Posted September 24, 2018
Good stuff. One of the things to keep in mind is polycount obviously - if you look at our current in-game Y-Wing, it's only about 5200 polygons (about 10000 triangles) - all of the detail comes from the high-res bake geometry (see below - ignore the absence of the turret on top of the game model cockpit, I forgot to turn it on). Like I've said a few times before, I'll sacrifice fidelity for playability, every time.
Post edited September 24, 2018 by stonky