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Aaaand a few more bugs!

- Giant robots (mecha bots? the huge ones with twin shoulder laser cannons) in E4 don't seem to move from their spot despite having a walking animation.

- Zombies in E5 drop a SHIT TON of loot when shot with flak cannon; in fact the flak cannon overall seems to make enemies drop a lot more loot than they should.

- Cell ammo gets reset similarly to dynamite and bolts, which i mentioned earlier

- Player arrow on minimap was absent in one of the E5 levels. I think it was the same colour as the map?

- High caliber pistol often causes gibbing deaths even on elite enemies, which completely skips their subsequent phases. Is this intentional? I like it, but it seems a bit strong. :v

- Bolts carried over from last game, including capacity; dynamite possibly did as well, but i didn't get to check cells.
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24jelmer: Just finished the game. However, the moment I defeated the final boss the game hangs. I restarted and in the workshop it looked as though I finished the game.

I did the level again from the main menu and this time it went through to the ending.
I have same problem. So I went to the main menu and replayed level, but I didnt get any achievement for completing game, which sucks.
Post edited October 20, 2018 by Lonely_FireWolf
On E1M1, it looks like that lava floors doesn't hurt or kill you, and will also send you out of bounds.
(also sorry for not sending the entire link, GOG forums require at least 7 rep to post links.)

/watch?v=eJnK-CWO6gM (YouTube)
Post edited October 20, 2018 by IsahannHan
// Light Spoilers //
When fighting the first boss I found that running away from him he can get stuck on some of the rectangle areas. At one point I eliminated all the enemies and there was even silence.. the boss was on phase 2 so he was floating but he wasn't moving at all. I thought I killed him but once I got near him to a certain angle he shooted me! so I realized the poor guy was just stuck.. In other fight he literally blow himself up against a wall and entered phase 2 (i was running away since he was casting the meteor storm).
// End Spoilers //

So my feedback is:
- Make sure the boss runs on fixed paths to prevent him from getting stuck
- Protect him from splash dmg so he won't kill himself by shooting against a wall (DMG it's ok if he blast a barrel by accident)
One question: where should i send one of those "crash report folders"? The game crashed when starting and it generated this folder.
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IsahannHan: One question: where should i send one of those "crash report folders"?
I guess you send the report to one of these E-Mail adresses:

info@buckshotsoftware.eu | support@buckshotsoftware.eu
I'm not sure if this is a bug or if it's intended but I just fought the Tank boss and it never fired a shot at me. It just tried (quite pathetically) to ram me over and over, making it helpless against basic circle strafing. I kind of felt bad for the poor guy while unloading all my buckshot into him.

EDIT: Another bug noted
In e5m3 you can simply walk through the red "window" to get the secret next to the level start.
Post edited October 21, 2018 by JokingJames2
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JokingJames2: I'm not sure if this is a bug or if it's intended but I just fought the Tank boss and it never fired a shot at me. It just tried (quite pathetically) to ram me over and over, making it helpless against basic circle strafing. I kind of felt bad for the poor guy while unloading all my buckshot into him.

EDIT: Another bug noted
In e5m3 you can simply walk through the red "window" to get the secret next to the level start.
fixed. :)
Also, the Sprinter perk doesn't increase movement speed.
gog.com/forum/project_warlock/save_and_continue - i recieve a bug with "resume game" button and found a solution, please, fix this.
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aoetje: Also, the Sprinter perk doesn't increase movement speed.
IT increases "always run" button's speed :)
Post edited October 21, 2018 by BuckshotSoftware
OK need to post this as the longer I play the more I think its a serious bug.

Monsters like the big hooded guy with an axe that throws a grenade, succubs rockets and flamethrower - you need to turn of their friendly fire or seriously reduce it, often times these mobs kill themselves before I can get to them.

Its hilarious sure when the flamethrower guy tries to kill me and sets himself on fire, starts screaming and chasing me but I am under the weird feeling its not intended that way.

Succubi literally delete themselves with rockets, they also kill other mobs.

Also, dynamite - self damage to player needs to be toned down - due to a lot of mobs that spawn low model (low height), hard to spot bugs, you often fight a massive box, something spawns a tiny spider at your feet and the dynamite that you threw at the boss explodes in your face and your 150hp is boom gone in one hit that you didn't even realize is going to happen.
Same for grenades etc. Fine with you leaving the self damage, but please tone down otherwise those are useless.
Tube Worms don't make any sound, making it easy for them to attack you out of nowhere.

Cthulhu's stage's name is also called "The Sorcerer" for some reason.

Cthulhu, Episode 4's Soldier guy, and the Terminator from Episode 4 have buggy names in the credits.

Yeti and Eldridge look very different in the credits for some reason.

Satan doesn't show up in the credits.

E2M5 doesn't have a map.

Using the light spell after throwing a knife will cause an earrape.
Post edited October 21, 2018 by PikaCommando
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aoetje: OK need to post this as the longer I play the more I think its a serious bug.

Monsters like the big hooded guy with an axe that throws a grenade, succubs rockets and flamethrower - you need to turn of their friendly fire or seriously reduce it, often times these mobs kill themselves before I can get to them.

Its hilarious sure when the flamethrower guy tries to kill me and sets himself on fire, starts screaming and chasing me but I am under the weird feeling its not intended that way.

Succubi literally delete themselves with rockets, they also kill other mobs.

Also, dynamite - self damage to player needs to be toned down - due to a lot of mobs that spawn low model (low height), hard to spot bugs, you often fight a massive box, something spawns a tiny spider at your feet and the dynamite that you threw at the boss explodes in your face and your 150hp is boom gone in one hit that you didn't even realize is going to happen.
Same for grenades etc. Fine with you leaving the self damage, but please tone down otherwise those are useless.
Having just met the flamethrower guys I have to agree with this. If nothing else, the fact that they're dressed in what looks like flame resistant gear would imply that they should be imune to their own flames.
Don't know if anyone's mentioned this yet, but the Magnum upgrade should warn that it uses twice as much ammo per shot before you purchase it. Also it's not a big deal but I noticed that the game doesn't count ammo you pick up while you're using the Magic Light until you turn it off. Again, not a big deal because you do get the ammo when it's off, so it's just a little thing.