InEffect: Trip Vivisectionist
Race: Tiefling(Motherless)
Alignment: LG
Stats:
Str: 18 > 22
Dex: 14
Con: 12
Int: 12
Wis: 17 > 18 @20
Cha: 7
Final Build: Monk(Sensei) 1/ Alchemist(Vivisectionist) 12 / Bard(Archaeologist) 2 / Dragon Disciple 4 / Magus(Sword Saint)
Main skills: Mobility 3, Persuasion (Max),
Suggested secondary skills: Perception (Max), Trickery(Spare)
Detailed leveling breakdown:
Lvl 1: Monk - Dodge // Crane Style
Lvl 2: Alchemist
Lvl 3: Alchemist - Combat Expertise(+2 int item) // Feral Mutagen
Lvl 4: Alchemist
Lvl 5: Alchemist - Trip // Combat Trick > Outflank
Lvl 6: Alchemist
Lvl 7: Alchemist - Crane Wing // Combat trick > Combat Reflexes
Lvl 8: Alchemist
Lvl 9: Magus - Dazzling Display // Chosen Weapon: Fauchard
Lvl 10: Alchemist - Combat Trick > Shatter Defenses
Lvl 11: Alchemist - Greater Trip
Lvl 12: Alchemist - Crippling Strike
Lvl 13: Alchemist - Improved Critical: Fauchard
Lvl 14: Alchemist - Greater Mutagen
Lvl 15: Bard - Fury’s Fall
Lvl 16: Bard - Opportunist
Lvl 17: Dragon Disciple - Crane Riposte*
Lvl 18: Dragon Disciple - Toughness*
Lvl 19: Dragon Disciple - Accomplished Sneak Attacker*
Lvl 20: Dragon Disciple
*Or Intimidating+power attack+dreadful carnage. Especially if you don't have someone to shatter.
Alchemist Spells: True strike, Shield, Restoration(Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis,
Magus Spells: True Strike
Bard Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust.
Gear: monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunist’s boots
A variation of trip vivisectionist. Lots of AB, lots of bites good damage, loads of AoO’s and so on.
Has sensei so you can drop a bard if you want to. You get at least some of it back. If you plan oh keeping a bard around - take traditional monk instead. Also would
Can Dazzle himself, but prefers not to.
Can make use of CE helm early-game.
Crane Wing/Riposte work with whatever on the current patch.
Credit to haplok for build concept. I just tossed things around a tiny bit to my preference, and streamlined the build notes. Posted it here mostly for reference. I wanted to tryout this build and I encountered a problem. When I pick the first Magus level I am supposed to choose a prefered Weapon (Fauchard). However I cannot pick the fauchard. It's red, although it doesn't say which prerequisite I am missing. Any idea what the problem might be?
Thx for all ur work, anyhow. Kur