Posted February 14, 2014
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Distressed that my weapon had decided to have a much larger spray than the AI's, I spotted a pile of pipes behind the enemy encampment. I began rubbing my hands together in glee as I plotted to flank the enemy while a band of friendlies kept them distracted, blowing them away from the safety of cover with slugs and darts fired from the long barreled double shotty I keep on me for just such an occasion; after all, it has an almost perfect accurracy rating, which should make it easy to nail enemies at a few paces.
I got into position, delighted that the enemy hadn't spotted me, and I leveled the barrel right at the top of a dude's torso. The shot veered up and over his head to the right. I fired again, and this time the shot went just past his left ear. I kept firing like that for five minutes, and failed to hit a target that by all rights should have been dead six minutes ago. I tried a scavenged Vintorez, and was bewildered to see that this one had a comparable accuracy rating, yet the crosshair tightened up far more. Not that it mattered much, since I had yet another repeat of the shenanigans with shots at near point blank range coming nowhere near close.
At first I thought that the issue might be that my weapons had degraded, but then I remembered that degradation only affected the chance of the weapon to jam; at least, that's what it did in SoC, and I find it hard to believe that GSC would have turned around and have it start impacting accuracy in CS. Either way, I am far beyond the start of CS, and I am still experiencing a measurable imbalance between the AI and player accuracy to a degree that I never saw in SoC.
I know that in SoC, even with the enemy hit probability modifiers turned off, I hit them about the same number of times they hit me, if we are using the same weapon.