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InEffect: No-earth/melee/kineticist/human/no stat less than 10 for andrelc

Race: Human
Alignment: LG

Stats:
Str: 10 > 11* @20
Dex: 16
Con: 18 > 22
Int: 10
Wis: 10
Cha: 14
*can be dumped for 19 > 24 Con if you want.

Final Build: Kineticist 19/Monk(Scaled Fist) 1

Main skills: Mobility 3, Persuasion Max
Suggested secondary skills: Perception, UMD(Spare)

Detailed leveling breakdown:
Lvl 1: Kineticist - Weapon Finesse // Dodge // Fire // Fan of Flames
Lvl 2: Monk - Crane Style
Lvl 3: Kineticist - Weapon Focus: Kinetic Blast // Elemental Whispers: Lizard
Lvl 4: Kineticist - Kinetic Blade
Lvl 5: Kineticist - Outflank // Fire: Dazzling Display
Lvl 6: Kineticist - Extended Range
Lvl 7: Kineticist - Crane Wing // Fire: Dreadful Carnage
Lvl 8: Kineticist - Water > Water Blast
Lvl 9: Kineticist - Shatter Defenses // Expanded Defense: Shroud of Water
Lvl 10: Kineticist - Flash Infusion
Lvl 11: Kineticist - Crane Riposte // Fire’s Fury
Lvl 12: Kineticist - Wall
Lvl 13: Kineticist - Blind Fight // Fire: Persuasive
Lvl 14: Kineticist - Grappling Infusion
Lvl 15: Kineticist - Improved Critical: Kinetic Blast // Water: Improved Blind Fight
Lvl 16: Kineticist - Air > Electricity
Lvl 17: Kineticist - Toughness // Skill Focus: Persuasion
Lvl 18: Kineticist - Cloud
Lvl 19: Kineticist - Greater Blind Fight // Tidal Wave
Lvl 20: Kineticist - Metakinesis: Empower // Blade Whirlwind

Gear: LG monk robes(at armags), Bracers and other AC goodies, +Stat items. Nothing too important. IF you get gloves of valor you would be able to use those juicy kinetic circlets and retain most of AC.

Bit of a stuffle to level 6 as we skipped ranged talents. Good news are we have Fan of flames instead, so gather power low and burn them. Not very complicated. Don’t be too afraid to take burn as that will be compensated with extra stats(don’t forget to tune those on) and ab/damage at 3/5/7. +6Dex +4Con is likely what you’ll use or the most part. Endgame plan is grappling Infusion Wall and Cloud.

Composite Blasts for Cloud/Wall. Fire for kinetic Blade. Tidal Wave is good AoE damage at a reasonable burn. Manage burn with gather power. If you are out of combat it’s not a bad plan to use gather power and cast something big for free.

Once you get Shroud of Water(shield) always burn yourself with it. The AC is invariably worth it.
Exactly what I wanted, thank you!
Will give it a spin.
Hello InEffect.

May I also ask for a build for my next main?After my scion (I followed your build. thank you!) I was thinking if a monk is a good main. I have the season pass.

My Idea is:

- A tank / tank damage dealer. I like to stay in the front and with the monks speed guess I'll be
- Alignament good. (all my decisions tend to neutral good anyway)
- I would like to have at least 2 skill points per level, so I may max at least persuasion and may be perception or any other skill ( I would like to have your advice here)
- I had tought may be one level in vivisectionist for the sneak attack damage, but I leave it up to your experience.
- I like to have high persuasion so I was thinking in a scaled fist. But this brings me a doubt: there're some monk habilities that are related to monk wisdom. do that abilities refer to monks charisma for the scaled fist or you lose efectivity in them?
- About the style, I guess that defensive spin is not worthing since it may not stack with magic items... May be leg sweep is best?
- About weapons I had toght going unarmed unless Is bad for the buid ( may be there exist the wonderful weapon for a monk)

I would appreciate your advice about the equipment and especially on the feats. I don't know if aside from potenciating the AC, it would be better to potenciate the trip of the leg sweep or it is better to go for the critical or what... I'm puzzled about this. I've never used a monk.

Thank you in advance!
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Falanders_GOG: Hello InEffect.

