Blackthorne519: Really? He re-appears? Grrr....
In version 1.1, we had the slaver's apartment as one room that scrolled; and various bits of graphics would turn on as you moved about. It proved to put too many bugs into the whole system, so for 1.1 we split every part up into its own room.... and when we re-programmed the Slaver's bedroom, someone probably forget to leave in the code that makes him STAY DEAD. Ugh.
Thanks for the notes on that one; I can fix that for a future update and for when we burn it to DVD.
Also, I originally DID plan for more more methods of death on the Slaver (Burning him alive was one) but we didn't have the time or budget left to produce all those alternate animations, which is a bummer, I know.
Bt
I assume you mean 1.0?
I was wondering what was different about that - I thought I remembered having the room actually appear as Roehm snuck a look at the other room/corridor! Probably why the first time I snuck a peek, I did it about 5 times because I vaguely remember it differently so thought I might have stuffed something... ;)
Kind of disappointed that it's no longer there, since I don't remember there being any bugs in that part? Or maybe I was just lucky? That's OK though, as long as that bug gets fixed it'll be cool.
Although while you're at it, would it be possible to have the description of the chest of drawers or whatever actually make sense (the one you can rob from)? It's one of the few objects in the whole game where the description doesn't really tie in with what it is... Minor thing I know...
I also wish there was more to pilfer (in that room), but I'm happy to go with what's there because it fits perfectly with him being a fat bastard. :)
Burning him alive? Nice. I like the way you think. But that's cool, I got to burn one dude and some trees so I'm happy on that front. :)
Well speaking of minor bugs, that guy at the docks still doesn't give you the bracers if you buy them! Probably makes sense to remove them since they're not likely to be useful by the time you can afford them anyway... Would also be cool if he sold some "smokes", since he implies that he does... (though they should probably make you wish you hadn't bought them, judging by the sorcerer's quest).