Posted July 25, 2014
Lucian_Galca
UPDATE YOUR GAMES GOG!
Lucian_Galca Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From United States
squid830
EEEExcellent!
squid830 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted July 29, 2014
Awesome! Ever since playing that campaign, I wished it had more missions and was a bit longer...
budejovice
3/23/17
budejovice Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2013
From Belize
Posted July 30, 2014
Thanks for posting. I saw the news then came here to see if it had been mentioned.
As noted in the article I saw and the kickstarter link posted above, it will be free for all backers, as well as all owners of Dragonfall. Thanks to Harebrained for that!
I've played the original (I'm a Seattleite after all), but need to play Berlin before the DC makes its appearance.
As noted in the article I saw and the kickstarter link posted above, it will be free for all backers, as well as all owners of Dragonfall. Thanks to Harebrained for that!
I've played the original (I'm a Seattleite after all), but need to play Berlin before the DC makes its appearance.
Jonesy89
Angel of Review
Jonesy89 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted July 30, 2014
Any word on what exactly they are changing? I heard something about "improvements". Hoping for a removal or increase of the party limit and improved inventory management during missions, but not holding my breath.
ewmarch
New User
ewmarch Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted July 30, 2014
God damn I love this company.
squid830
EEEExcellent!
squid830 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted August 06, 2014
Jonesy89: Any word on what exactly they are changing? I heard something about "improvements". Hoping for a removal or increase of the party limit and improved inventory management during missions, but not holding my breath.
Since those things are part of the core game I don't think they're on the agenda, since then I assume they would have mentioned something about "core game changes" and not just DF changes. Although IMO that inventory system definitely needs to be fixed! Also I wouldn't mind a bigger party too. It's obviously possible to have more than four on your side at once (e.g. when a scripted character joins your team during a mission), but it would be good to be able to choose more characters yourself at the team member selection screen.
So far the only thing that appears relatively certain is that the new DF campaign will be longer and will feature more missions, which is definitely a good thing. I imagine they'd also tweak the existing missions somewhat while they're at it.
Jonesy89
Angel of Review
Jonesy89 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
squid830
EEEExcellent!
squid830 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted August 07, 2014
squid830: So far the only thing that appears relatively certain is that the new DF campaign will be longer and will feature more missions, which is definitely a good thing. I imagine they'd also tweak the existing missions somewhat while they're at it.
Jonesy89: That sounds interesting, but I have to wonder what that means for Karma gain. Will less Karma be doled out per mission, or will there be more net Karma to go around? Speaking of which, I hope they fix up some of the karma-related bugs too. Well not necessarily bugs (though it seemed buggy in the mission with the nutty Rigger), but there are places where karma gain is inconsistent.
Also I'd like to know what the new "features" are though. I know I originally thought decent inventory management was out, but it would be awesome if that was one of them. And/or bigger team sizes. Or...?
Post edited August 07, 2014 by squid830
Jonesy89
Angel of Review
Jonesy89 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted August 07, 2014
squid830: Speaking of which, I hope they fix up some of the karma-related bugs too. Well not necessarily bugs, but there are places where karma gain is inconsistent. The biggest example is the mission with the Dwarf rigger: you're supposed to get bonus karma if you kill him before the bosses show up, but there are certain conversation paths you can have with him where even though you still kill him (and not have him tag along with you for a while), you don't get the points.
I never took that mission; I initially avoided it due to the ethical complications and the other jobs provided enough scratch. That does beg the question if either Alice's fee or the mission rewards will change to require taking more missions; I appreciate all the new content, but short of Karma, there's no real RP reason I can think of to experience it once there is enough to pay Alice. Well, I suppose you could justify it on the grounds of needing extra financing for the op, but that's about it.porkchorp
New User
porkchorp Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United States
Posted August 07, 2014
Hoping they implement a 'turn off combat mode' button.
squid830
EEEExcellent!
squid830 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted August 08, 2014
That's a great idea, and should have really shipped with it from day one!
Luckily this can (kind of) already be done with the existing engine. The mod "A Stitch in Time" already implements this via a menu accessible by clicking on the player character. But having this as a separate UI button (a la Fallout) would be better.
At the very least they should implement the functionality somehow, even if it is via existing methods (e.g. like the above-mentioned "player menu").
Luckily this can (kind of) already be done with the existing engine. The mod "A Stitch in Time" already implements this via a menu accessible by clicking on the player character. But having this as a separate UI button (a la Fallout) would be better.
At the very least they should implement the functionality somehow, even if it is via existing methods (e.g. like the above-mentioned "player menu").
Jonesy89
Angel of Review
Jonesy89 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted August 08, 2014
And a "turn on combat mode button". Seriously, so many times that we knew that resistance was on the other side of a door, yet were expected to open the door without everyone else going for cover first and cocking their weapons to get the drop on the people we could see on the video feed.
squid830
EEEExcellent!
squid830 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted August 15, 2014
Jonesy89: And a "turn on combat mode button". Seriously, so many times that we knew that resistance was on the other side of a door, yet were expected to open the door without everyone else going for cover first and cocking their weapons to get the drop on the people we could see on the video feed.
Well when porkchorp said "turn off combat mode" I inferred that it would be a toggle button to go both ways, a la Fallout. My personal experience has been similar to yours, i.e. there are many more occasions where I'd like to switch TO combat mode, rather than the reverse.
rjspring
GOG Enthusiast
rjspring Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted August 15, 2014
Great news!
Hopefully this will be bundled with the Linux release from GOG.
Hopefully this will be bundled with the Linux release from GOG.
fredlepfr
New User
fredlepfr Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From Canada
Posted August 15, 2014
Updated info about the Director's Cut : https://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/948620