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squid830: I'd imagine that DMS would quite possibly be massively unbalanced in DF:DC due to the improvements made to combat in the meantime.
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UniversalWolf: Really? In what way?

I finished my DMS playthrough in DF:DC, and it seemed fine, although obviously I have no experience with the old engine to compare it to. I played on Normal difficulty and it was pretty easy, but I sort of expected that from the comments I'd heard about the game.
Mainly due to the way cover now actually has much more of an effect than before. I can't remember the exact details, but heavy cover I think reduces the damage to 0.5x - 1.0x (i.e. a critical hit will only do normal damage at most, and generally do much less), while if not in cover at all criticals are as per usual (damage then tends to be 1.0x - Xx, where X can be up to 9 I think - depends on the weapon/attack and any other bonuses of the character). I really can't remember the figures for medium cover and light cover, but they're between these extremes.

Cover also affects chance to hit, but I don't think that aspect has changed.

Previously I believe cover only affected chance to hit - no adjustment to criticals/damage.

So the end result is, if you use cover well, you can do MUCH better in DF:DC engine than the old SRR engine.

Of course if you don't play strategically anyway (and/or a low difficulty level) you probably won't notice. And yes DMS wasn't exactly challenging - but if you play DMS on very hard using SRR, and then again on very hard using DF:DC, you're sure to notice the difference.
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squid830: ...if you play DMS on very hard using SRR, and then again on very hard using DF:DC, you're sure to notice the difference.
Okay, thanks. That's good to know.

If I run through it again I'm definitely going to use a higher difficulty setting. I'm not a "Combat must be hard as nails!" guy, but Normal is a little too easy, I think.
So what are the chances that DMS and DF:DC could be added to the new HK standalone and work in the same way? I own all three but looking at the Hong Kong files it doesn't appear to have the content packs for Seatlle (DMS) or Berlin (DF:DC) unless I'm missing them? Does this mean it won't be possible? Be great to have all three of the campaigns under one game.
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Chigarillo: So what are the chances that DMS and DF:DC could be added to the new HK standalone and work in the same way? I own all three but looking at the Hong Kong files it doesn't appear to have the content packs for Seatlle (DMS) or Berlin (DF:DC) unless I'm missing them? Does this mean it won't be possible? Be great to have all three of the campaigns under one game.
The Berlin assets are in a subfolder Shadowrun_Core in HK.
I've tried copying DF campaign to HK, it doesn't launch if the DF Berlin data isn't copied too.
Then it starts ok, but it hangs when starting the first mission, when you have to take a weapon the new "manage/take" options don't respond and you're screwed...
So additional tweaks are needed, but it does seem possible...Maybe copying the HK Berlin data directly in the Contentpack folder as it was in DF ?
I think the only reason DMS worked in Dragonfall is because the DMS campaign was patched to a point where both DMS and Dragonfall worked on the same version of the engine.

It will probably take more than just copying the assets over to make DMS and Dragonfall work in HK.
Post edited August 23, 2015 by MikeMaximus
I discovered the whole "SRR works in Dragonfall DC engine" by myself just messing around (and made myself a private installer for future use for that, since it worked so well!) and it was a fantastic surprise.

I had slim hopes it would work for SRHK, but sadly that's not the case. I am REALLY hoping this can be done, and am happy to undertake any tweaks needed (obviously the Matrix is going to be the biggest issue, but I don't see why it shouldn't just use the "old" style Matrix if the components are still all there or added back).

Definitely worth the work, I'd say.
I hope there's a future patch to make DMS and Dragonfall compatible with the new engine.
Would love to play the previous campaigns with all the new features that Hong Kong has.
Can anybody help me to understand this:
I wondered why Hong Kong is so big compared to the two earlier games (10 GB is big for a game without voice acting imho).
Now I discovered that in the subfolder SRHK_Data\StreamingAssets\standalone there are two
big files titled "seattle" (1,42 gb) and "berlin" (2,18 gb). Does that mean the two earlier
games are included here or am I getting something wrong?
Post edited August 26, 2015 by Wolfram_von_Thal
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Wolfram_von_Thal: Can anybody help me to understand this:
I wondered why Hong Kong is so big compared to the two earlier games (10 GB is big for a game without voice acting imho).
Now I discovered that in the subfolder SRHK_Data\StreamingAssets\standalone there are two
big files titled "seattle" (1,42 gb) and "berlin" (2,18 gb). Does that mean the two earlier
games are included here or am I getting something wrong?
I think all the assets (graphics, ...) of the previous games are included, but not necessarily (perhaps, I don't know) the areas and quests of the previous games. They need to bundle the assets for modders, the idea is that modders making games for SRHK can use all assets available in any of the three games.

I do hope it'll allow us to play the two first games in the SRHK engine, and to play all mods for the original game in it too, but that might be so easy (maybe things like the revamped Matrix isn't compatible).
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Wolfram_von_Thal: Can anybody help me to understand this:
I wondered why Hong Kong is so big compared to the two earlier games (10 GB is big for a game without voice acting imho).
Now I discovered that in the subfolder SRHK_Data\StreamingAssets\standalone there are two
big files titled "seattle" (1,42 gb) and "berlin" (2,18 gb). Does that mean the two earlier
games are included here or am I getting something wrong?
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kilobug: I think all the assets (graphics, ...) of the previous games are included, but not necessarily (perhaps, I don't know) the areas and quests of the previous games. They need to bundle the assets for modders, the idea is that modders making games for SRHK can use all assets available in any of the three games.

I do hope it'll allow us to play the two first games in the SRHK engine, and to play all mods for the original game in it too, but that might be so easy (maybe things like the revamped Matrix isn't compatible).
Ah ok, that makes sense. Thank you for enlightening me. :)
I expect to have to copy the scenario (Dead Man's Switch and Dragonfall) files over from the previous games, as we had to when importing DMS to Dragonfall DC's engine; that's the best way to make sure they don't give the previous games away for free! However, I think the issue might be that by including all the assets in "Hong Kong" rather than just including the previous "Seattle" and "Berlin" content packs, they might have made importing not only the two official stories but UGC from the previous games impossible to do, due to "breaking" the links that such modules previously used.

I am really hoping someone can find a way around this, as I really want to play the old campaigns in SRHK's engine, even if it means that the Matrix portions would need manual editing (or would remain in the "old style").
so theres no way DMS would run in HK?
Oh I have no doubt it will be eventually. I am not the first person to figure out the little move-files-around trick, there is a post on Steam's Dragonfall forum that predates this thread by almost two months with almost the exact same procedure I figured out. But I also have no doubt it will not be as simple as getting DMS to run in Dragonfall and will probably require some kind of conversion software to bring the files in line with HK's engine.

But we have top men working on it right now.

Top. Men.
Worked for me, Thanks! But there is still some capability issues, first of all, someone noticed "Dan the Donut Man" now albino troll? x)
So, I am about to start Shadowrun Returns for the first time and I would like to make sure if there is any reason to play it in original engine or whether I should use the Dragonfall right away?
Does it really changes some mechanics like someone suggested?
Does it change difficulty?
Will I miss some content or something in particular?

Thanks in advance for answers.