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Chaylakyja: Desktop
- CPU : Intel i5-13500
- GPU : Nvidia Geforce RTX 4070
- GPU driver version : 556.12
- OS : Windows 11 23H2

Display
- 1920*1080@59, 60, 119,120, 240fps
- Fullscreen or Windowed

All of these refresh rate have the issue in both fullscreen and windowed mode.
Please check 144hz
same bug here.


CPU: Intel N100
GPU: Intel HD
GPU Driver: 31.0.101.3677
SO: Windows 11 23H2
Display: 1920x1080 60hz Fullscreen
Intel i5-10400F
GeForce RTX 2060 SUPER
555.85
Windows 10 Pro 22H2

For me it wasn't as bad as others, but every 10 steps or so there was a noticeable 'skip'. I attempted to fix it with Win95 compatibility as well adjusting the DX wrapper settings, but I do not have the option to set it to 30 Hz.
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Cypers: Hey,

For all who experience this issue, would you mind sharing your PC specs with us?
Namely:
- CPU
- GPU
- GPU driver version
- OS(if wasn't mentioned earlier)
It's probably everyone... It's a result of the original being that way on any newer system i've ever used... But I'll play along.

CPU | 7800X3D
GPU | 4090 RTX
GPU driver version | 556.12
OS Windows 11 - Unsure of version, whatever the latest one is.
Post edited June 27, 2024 by aureilia
CPU: i5-12600K
GPU: Nvidia RTX 3070
GPU Driver: 555.85
OS: Windows 11 23H2
Post edited June 28, 2024 by KrixBOI
1. My Specs

OS: Windows 11
GPU Driver: 556:12
GPU: Nvidia GeForce RTX 3080 Ti
CPU: AMD Ryzen 9 7900X 12-Core Processor

-----------------------------------------------------------------------

2. GOG DirectX Configuration

Display Mode: 2560 x 1440 - 144HZ
Aspect Ratio Correction: Enabled (Default)
Vertical Synchronization: Enabled
Presentation: Fullscreen
Scaling Method: Integer Scaling
Gamma Correction: 1.0 (Default)
Anisotropic Filtering: Enabled - AF 16x
Antialiasing: Enabled - MSAA 8x
Post edited June 27, 2024 by JoeKilledKenney
high rated
Folks you can fix this bug with a quick hex edit. We shouldn't HAVE to do this, but, for now it's an option until they patch it...
Attachments:
Yes, I was just passing through the tweet where they comment on that.

https://x.com/ClassicREMods/status/1806419276351316067

I hope the GOG team officially fixes it through an update.
The GOG team needs to update their wrapper to allow us to use 30hz for our resolutions so we can get a smoother experience by locking it to 30hz and vsync for 30 fps. Or let us adjust the vsync options to get 30 fps becuase 60 fps is sloppy.
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bteg: The GOG team needs to update their wrapper to allow us to use 30hz for our resolutions so we can get a smoother experience by locking it to 30hz and vsync for 30 fps. Or let us adjust the vsync options to get 30 fps becuase 60 fps is sloppy.
We cannot use 30hz because of the display... (only some displays support that) and i'm not using an hdmi cable...
Post edited June 28, 2024 by FulVal
If someone is not very technical, I will make the steps easier for them (as I have done).
1. Go to https://hexed.it/, and upload the ResidentEvil.exe file.
2. Search "8935FC454D00".
3. Replace what is marked with "909090909090".
4. Save the file on your computer with the same name, and replace the original .exe with this one.
5. Open the game from GOG.
Attachments:
1_(1).png (129 Kb)
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Cypers: Hey,

For all who experience this issue, would you mind sharing your PC specs with us?
Namely:
- CPU
- GPU
- GPU driver version
- OS(if wasn't mentioned earlier)
CPU: AMD Ryzen 9 3900X
GPU: RTX 2060
GPU driver version: 555.99
OS: Windows 11 Home 64 bit

I've just updated to NVIDIA drivers 556.12. Didn't help. Still getting the stuttery animation.
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aureilia: It's probably everyone...
It's not everyone. I've watched videos from Avalanche Reviews and The Sphere Hunter, both of whom show their own gameplay footage, and neither of them have this bug. Avalanche Reviews brings up in his video that a friend of his has the animation bug despite the fact they're both running the game with the same settings on a 144hz display.

Both AR and SH are playing the game vanilla with no mods installed.
Post edited June 28, 2024 by Timedye
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bteg: The GOG team needs to update their wrapper to allow us to use 30hz for our resolutions so we can get a smoother experience by locking it to 30hz and vsync for 30 fps. Or let us adjust the vsync options to get 30 fps becuase 60 fps is sloppy.
60 fps is actually the intended speed, otherwise it breaks all menus that run at that pacing, not to mention door transitions. 30 fps is not a solution, the game already knows how to halve its speed depending on what it's executing.
Just applied the HEX edit. Fixed the issue, both with the jerky animation and Jill moving in what feels like 2x speed. Now running the game at 4K / 60fps with no issues.

I hope GOG can patch the game so it doesn't require a HEX edit to run correctly.

Incidentally, what does the HEX edit actually change in the game logic? Anyone know?
It collaterally fixes a timer used to dictate frame pacing by never assigning what timeGetTime returns.