May I also ask for a build for my next main?After my scion (I followed your build. thank you!) I was thinking if a monk is a good main. I have the season pass.

My Idea is:

- A tank / tank damage dealer. I like to stay in the front and with the monks speed guess I'll be
- Alignament good. (all my decisions tend to neutral good anyway)
- I would like to have at least 2 skill points per level, so I may max at least persuasion and may be perception or any other skill ( I would like to have your advice here)
- I had tought may be one level in vivisectionist for the sneak attack damage, but I leave it up to your experience.
- I like to have high persuasion so I was thinking in a scaled fist. But this brings me a doubt: there're some monk habilities that are related to monk wisdom. do that abilities refer to monks charisma for the scaled fist or you lose efectivity in them?
- About the style, I guess that defensive spin is not worthing since it may not stack with magic items... May be leg sweep is best?
- About weapons I had toght going unarmed unless Is bad for the buid ( may be there exist the wonderful weapon for a monk)

I would appreciate your advice about the equipment and especially on the feats. I don't know if aside from potenciating the AC, it would be better to potenciate the trip of the leg sweep or it is better to go for the critical or what... I'm puzzled about this. I've never used a monk.

Thank you in advance!
sure. just a few things to clarify:
-alignment will have to be LG or you will lose the ability to level monk
-unarmed is possible, but you will lose on the AC, but I'll see what I can do. I have a plan of sorts.
-Being a damage dealer as a monk will shoehorn you into STR and consequently losing AC, I'm not sure I will be able to break 70AC on such a monk, but I guess I can try.
-2 Skill-points per level going human is easy enough, more than that will cut into your stats and you already will starve on, because monk is MAD, but again I will see if I can manage something.
Post edited April 24, 2019 by InEffect
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Falanders_GOG: Hello InEffect.

May I also ask for a build for my next main?After my scion (I followed your build. thank you!) I was thinking if a monk is a good main. I have the season pass.

My Idea is:

- A tank / tank damage dealer. I like to stay in the front and with the monks speed guess I'll be
- Alignament good. (all my decisions tend to neutral good anyway)
- I would like to have at least 2 skill points per level, so I may max at least persuasion and may be perception or any other skill ( I would like to have your advice here)
- I had tought may be one level in vivisectionist for the sneak attack damage, but I leave it up to your experience.
- I like to have high persuasion so I was thinking in a scaled fist. But this brings me a doubt: there're some monk habilities that are related to monk wisdom. do that abilities refer to monks charisma for the scaled fist or you lose efectivity in them?
- About the style, I guess that defensive spin is not worthing since it may not stack with magic items... May be leg sweep is best?
- About weapons I had toght going unarmed unless Is bad for the buid ( may be there exist the wonderful weapon for a monk)

I would appreciate your advice about the equipment and especially on the feats. I don't know if aside from potenciating the AC, it would be better to potenciate the trip of the leg sweep or it is better to go for the critical or what... I'm puzzled about this. I've never used a monk.

Thank you in advance!
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InEffect: sure. just a few things to clarify:
-alignment will have to be LG or you will lose the ability to level monk
-unarmed is possible, but you will lose on the AC, but I'll see what I can do. I have a plan of sorts.
-Being a damage dealer as a monk will shoehorn you into STR and consequently losing AC, I'm not sure I will be able to break 70AC on such a monk, but I guess I can try.
-2 Skill-points per level going human is easy enough, more than that will cut into your stats and you already will starve on, because monk is MAD, but again I will see if I can manage something.
Thank you!

Yes I assumed to be LG. Seeing your comments I fully realize that indeed I know nothing about monks. I though unarmed and going with DEX and finesse with one of those amulet of agile fists and the alkali gloves would be the way to get some damage but as I said before I have never got a monk.

I'm look forward to reading huild!
Monk/Unarmed/Decent damage/tolerable AC/More than 2 skillpoints per level for Falanders_GOG

Race: Aasimar(Angelkin) - 1 extra AC goes a long way for us. And wings are handy.
Alignment: LG

Stats:
Str: 19 > 24
Dex: 14
Con: 14
Int: 11
Wis: 7
Cha: 16

Final Build: Monk(Scaled Fist) 16/Alchemist(Vivisectionist) 4

Main skills: Mobility 3, Persuasion Max
Suggested secondary skills: Perception, UMD(Spare) 1 point in athletics is not bad with your str bonuses.

