Posted May 07, 2015
So, I caved and bought a cheap-but-not-terrible joystick to play this with (Thrustmaster 2960623 USB Joystick). It's not clever and it's not pretty, but Windows recognises it fine, the buttons all work, et cetera.
Besides a small hiccup where Tie Fighter mixes up the X & Y axis (fixed by moving to Bottom Left when told Top Left, Top Right when told Bottom Right) it seems to work fine. Trigger fires, button 2 rolls. Z axis & other buttons apparently do nothing, but not sure if that's the same for everyone.
My main problem is this: how jerky movement is compared to the mouse. I can fly about okay, but it's jerkier, and trying to target anything is a running-gag of "Oops, that's too high. Tiny tweak, tiny tweak.. That's too low. Tiny tweak, tiny tweak.. Too high." ad infinitum.
I'm not sure exactly what problem this is, whether it's joystick sensitivity, lack of a deadzone or what. It seems like an alright speed for rotating my craft, notsomuch for shooting straight at a still target, let alone a moving one. I am a bit of a newb when it comes to flight sticks, and I'm stumped as to how to solve it. Is there a way to make TF go slower when the joystick is nearer the centre, or an external program that could do this, or something? I've tried poking around the joystick's settings in Windows (it doesn't have its own driver, I've checked) and it all seems to be working fine.
Any suggestions would be greatly appreciated. (I've tried searching the forum, but suspect if anyone else's had this problem I'm not using the right keywords, and the results for just 'joystick' are a bit overwhelming)
My second question is: Is there any way to get the Hat-stick to map to POV in TF, or should I wade deeper into JoytoKey for such things? Likewise the z-axis/throttle/wiggly-bit (technical term).
Thanks!
EDIT: I should point out this is with the '95 version, if that helps.
Besides a small hiccup where Tie Fighter mixes up the X & Y axis (fixed by moving to Bottom Left when told Top Left, Top Right when told Bottom Right) it seems to work fine. Trigger fires, button 2 rolls. Z axis & other buttons apparently do nothing, but not sure if that's the same for everyone.
My main problem is this: how jerky movement is compared to the mouse. I can fly about okay, but it's jerkier, and trying to target anything is a running-gag of "Oops, that's too high. Tiny tweak, tiny tweak.. That's too low. Tiny tweak, tiny tweak.. Too high." ad infinitum.
I'm not sure exactly what problem this is, whether it's joystick sensitivity, lack of a deadzone or what. It seems like an alright speed for rotating my craft, notsomuch for shooting straight at a still target, let alone a moving one. I am a bit of a newb when it comes to flight sticks, and I'm stumped as to how to solve it. Is there a way to make TF go slower when the joystick is nearer the centre, or an external program that could do this, or something? I've tried poking around the joystick's settings in Windows (it doesn't have its own driver, I've checked) and it all seems to be working fine.
Any suggestions would be greatly appreciated. (I've tried searching the forum, but suspect if anyone else's had this problem I'm not using the right keywords, and the results for just 'joystick' are a bit overwhelming)
My second question is: Is there any way to get the Hat-stick to map to POV in TF, or should I wade deeper into JoytoKey for such things? Likewise the z-axis/throttle/wiggly-bit (technical term).
Thanks!
EDIT: I should point out this is with the '95 version, if that helps.
Post edited May 07, 2015 by whisperkit
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