Posted August 17, 2018
Gliese58i: I'm sorry that you feel that way. I think that the experience should be scaled based on difficulty and surch a curveball might not be appropriate when not playing on hard difficulty. For example the starting enemy forces could be reduced to only 1 enemy agent and less grunts and reinforcements could be toned down a bit perhaps. Then again everyone has their own preference for difficulty, I'm sure some people playing on easy or normal are ok with the level of challenge they're facing.
A big thing for me in this mission was that I had an agent that had enough HP (boosted by perk selection on level up) to do a takedown on one of the enemy agents that spawned right next to me. My other two agents were then able to each kill one enemy grunt on turn 1 since they don't have any awareness or cover at that point. Getting 3 kills right of the bat was immensely helpful but after that I still had to make a run for the extraction point trying to break line of sight as much as possible to avoid enemy fire.
Yunipuma: Ok, that's the way I handled that 1st enemy agent too. But then there was no way for me to extract my team alive - enemies just swarmed me up. It's all comes to amount of damage enemies can do compared to amount of damage player's character can inflict. Enemies are always come fresh with full awareness, so my agents can ALWAYS inflict less damage compared to enemies (as my agents' awareness could not regen fast enough). A big thing for me in this mission was that I had an agent that had enough HP (boosted by perk selection on level up) to do a takedown on one of the enemy agents that spawned right next to me. My other two agents were then able to each kill one enemy grunt on turn 1 since they don't have any awareness or cover at that point. Getting 3 kills right of the bat was immensely helpful but after that I still had to make a run for the extraction point trying to break line of sight as much as possible to avoid enemy fire.
This is completely unfair masochism - and WITHOUT ALTERNATIVE OPTIONS. You can do this mission ONLY in a ways developers planned, not in your own way.
And that's what game is - creating your OWN way. If I want to see other people way of doing things, I read a good book or watch a good story. INTERACTIVE experience is all about finding YOUR own way.
What you might mean is them adding more than 1 way to solve an issue.