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BuckshotSoftware: Hi,

I forgot to mention that the game save is now located under LocalLow/Buckshot Software/ProjectWarlock in your %APPDATA% directory. Registry only saves graphical settings now.

Best Regards,
Jakub
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coates32: I've tried the game with the latest update with a gamepad and here are my thoughts:

-There's no way to bind looking up or down actions to the controller.
-Navigating certain menus that have scroll bars won't scroll to make selected option visible.
-Can't back out of a menu with the 'B' button on the Xbox controller.
-Can't navigate any of the menus with the directional pad.
-Binding actions to Right Stick directions or dpad button display incorrectly,

Despite the issues I've mentioned here, I have to say that controller support has been massively improved. The game is almost perfectly playable with a controller (with lock y-axis on). Hopefully, the devs will be able to address my concerns as this is a pretty cool game.
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BuckshotSoftware: Hi!

Thank your for your observations. I'll make sure to improve upon these points.

Best Regards,
Jakub
First off, thanks for the reply. Second, certain tripple A publishers could learn from you about listening to fan comments about the games they release. I'm glad that you're providing additional improvements to this game. Also, thank you for changing the save file location. Keep up the good work.
- Fixed Upgrade Points exploit on Single Stage mode

Awesome, thank you!
Hi there. When I first played Project Warlock the high and low graphics setting produced different results for backgrounds and lighting. After the first patch the lighting and backgrounds were changed again.

I just wish to know is this how they meant to look. I've added a couple of screen shots for you to see.


Low settings https://www.gog.com/upload/forum/2018/12/3063b133491d038e5b9b8134962f213899470ce6.jpg

High Settings https://www.gog.com/upload/forum/2018/12/eadd2e8a79db212c79fc2ebb8fb1fb70d6a89b36.jpg
Attachments:
Post edited December 06, 2018 by Magmarock
high rated
v1.0.0.2.7 Changelog

Technology
- Game now detects every resolution that plugged monitors can display
- Added more supported aspect ratios and resolutions
- Improved resolution selection
- Added display selection in graphic options
- Added framerate cap toggle
- Improved character movement
- Improved gamepad support
- Minor performance improvements

Bugs
- Fixed a bug where player would have to press "Always Run" twice for it to work
- Fixed a bug where frozen decorations would appear pink
- Fixed a bug in E2M01 where player could walk out of the map
- Fixed a bug in E3M01 where player could enter the secret through the window
- Fixed a bug where E5M11 would appear always locked in the Roadmap
- Fixed a bug where dagger throw animation would jitter
- Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
- Fixed some cabinet decoration positions in E2M06
- Fixed a bug where game would start in a small window
- Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
- Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
- Fixed a bug where player could get stuck in the dungeon in E5M10
- Improved main menu hierarchy when using buttons to navigate through the menus

Tweaks
- Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
- Moved Weapon and Spell workshops to prevent overlapping

Balance
- Improved Executor spell balance
- Improved Freezing Blast spell balance
- Improved Holy Guard spell balance

Additions
- Added default keybindings for controllers
(only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
Woooooooooo! Thank You, Thank You, Thank You!

: )
gamepad controll is better, but please add the ability to look up/down to the right analog stick
It supports my 21:9 resolution 3440x1440 so I am very happy and will being playing now :).
As of others have stated the only hiccup I ran into this morning was keybinding a controller, there is no option for looking up and down. Another thing that would be helpful to add is controller stick movement sensitivty if possible.
Otherwise I'll be sticking to mouse and keyboard as i to start digging into the game. Thanks again.
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BuckshotSoftware: v1.0.0.2.7 Changelog

Technology
- Game now detects every resolution that plugged monitors can display
- Added more supported aspect ratios and resolutions
- Improved resolution selection
- Added display selection in graphic options
- Added framerate cap toggle
- Improved character movement
- Improved gamepad support
- Minor performance improvements

Bugs
- Fixed a bug where player would have to press "Always Run" twice for it to work
- Fixed a bug where frozen decorations would appear pink
- Fixed a bug in E2M01 where player could walk out of the map
- Fixed a bug in E3M01 where player could enter the secret through the window
- Fixed a bug where E5M11 would appear always locked in the Roadmap
- Fixed a bug where dagger throw animation would jitter
- Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
- Fixed some cabinet decoration positions in E2M06
- Fixed a bug where game would start in a small window
- Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
- Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
- Fixed a bug where player could get stuck in the dungeon in E5M10
- Improved main menu hierarchy when using buttons to navigate through the menus

