Posted February 14, 2014
F4LL0UT: It's also infuriating when someone accuses a game that you love with false claims and that person has trouble liking that game due to his or her misconceptions. :P I'm just trying to clarify things and I've also tested things a lot and know that the AI does miss more often than it hits and wrong observations can be explained in a number of ways.
Jonesy89: I just got finished getting my ass handed to me in a firefight that I absolutely should have won. The Obakon is a fairly good rifle at long range, or at least it was in SoC; now, it seems like even when aiming down the sights through a scope, each shot has an equal chance of veering off to the edge of the scope's FOV or hitting in a nonvital area that was nowhere near where I was aiming, despite me being prone and firing off single shots. The enemy, armed with the same weapon, stood in an upright position and leisurely fired on full auto from the hip while strafing and missed me twice, maybe three times, while the vast majority of his bullets had no trouble finding my face. Distressed that my weapon had decided to have a much larger spray than the AI's, I spotted a pile of pipes behind the enemy encampment. I began rubbing my hands together in glee as I plotted to flank the enemy while a band of friendlies kept them distracted, blowing them away from the safety of cover with slugs and darts fired from the long barreled double shotty I keep on me for just such an occasion; after all, it has an almost perfect accurracy rating, which should make it easy to nail enemies at a few paces.
I got into position, delighted that the enemy hadn't spotted me, and I leveled the barrel right at the top of a dude's torso. The shot veered up and over his head to the right. I fired again, and this time the shot went just past his left ear. I kept firing like that for five minutes, and failed to hit a target that by all rights should have been dead six minutes ago. I tried a scavenged Vintorez, and was bewildered to see that this one had a comparable accuracy rating, yet the crosshair tightened up far more. Not that it mattered much, since I had yet another repeat of the shenanigans with shots at near point blank range coming nowhere near close.
At first I thought that the issue might be that my weapons had degraded, but then I remembered that degradation only affected the chance of the weapon to jam; at least, that's what it did in SoC, and I find it hard to believe that GSC would have turned around and have it start impacting accuracy in CS. Either way, I am far beyond the start of CS, and I am still experiencing a measurable imbalance between the AI and player accuracy to a degree that I never saw in SoC.
I know that in SoC, even with the enemy hit probability modifiers turned off, I hit them about the same number of times they hit me, if we are using the same weapon.