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MackieStingray: Well, I can see it a couple ways. To me, it plays out like this:
This is a game where you really do have an opportunity to decide who your character is. Ironic, for a character with so much defined history, but the dialogue options tend to be huge. Yes, you can pick fights that kill or maim you permanently. You can, in fact, regularly pick fights that kill you temporarily, just because it's hilarious.
Sometimes, though, a character concept can get you in trouble. Impatient? There's impatient options, but some of them will hurt you.

I think of it this way. This player roleplayed himself into a corner. This is to be applauded, but it does mean he's got troubles he can't solve.
But those troubles are purely because of his decisions, it's not because there is something wrong with the game... It all fits prefectly within the realms of the game mythos, look at all the other 'shit' he's had to deal with because of the things he's done.

At the end of the day, the player's impatience has been translated into the actions of the character.. and if the character goes around being impatient with the people who live in the realm, shit is going to happen.

So funny.
Hopefully, though, it's a funny he can learn to laugh with as well.
Aside from that, he might want to deal with this particular situation more delicately next time. That impatience is otherwise a legitimate strategy at times.
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MackieStingray: Hopefully, though, it's a funny he can learn to laugh with as well.
Aside from that, he might want to deal with this particular situation more delicately next time. That impatience is otherwise a legitimate strategy at times.
Well all I can say is that if he doesn't like it, then don't play it.

I'm quite glad the game is what it is, and I don't feel we need this to become yet another, consequenceless murderspree.
It is bad game design that you can save after the game is broken and making the player suffer for hours hoping that he still can find a cure is just sadistic.

"You have the choice to do what the developers want you to do or to suffer badly" is a no go for rpgs and shows contempt for the customers.

It's ok if some actions lead to lower rewards or even a game over screen, if quest important NPCs are invulnerable, if ... but such sadism isn't.

Good roleplaying is not about thinking what the developers reward best and confirming it via walkthrough hugging or save/reload trial and error, it's about feeling with your character and acting accordingly. PST allows doing so very well, but not in this situation.
Post edited March 01, 2012 by kmonster
I wouldnt even mind if i could turn off the sound of the hiccups but now ive got to turn all dialogue off because of it
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kmonster: It is bad game design that you can save after the game is broken
THE GAME ISN'T BROKEN.

A decision was made that affected the game.. FULL STOP.

To claim the game is broken is fucking dumb.
The curse is on TNO right? I could of sworn that it eventually wears off after period of game time. Not sure how long that is. You could edit an item to remove it, I think it's special curse listed in spells.ids.
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kmonster: It is bad game design that you can save after the game is broken
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Tormentfan: THE GAME ISN'T BROKEN.

A decision was made that affected the game.. FULL STOP.

To claim the game is broken is fucking dumb.
If you claim that getting stuck with the hiccups doesn't break the game then play and finish a game this way. Go there as soon as possible and continue roleplaying (no metagaming speedrun, do the sidequests) the game until its successful end.

Then repeat your statement.
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kmonster: It is bad game design that you can save after the game is broken and making the player suffer for hours hoping that he still can find a cure is just sadistic.

"You have the choice to do what the developers want you to do or to suffer badly" is a no go for rpgs and shows contempt for the customers.

It's ok if some actions lead to lower rewards or even a game over screen, if quest important NPCs are invulnerable, if ... but such sadism isn't.

Good roleplaying is not about thinking what the developers reward best and confirming it via walkthrough hugging or save/reload trial and error, it's about feeling with your character and acting accordingly. PST allows doing so very well, but not in this situation.
You should avoid computer RPGs then, since you'll inevitably be the prisoner of the game's script. If you want to dump paladins on top of necromancers from your bag of holding called Pertsa, you're going to have to play D&D in the pen-and-paper way. I did, and it's not too bad.

And yes, killing Murdersense was a silly thing to do. Honestly. I know he's a dick, but I think it's quite explicitly stated that he's a master of curses. If you've got a curse bestowed upon you by a master of curses, chances of finding a cure from somewhere else but him are pretty slim, don't you think?
Eh. You're not wrong, but I still stand with Kmonster: This was a single moment of genuinely iffy game design.
I speak both as a pen-and-paper gamer for 23 years, and as a player of video games.
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Tormentfan: THE GAME ISN'T BROKEN.

A decision was made that affected the game.. FULL STOP.

To claim the game is broken is fucking dumb.
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kmonster: If you claim that getting stuck with the hiccups doesn't break the game then play and finish a game this way. Go there as soon as possible and continue roleplaying (no metagaming speedrun, do the sidequests) the game until its successful end.

Then repeat your statement.
I REPEAT the game IS NOT broken.

You just made a stupid mistake and shafted YOURSELF... it's got fuck all to do with the game being broken.
Post edited March 02, 2012 by Tormentfan
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kmonster: It is bad game design that you can save after the game is broken and making the player suffer for hours hoping that he still can find a cure is just sadistic.

"You have the choice to do what the developers want you to do or to suffer badly" is a no go for rpgs and shows contempt for the customers.

It's ok if some actions lead to lower rewards or even a game over screen, if quest important NPCs are invulnerable, if ... but such sadism isn't.

Good roleplaying is not about thinking what the developers reward best and confirming it via walkthrough hugging or save/reload trial and error, it's about feeling with your character and acting accordingly. PST allows doing so very well, but not in this situation.
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AlKim: You should avoid computer RPGs then, since you'll inevitably be the prisoner of the game's script. If you want to dump paladins on top of necromancers from your bag of holding called Pertsa, you're going to have to play D&D in the pen-and-paper way. I did, and it's not too bad.

And yes, killing Murdersense was a silly thing to do. Honestly. I know he's a dick, but I think it's quite explicitly stated that he's a master of curses. If you've got a curse bestowed upon you by a master of curses, chances of finding a cure from somewhere else but him are pretty slim, don't you think?
You're still thinking too much from your metagaming perspective. It's silly because the game punishes you for doing so. The developers reward the the sneaky approach usually more than the direct confrontation and it's silly not playing according to a walkthrough which tells you what to do.

Try taking TNO's perspective. Murdersense is responsible for his situation and doesn't take it back, if even the biggest threat, fear of death can make him do this it's not logical thinking something else can, especially not another curse which only keeps him from speaking.

Killing him is not silly from the roleplaying perspective, it's only silly from the metagaming perspective because the game punishes you for doing so, because death which heals everything doesn't even cure an hiccup, remove curse doesn't remove a curse and the NPC fears a silly curse more than death.
Post edited March 02, 2012 by kmonster
@pingu53:
My advice to you: from now on, save more frequently. This problem could be easily solved, if you had a recent save. It's a pity you won't hear the dialogues, but I suppose it's better than keep hearing *hic* until the end of the game.
i just remembered that it sucked playing an evil character in ps:t. especially, lawful evil...very hard to play.
I swear I found someone that could remove the curse if I paid them. Cant be too sure tho, it was ages ago.