Detailed leveling breakdown:
Lvl 1: Monk - Weapon Focus: Unarmed Strike // Dodge
Lvl 2: Monk - Dragon Style
Lvl 3: Alchemist - Accomplished Sneak Attacker
LVl 4: Monk - Any Acid Dragon
Lvl 5: Monk - Dazzling Display // Barkskin
Lvl 6: Monk - Defensive Spin
Lvl 7: Monk - Outflank // Dragon Ferocity // True Strike
Lvl 8: Monk
Lvl 9: Monk - Shatter Defenses // Abundant Step
Lvl 10: Monk - Leg Sweep
Lvl 11: Monk - Wings // Trip // Restoration
Lvl 12: Monk
Lvl 13: Monk - Power Attack
Lvl 14: Monk - Shatter
Lvl 15: Monk - Intimidating Prowess // Blind Fight // Diamond Body
Lvl 16: Monk
Lvl 17: Alchemist - Combat Expertise // Greater Trip
Lvl 18: Monk - Sudden Speed
Lvl 19: Alchemist - Fury’s Fall
Lvl 20: Alchemist - Feral Mutagen*
*or dreadful carnage

Gear: Monk Robes, Amulet of Mighty Fists, Ring of circumstances(str/dex/cha/AC), Opportunist’s Boots, Alkali Gloves, Bracers, Absolver’s cloak, +Stat belt/hat, Dreamer ring, Bokken elixir

Actually could be any lawful as all monk robes are good for you, but you are starved on damage much less so than on AC, so LG kinda wins out. Also LG robes are the 1st you find(armags). LE are not too far from there so that’s almost viable as well. LN are very late, so mehm although it would be the best pick otherwise. With full buff, transform from alchemist and legendary proportions does indeed break 70 ac.

Has self-sustainable shield spell, but prefers a friendly alchemist to cast it for longer duration.

Deals some decent damage, although it’s nothing to trite home about. Uses defensive spin. +Leg sweep after lvl 16. Swap leg sweep for shatter when fighting ghosts and other pesky DR enemies.

Did not pick diamond soul at 17 because it will destroy your buffing.

Barkskin will help you to negate amulet slot loss, but again you would prefer if alchemist would cast it. You do want to spend all Ki on Extra attacks/Acid enchant if possible.

Has mutagen for extra AC and STR.

Does have dazzling for himself but generally prefers someone else to apply it to conserve actions.

70+ AC fully buffed, so technically is unfair-viable.
Post edited June 11, 2019 by InEffect
Hi InEffect,

would love to see the Aldori Investigator built for challenging mode, with dex instead of str, light to no armor hi AC, non min/max.
all DLC's available.

thanks in advance!
Dex Aldori Investigator for Hackley

Race: Human*
*Not that it matters much, but more feats faster is a good thing.
Alignment: LG*
*Technically can be any lawful if you are willing to pay 2-3 AC for it.

Stats:
Str: 9
Dex: 19 > 24
Con: 14
Int: 14
Wis: 8
Cha: 14

Final Build:(Fighter (Aldori Defender) 9 / Rogue (Thug) 4 / Alchemist(Vivisectionist) 6 / Monk(Scaled Fist) 1

Main skills: Mobility 3, Persuasion Max, Trickery Max, Perception Max
Suggested secondary skills: Whatever you fancy. Some UMD will come in handy for the shield wand, if you don’t want Jubi in your party for whatever reason.

