squid830: The idea of loaning items to characters is good - personally I'm not sure I would have really liked it if you could just change their gear as if it were your own. Sure most other RPGs do this, but it makes more sense for the other characters to buy their own stuff, yet at the same time have the ability to pass them some gear you pick up on the way (which you'd otherwise only sell if it's not suitable for your character).
I hope that we'll be able to "loan" these items during a mission, so that if we find a kick-ass spell/gun/etc we can just pass it to our buddies at the time. Unfortunately it doesn't sound like that will be possible...
Jonesy89: Tell me about it. The endgame was far more difficult than it should have been because of that. I kept wanting to give the Kamize and Premium Medkits we kept finding to Glory, who was all out of gear, but I had to either leave it behind, switch it out for stuff that I was far more likely to use and to better effect, or send it to my stash and never see it again.
^^ THIS!
That drove me NUTS in the last mission, so as a (really lame) workaround, I force-initiated turn-based combat by getting my decker to hack into the system at one of the nodes. So that meant I could only move my other guys (who I wanted to give the kit to) once every three turns.
Either that or the way I actually did it, which was move everyone except my main character in TB mode - which meant that at the end of every turn it would go back into real-time mode. I had to keep my main character near the jack-in point, so that it would enter TB mode before the other characters could automatically re-join him in RT mode.
In the end it was worth it though, since I was able to use a bunch of grenades in the final battle that I would have otherwise simply lost to my stash.
Of course this doesn't work with weapons - only items like grenades, medkits, chems and the like. But the fact that it IS possible to do this in turn-based mode (for items anyway) makes it SO much more irritating that you can't just pass them to your team-mates. Well except that one time it was explicitly scripted (and then everyone just got one medkit).
fictrix: It's the latter. Fulfill any 2 objectives, but wait until all potential Lodge missions are finished.
The conditions for the
Global_Setup_AddLodgeRewardBox trigger are:
* Has not opened box
* Completed any 2 Lodge objectives
* Finished Humanis
* Finished MK VI
* Finished Bloodlines
AHA! I would have completed Bloodlines last after doing all other missions, then gone straight off to see Alice. Then the map changes and I'm pretty sure it's not possible to find on the changed Kreuzbazaar map.