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I wish to sincerely apologise for my doubts and conspirationist thoughts about the team and development of this game, I see you guys released MP for build 41 before christmas just wow and thanks a lot, what about GOg tho you guys only mention steam? Cheers and ill remove my negative review <3
high rated
We're going to update the GOG build soon. There's still a couple fixes we'd like to go in for non-Steam servers. Sorry for the delay.
WE WILL WAIT PATIENTLY.... THANK YOU!!! *Sweating Intensifies*
high rated
41.60 and 41.61 released through Galaxy:

https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/

Offline installers should be available soon.
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nasKoo: 41.60 and 41.61 released through Galaxy:

https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/

Offline installers should be available soon.
Will there be local LAN multiplayer available?
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nasKoo: 41.60 and 41.61 released through Galaxy:

Offline installers should be available soon.
Yeah, Soon™.

No thanks to GOG being busy on a vacation, I presume. :(
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nasKoo: 41.60 and 41.61 released through Galaxy:

https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/

Offline installers should be available soon.
Any chance you folks will make a map generation system like Cataclysm? As in, the map generates more area in the direction the player moves. The number one thing that pissed me off and makes me want a refund is not having this. I'm stuck with static maps every game.

Correct me if I'm wrong, but I have a few maps in any game start I choose and it kinda makes think I just wasted my money when I could just play a lesser visually appealing CDDA for free. Will this be a future addition or just the handful of maps forever?

The game seems legit in making tension while playing. CDDA doesn't do this. But even so. Lacking a progressive random generation map is a major kick in the projects balls.
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nasKoo: 41.60 and 41.61 released through Galaxy:

https://theindiestone.com/forums/index.php?/topic/43067-4161-released-4160-changelog-inside/

Offline installers should be available soon.
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Shmacky-McNuts: Any chance you folks will make a map generation system like Cataclysm? As in, the map generates more area in the direction the player moves. The number one thing that pissed me off and makes me want a refund is not having this. I'm stuck with static maps every game.

Correct me if I'm wrong, but I have a few maps in any game start I choose and it kinda makes think I just wasted my money when I could just play a lesser visually appealing CDDA for free. Will this be a future addition or just the handful of maps forever?

The game seems legit in making tension while playing. CDDA doesn't do this. But even so. Lacking a progressive random generation map is a major kick in the projects balls.
Project Zomboid is not CDDA. It's universe does not feature generated "blockcities" but a shared county with large interesting cities. The randomness comes from:
- your starting position
- zombie layout
- loot and other stuff placement

Consider each round a different quantum reality of the same apocalypse. Each character has their own story to live and die. And if your like, you can have multiple stories in the same quantum reality.
Your playstyle will also be affected by getting to know the general layout of the city - which you would have in a real apocalypse as well. Would you run for the police station first to get weapons? Or the hardware store for tools and provisions? Seen that house at the end of the road of your last round? Maybe it will fend better than barricading in the gunshop?

Point is: there is enough content to explore and sufficient randomness to keep the world interesting. Just exploring the same random generated houses over and over would not improve your experience.

Have fun playing!
low rated
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Shmacky-McNuts: Any chance you folks will make a map generation system like Cataclysm? As in, the map generates more area in the direction the player moves. The number one thing that pissed me off and makes me want a refund is not having this. I'm stuck with static maps every game.

Correct me if I'm wrong, but I have a few maps in any game start I choose and it kinda makes think I just wasted my money when I could just play a lesser visually appealing CDDA for free. Will this be a future addition or just the handful of maps forever?

The game seems legit in making tension while playing. CDDA doesn't do this. But even so. Lacking a progressive random generation map is a major kick in the projects balls.
avatar
rokutoneko: Project Zomboid is not CDDA. It's universe does not feature generated "blockcities" but a shared county with large interesting cities. The randomness comes from:
- your starting position
- zombie layout
- loot and other stuff placement

Consider each round a different quantum reality of the same apocalypse. Each character has their own story to live and die. And if your like, you can have multiple stories in the same quantum reality.
Your playstyle will also be affected by getting to know the general layout of the city - which you would have in a real apocalypse as well. Would you run for the police station first to get weapons? Or the hardware store for tools and provisions? Seen that house at the end of the road of your last round? Maybe it will fend better than barricading in the gunshop?

Point is: there is enough content to explore and sufficient randomness to keep the world interesting. Just exploring the same random generated houses over and over would not improve your experience.

Have fun playing!
Think I'll wait for a response from the people that make the game thanks. I dont care what your opinion is, if you have nothing to do with the game.