Posted August 14, 2016
FekLeyrTarg: There's something else which occured to me, even though it is a bit far fetched:
How would you like cutscenes to be handled (pre-rendered or in-engine)? I think Unity has the potential to do in-engine cutscenes.
That's an interesting point - I am curious myself, as this project has inspired me to begin putting together a full-size campaign with the hope that one day in the future, it might be playable in XWVM, and wondered how the cutscenes would work. How would you like cutscenes to be handled (pre-rendered or in-engine)? I think Unity has the potential to do in-engine cutscenes.
I made one observation related to docking and capturing while creating a mission in X-Ed, which was not really a surprise to me but was an interesting confirmation of behaviour. (Note: I was playtesting in the original 1993 DOS Floppy version - without B-Wing installed)
In the test mission, I created a FG of 6 containers (Chi) which are to be captured - 5 have normal cargo, 1 has special cargo. I have a trigger for a FG of shuttles (Blue) intended to do the capturing (Board to Take order in X-ED) and are set to spawn when the containers are ID'd. My original intention was that the player would need to ID all 6 containers, then a shuttle would spawn and do the capture of the containers (in a round-robin fashion).
After trying the mission, I found my assumptions were a bit faulty:
- Using the "spawn after CON Chi is identified" trigger actually only waits for one (any one) of the containers to be ID'd - not the whole group - in this context, the one with special cargo is irrelevant, since the trigger works with any of the 6 containers.
- Using a single shuttle to do the capture meant that only one container was boarded before it decided to fly home.
- The shuttle would board its equivalent container FG number - i.e. Blue 1 boards Chi 1. I confirmed this when modifying the mission design to spawn 6 shuttles in the FG instead, one for each container. In this situation, Blue 1 boards Chi 1, Blue 2 boards Chi 2, and so on.
- I also observed some clipping on the part of the AI when the shuttles returned to the hanger of the mothership (a Nebulon B) - shuttles 2 and 3 overlapped by about a third of their mass on final approach to the hangar.
Post edited August 14, 2016 by scotsdezmond