Posted September 21, 2018
Just in case... I'm now working on the model of the transport. It is still far from being completed since I do it slow actually, when I have time for that. But just to say I am at least trying to make this one :) It is based on the original model with some design elements from Ansel Hsiao (fractalsponge) model (hope he wouldn't mind me stealing some ideas). I do not like how cannons look and how they are placed, but also I'm trying not to alter overall form of the game model too much. Maybe I might move those a bit.
I'm unsure will the model fit quality demands, but I can do only what I can. Total polycount might be about 16-18K tris, but that's an estimate.
By the way, I'm interested to know, does the model in it's current state worth finishing (I might leave texturing for someone else since I'm not good at game texturing) or does it look too awkward and anyway there might be no need in it for the project?
I'm unsure will the model fit quality demands, but I can do only what I can. Total polycount might be about 16-18K tris, but that's an estimate.
By the way, I'm interested to know, does the model in it's current state worth finishing (I might leave texturing for someone else since I'm not good at game texturing) or does it look too awkward and anyway there might be no need in it for the project?
Post edited September 21, 2018 by Harh1981