Tweaks
- Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
- Moved Weapon and Spell workshops to prevent overlapping

Balance
- Improved Executor spell balance
- Improved Freezing Blast spell balance
- Improved Holy Guard spell balance

Additions
- Added default keybindings for controllers
(only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
Hi there Buckshot software. Did you see my previous post. I'd like to bring that to your attention just to make sure the game is how you want it to be.
The new patch has finally fixed the stutter problem. I hope the patch also worked for all the other people that had this problem.
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BuckshotSoftware: v1.0.0.2.7 Changelog

Technology
- Game now detects every resolution that plugged monitors can display
- Added more supported aspect ratios and resolutions
- Improved resolution selection
- Added display selection in graphic options
- Added framerate cap toggle
- Improved character movement
- Improved gamepad support
- Minor performance improvements

Bugs
- Fixed a bug where player would have to press "Always Run" twice for it to work
- Fixed a bug where frozen decorations would appear pink
- Fixed a bug in E2M01 where player could walk out of the map
- Fixed a bug in E3M01 where player could enter the secret through the window
- Fixed a bug where E5M11 would appear always locked in the Roadmap
- Fixed a bug where dagger throw animation would jitter
- Fixed a bug where player was able to select E5M03 without completing E5M01 and E5M02
- Fixed some cabinet decoration positions in E2M06
- Fixed a bug where game would start in a small window
- Fixed a bug where workshop menus would appear cut off at 4:3 resolutions
- Fixed a bug where UI background images would not scale properly while using 21:9 resolutions
- Fixed a bug where player could get stuck in the dungeon in E5M10
- Improved main menu hierarchy when using buttons to navigate through the menus

Tweaks
- Moved red cards in E4M02 and E4M03 to avoid conditional progress blockers
- Moved Weapon and Spell workshops to prevent overlapping

Balance
- Improved Executor spell balance
- Improved Freezing Blast spell balance
- Improved Holy Guard spell balance

Additions
- Added default keybindings for controllers
(only provided with default keybindings - to have default controller bindings please use "default" button in controls menu or manually delete existing keybindings.xml from appdata folder)
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Magmarock: Hi there Buckshot software. Did you see my previous post. I'd like to bring that to your attention just to make sure the game is how you want it to be.
Hi

yes, as the "white" thing you can see is the fog.

Best Regards
Jakub
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Magmarock: Hi there Buckshot software. Did you see my previous post. I'd like to bring that to your attention just to make sure the game is how you want it to be.
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BuckshotSoftware: Hi

yes, as the "white" thing you can see is the fog.

Best Regards
Jakub
Thanks for responding and that's good to know. I've really enjoyed this game so far. I'll let you know if I find anything else,
Hi,
I would like to know if you can add a new difficulty. Normal is too easy and hard too punishing because you have only 1 life. Maybe having hard difficulty with the lives system in normal?

Thank you
high rated
Patch 1.0.5.7
Features

• Reworked key binding system for weapons. Please note that there’s no default key binding now and you should customize it before playing
• Weapon categories are not hardcoded to numbers 1-9 anymore
• You can bind 2 weapons to a single key on your keyboard
• Reworked elevator system in levels. If you happen to miss an elevator after using it, you will be able to call it back down now

Bug fixes

• Fixed geometry collision problems in E4M5
• Fixed Minigun audio loop issue
• Fixed a map display issue in E2M8
• Fixed a map display issue in E2M9
• Fixed a bug where Single Stage deaths would affect campaign
• Fixed a bug where Nailgun would not deal damage to Sphinx
• Fixed a bug where Nailgun would not deal damage to Tank Boss
• Fixed SMG sounds by reverting to the original ones
thanks for the amazing game - it quickly became one of my favorite first perso shooters alongside the shadow warrior series.

i really hope there will be more talented people then me who also love this game and share my wish for enjoying it on linux also.

thank you so much for making your game.
What does patch 1.0.5.8 do?