Posted November 28, 2021
Just looking at the list of abilities in this game, and I noticed that, if you go down the Trickster Mythic Path, you get an ability called Sneaky Quack, which allows for sneak attack dice to be added to healing. I find this to be a rather interesting and unusual mechanic, and I'm wondering how one would optimize a character to take advantage of this.
I'm thinking along the lines of something like this:
* Arcanist with Nature Mage archetype. (Gives Druid spells, but with Int and as arcane spells; in particular, this includes the Cure Wounds spells and Heal.)
* Arcane Trickster prestige class. (Advances both sneak attack and arcane spellcasting. (Can you use Nature Mage to qualify? For the tabletop version of Arcane Trickster, this wouldn't work because this archetype doesn't get mage hand.)
* After taking the mythic path, can choose Reuse Magic Device when it becomes available. (Does Sneaky Quack work with wands?) Can also get Use Magic Device 3 to also get access to the entire wizard spell list, if I understand it correctly, which means this character has 3 spell lists available eventually (don't forget the Trickster path's mythic spell list.).
* Of course, other abilities to take advantage of sneak attack damage, like feats to improve rays, and perhaps Reach Spell and/or Boundless Healing (can Sneaky Quack work at range this way?).
So any thoughts? Anything that doesn't actually work in-game? Any other ideas for things I could insert into this build?
I'm thinking along the lines of something like this:
* Arcanist with Nature Mage archetype. (Gives Druid spells, but with Int and as arcane spells; in particular, this includes the Cure Wounds spells and Heal.)
* Arcane Trickster prestige class. (Advances both sneak attack and arcane spellcasting. (Can you use Nature Mage to qualify? For the tabletop version of Arcane Trickster, this wouldn't work because this archetype doesn't get mage hand.)
* After taking the mythic path, can choose Reuse Magic Device when it becomes available. (Does Sneaky Quack work with wands?) Can also get Use Magic Device 3 to also get access to the entire wizard spell list, if I understand it correctly, which means this character has 3 spell lists available eventually (don't forget the Trickster path's mythic spell list.).
* Of course, other abilities to take advantage of sneak attack damage, like feats to improve rays, and perhaps Reach Spell and/or Boundless Healing (can Sneaky Quack work at range this way?).
So any thoughts? Anything that doesn't actually work in-game? Any other ideas for things I could insert into this build?