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Might be an obvious answer, but does it play well in windowed mode ?
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Eawyne: Might be an obvious answer, but does it play well in windowed mode ?
Yep! The game will run at basically any resolution that you want it to, down to a minimum of 720x400. Note though that the interface scale may work better at some resolutions than others, and the full desktop interface is designed for a landscape layout.
Cool, thanks ! It's been running on my second screen all day long now ^^ Yoda Stories style ! I was quite glad to see this pop up on Gog unannounced !

I have one complaint, ever since the Android version : why keep evade (is that what it's called ?) a hidden stat ?
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Eawyne: Cool, thanks ! It's been running on my second screen all day long now ^^ Yoda Stories style ! I was quite glad to see this pop up on Gog unannounced !

I have one complaint, ever since the Android version : why keep evade (is that what it's called ?) a hidden stat ?
Two reasons.

Firstly, I don't want Shattered to be overly numbers-based, so I try to only show the numbers that are important for decision-making. It's usually sufficient for the player to know that higher levels = higher accuracy and evasion.

Secondly, the stats themselves aren't exactly intuitive. At base, the player has 10 accuracy and 5 evasion, and gains +1 of each per level. Knowing this tells you nothing about what your actual hit/dodge chance is vs. any given enemy.
Makes sense. I think I keep wondering because there's an enchantment that goes on armor that uses this stat, and it always feels weird not knowing what exactly I'm gaining if using it.

Thanks !