random mission.

Player.log: http://pastebin.com/9VwFzx49

I restarted the game and was able to complete the same mission successfully.

3. Hatchling died from a bomblet and action bar has an empty slot now:

https://i.imgur.com/UwEjzFh.jpg

4. Stacked Regenerative Oozes only need one animation for all of them, if possible. 6 regeneration animations in a row is kinda excessive, IMHO (^ . ^)'

Random notes:

Gunslinger goes down so fast, much faster that Hacker in my experience (^  ^)' Although he does deal more damage. I guess I should really put that “chicken-skill” to use :)
(spoilers)

1. After the second question Enraged Gorzilla attacks you. It has Enraged! status but it still uses the move that gives it the said status.

2. Chimera’s monitoring device. Although it says my favor with Chimera increased after the mission with it equipped I don’t really see any change in my reputation.
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tinysalamander: (spoilers)

2. Chimera’s monitoring device. Although it says my favor with Chimera increased after the mission with it equipped I don’t really see any change in my reputation.
I believe 'favour' and 'reputation' are tracked separately, with 'favour' often being a hidden value. AFAIK only Titan Metallurgy allows You to clearly track your progress.
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LordAvatar: The picture is that of a Thousand Sons sorcerer (Njawrr’thakh ‘Lzimbar Tzeentch!), but the Necrons kick serious butt as well. ;)

As for that mysterious trashcan, I'll check again and let You know; also - I promise to employ the map this time around. ;)

With regard to the hickups during the Overseer battle, the bots died to direct damage. I ran that gauntlet a number of times and infallibly kept bumping into said issue.

I'm keeping my fingers crossed for that 'LordAvatar' (Lord's Avatar' ?) Warscythe, oh yes I am. \m/ ^_^ \m/

Thanks for all the fixes. Keep on rocking!
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JuggernautGames: I've been running the Overseer all morning but can't seem to reproduce an issue with him freezing after his minions are dead. If it's not too much trouble and you encounter the bug again, would you mind sending your output_log.txt file to contact@juggernaut-games.com - this will have the error text in it at the bottom after the bug occurs.

It should be located in the install directory withing the StarCrawlers_xxxx_Data folder!
M'kay. I'll make another playthrough. ;)
Post edited August 15, 2016 by LordAvatar
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tinysalamander: (spoilers)

2. Chimera’s monitoring device. Although it says my favor with Chimera increased after the mission with it equipped I don’t really see any change in my reputation.
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LordAvatar: I believe 'favour' and 'reputation' are tracked separately, with 'favour' often being a hidden value. AFAIK only Titan Metallurgy allows You to clearly track your progress.
Hmm, maybe. I’d like some indication then, personally. Not a value but at least something that doesn’t make me feel like it’s bugged.