BuckshotSoftware: v1.0.0.2.7 Changelog
Technology
- Game now detects every resolution that plugged monitors can display
- Added more supported aspect ratios and resolutions
- Improved resolution selection
- Added display selection in graphic options
- Added framerate cap toggle
- Improved character movement
- Improved gamepad support
- Minor performance improvements
Bugs
- Fixed a bug where player would have to press "Always Run" twice for it to work
- Fixed a bug where frozen decorations would appear pink
- Fixed a bug in E2M01 where player could walk out of the map
- Fixed a bug in E3M01 where player could enter the secret through the window
- Fixed a bug where E5M11 would appear always locked in the Roadmap
- Fixed a bug where dagger throw animation would jitter
- Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
- Fixed some cabinet decoration positions in E2M06
- Fixed a bug where game would start in a small window
- Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
- Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
- Fixed a bug where player could get stuck in the dungeon in E5M10
- Improved main menu hierarchy when using buttons to navigate through the menus
Tweaks
- Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
- Moved Weapon and Spell workshops to prevent overlapping
Balance
- Improved Executor spell balance
- Improved Freezing Blast spell balance
- Improved Holy Guard spell balance
Additions
- Added default keybindings for controllers
(only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
Hi there Buckshot software. Did you see my previous post. I'd like to bring that to your attention just to make sure the game is how you want it to be.