Posted July 25, 2014
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Lucian_Galca
UPDATE YOUR GAMES GOG!
Registered: Feb 2009
From United States
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted July 29, 2014
Awesome! Ever since playing that campaign, I wished it had more missions and was a bit longer...
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budejovice
3/23/17
Registered: Sep 2013
From Belize
Posted July 30, 2014
Thanks for posting. I saw the news then came here to see if it had been mentioned.
As noted in the article I saw and the kickstarter link posted above, it will be free for all backers, as well as all owners of Dragonfall. Thanks to Harebrained for that!
I've played the original (I'm a Seattleite after all), but need to play Berlin before the DC makes its appearance.
As noted in the article I saw and the kickstarter link posted above, it will be free for all backers, as well as all owners of Dragonfall. Thanks to Harebrained for that!
I've played the original (I'm a Seattleite after all), but need to play Berlin before the DC makes its appearance.
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
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ewmarch
New User
Registered: Dec 2010
From United States
Posted July 30, 2014
God damn I love this company.
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted August 06, 2014
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
Also I wouldn't mind a bigger party too. It's obviously possible to have more than four on your side at once (e.g. when a scripted character joins your team during a mission), but it would be good to be able to choose more characters yourself at the team member selection screen.
So far the only thing that appears relatively certain is that the new DF campaign will be longer and will feature more missions, which is definitely a good thing. I imagine they'd also tweak the existing missions somewhat while they're at it.
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted August 06, 2014
That sounds interesting, but I have to wonder what that means for Karma gain. Will less Karma be doled out per mission, or will there be more net Karma to go around?
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted August 07, 2014
![avatar](/upload/avatars/2013/06/b7c47d94b4f33b56a82d4b04d781a095a5ee8d26_t.jpg)
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
Speaking of which, I hope they fix up some of the karma-related bugs too. Well not necessarily bugs (though it seemed buggy in the mission with the nutty Rigger), but there are places where karma gain is inconsistent.
Also I'd like to know what the new "features" are though. I know I originally thought decent inventory management was out, but it would be awesome if that was one of them. And/or bigger team sizes. Or...?
Post edited August 07, 2014 by squid830
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Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted August 07, 2014
![avatar](/upload/avatars/2013/06/b7c47d94b4f33b56a82d4b04d781a095a5ee8d26_t.jpg)
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porkchorp
New User
Registered: Mar 2010
From United States
Posted August 07, 2014
Hoping they implement a 'turn off combat mode' button.
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted August 08, 2014
That's a great idea, and should have really shipped with it from day one!
Luckily this can (kind of) already be done with the existing engine. The mod "A Stitch in Time" already implements this via a menu accessible by clicking on the player character. But having this as a separate UI button (a la Fallout) would be better.
At the very least they should implement the functionality somehow, even if it is via existing methods (e.g. like the above-mentioned "player menu").
Luckily this can (kind of) already be done with the existing engine. The mod "A Stitch in Time" already implements this via a menu accessible by clicking on the player character. But having this as a separate UI button (a la Fallout) would be better.
At the very least they should implement the functionality somehow, even if it is via existing methods (e.g. like the above-mentioned "player menu").
![Jonesy89](https://images.gog.com/8fa6df261579fd37d88dc9a9b561e64bb36d540bcc5b6250314682d5b6ea5daf_forum_avatar.jpg)
Jonesy89
Angel of Review
Registered: Oct 2011
From United States
Posted August 08, 2014
And a "turn on combat mode button". Seriously, so many times that we knew that resistance was on the other side of a door, yet were expected to open the door without everyone else going for cover first and cocking their weapons to get the drop on the people we could see on the video feed.
![squid830](https://images.gog.com/ed918148b8be03b277b7141874014725c50b9ec841e34ac4bf4b768c70113261_forum_avatar.jpg)
squid830
EEEExcellent!
Registered: Jul 2009
From Australia
Posted August 15, 2014
![avatar](/upload/avatars/2013/04/66c0ea75f60c0ab9b6510a14b2c3f9392ec36126_t.jpg)
My personal experience has been similar to yours, i.e. there are many more occasions where I'd like to switch TO combat mode, rather than the reverse.
![rjspring](https://images.gog.com/5ff86d14ac98a9ef4831ade57604fb5952d128daa85816e9ebc2e01ca9ee18bd_forum_avatar.jpg)
rjspring
GOG Enthusiast
Registered: Jan 2010
From United States
Posted August 15, 2014
Great news!
Hopefully this will be bundled with the Linux release from GOG.
Hopefully this will be bundled with the Linux release from GOG.
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fredlepfr
New User
Registered: Jan 2010
From Canada
Posted August 15, 2014
Updated info about the Director's Cut : https://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/948620