Posted September 15, 2021
gavincolville: Hello! I was wondering, do you plan on improving the phaser arcs to make them a bit more canonical?
I have the BC Supermod 3.0 but its horribly unstable, but the improved phaser arcs make the game so much more immersive.
I would love to see something similar implemented in this mod of yours.
I've been trying to make a phaser arc mod myself but I'm such a novice I simply cant make any progress using the mod editors...
Cheers!
VonFrank42: Making ships look and preform more canonical is the main goal of the mod. This includes an accurate set of phaser and torpedo loadouts for each ship. I have the BC Supermod 3.0 but its horribly unstable, but the improved phaser arcs make the game so much more immersive.
I would love to see something similar implemented in this mod of yours.
I've been trying to make a phaser arc mod myself but I'm such a novice I simply cant make any progress using the mod editors...
Cheers!
Unlike vanilla Bridge Commander which has the same boring 8 phaser arrangement on the Akira, Nebula, Galaxy, and Sovereign, the Remastered mod puts a phaser on each array on the physical hull, with matching arcs. You'll find it to be quite immersive.
There is a problem with the switch between Episode 2 and 3, it could crash.
And second if you want to undock the Souvereign from Starbase 12 the ship explodes. Not sure whats the reason but you cant play E3M1 so.
In E3M2 the Burkley get destoyed way to fast, its not possible to get in range fast enough to bloc the destruction-script.
Post edited September 15, 2021 by DAkuma