Posted October 20, 2018
Aaaand a few more bugs!
- Giant robots (mecha bots? the huge ones with twin shoulder laser cannons) in E4 don't seem to move from their spot despite having a walking animation.
- Zombies in E5 drop a SHIT TON of loot when shot with flak cannon; in fact the flak cannon overall seems to make enemies drop a lot more loot than they should.
- Cell ammo gets reset similarly to dynamite and bolts, which i mentioned earlier
- Player arrow on minimap was absent in one of the E5 levels. I think it was the same colour as the map?
- High caliber pistol often causes gibbing deaths even on elite enemies, which completely skips their subsequent phases. Is this intentional? I like it, but it seems a bit strong. :v
- Bolts carried over from last game, including capacity; dynamite possibly did as well, but i didn't get to check cells.
- Giant robots (mecha bots? the huge ones with twin shoulder laser cannons) in E4 don't seem to move from their spot despite having a walking animation.
- Zombies in E5 drop a SHIT TON of loot when shot with flak cannon; in fact the flak cannon overall seems to make enemies drop a lot more loot than they should.
- Cell ammo gets reset similarly to dynamite and bolts, which i mentioned earlier
- Player arrow on minimap was absent in one of the E5 levels. I think it was the same colour as the map?
- High caliber pistol often causes gibbing deaths even on elite enemies, which completely skips their subsequent phases. Is this intentional? I like it, but it seems a bit strong. :v
- Bolts carried over from last game, including capacity; dynamite possibly did as well, but i didn't get to check cells.