Detailed leveling breakdown:
Lvl 1: Rogue - Dodge // Persuasive
Lvl 2: Monk - Crane Style
Lvl 3: Fighter - Weapon Focus: Dueling Sword // Slashing Grace: Dueling Sword
Lvl 4: Fighter - Dazzling Display
Lvl 5: Fighter - Accomplished Sneak Attacker
Lvl 6: Fighter - Crane Wing
Lvl 7: Rogue - Outflank // Combat Trick: Shatter Defenses
Lvl 8: Rogue - Finesse: Bite
Lvl 9: Rogue - Combat Reflexes // Crane Riposte
Lvl 10: Alchemist
Lvl 11: Alchemist - Improved Critical: Dueling Sword // Feral Mutagen
Lvl 12: Alchemist
Lvl 13: Fighter - Weapon Specialization: Dueling Sword // Heavy Blades
Lvl 14: Fighter
Lvl 15: Fighter - Blind Fight
Lvl 16: Fighter
Lvl 17: Fighter - Seize the Moment // Fighter Tactics // Heavy Blades
Lvl 18: Alchemist - Combat Trick > Greater Weapon Focus: Dueling Sword
Lvl 19: Alchemist - Skill Focus: Persuasion
Lvl 20: Alchemist - Feral Wings

Important Spells: Shield, True Strike, Invisibility

Gear: Monk robes(Or censor robes if not LG), Dueling Sword(off-hand empty), +Stat items, Bracers, AC gear. Lesser Extend Rods for shield spell.

Pretty straightforward adaptation. Had to move Alchemist to later levels to keep the BAB progression reasonable.

Has Dazzling for himself and good enough Persuasion to go with it.
Has a metric ton of AoO triggers
Stacks some decent damage on a steady curve.
Has 30m mutagen for the most part of the game. Good Enough.
Self-sustainable Shield spell past lvl10.
Good amount of skill-points to spare.

Didn’t dump any stat, but you can sacrifice some int to equalize it further if you want.

If you want tiefling still pick shackleborn and move Persuasive to 13, Weapon Specialization to 19
Post edited April 26, 2019 by InEffect
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InEffect: Monk/Unarmed/Decent damage/tolerable AC/More than 2 skillpoints per level for Falanders_GOG

Race: Aasimar(Angelkin) - 1 extra AC goes a long way for us. And wings are handy.
Alignment: LG

Stats:
Str: 19 > 24
Dex: 14
Con: 14
Int: 11
Wis: 7
Cha: 16

Final Build: Monk(Scaled Fist) 16/Alchemist(Vivisectionist) 4

Main skills: Mobility 3, Persuasion Max
Suggested secondary skills: Perception, UMD(Spare) 1 point in athletics is not bad with your str bonuses.

Detailed leveling breakdown:
Lvl 1: Monk - Weapon Focus: Unarmed Strike // Dodge
Lvl 2: Monk - Dragon Style
Lvl 3: Alchemist - Accomplished Sneak Attacker
LVl 4: Monk - Any Acid Dragon
Lvl 5: Monk - Dazzling Display // Barkskin
Lvl 6: Monk - Defensive Spin
Lvl 7: Monk - Outflank // Dragon Ferocity // True Strike
Lvl 8: Monk
Lvl 9: Monk - Shatter Defenses // Abundant Step
Lvl 10: Monk - Leg Sweep
Lvl 11: Monk - Wings // Trip // Restoration
Lvl 12: Monk
Lvl 13: Monk - Power Attack
Lvl 14: Monk - Shatter
Lvl 15: Monk - Intimidating Prowess // Blind Fight // Diamond Body
Lvl 16: Monk
Lvl 17: Alchemist - Combat Expertise // Greater Trip // Sudden Speed
Lvl 18: Monk
Lvl 19: Alchemist - Fury’s Fall*
Lvl 20: Alchemist - Feral Mutagen
*or cornugon smash

Gear: Monk Robes, Amulet of Mighty Fists, Ring of circumstances(str/dex/cha/AC), Opportunist’s Boots, Alkali Gloves, Bracers, Absolver’s cloak, +Stat belt/hat, Dreamer ring, Bokken elixir

Actually could be any lawful as all monk robes are good for you, but you are starved on damage much less so than on AC, so LG kinda wins out. Also LG robes are the 1st you find(armags). LE are not too far from there so that’s almost viable as well. LN are very late, so mehm although it would be the best pick otherwise. With full buff, transform from alchemist and legendary proportions does indeed break 70 ac.

Has self-sustainable shield spell, but prefers a friendly alchemist to cast it for longer duration.

Deals some decent damage, although it’s nothing to trite home about. Uses defensive spin. +Leg sweep after lvl 16. Swap leg sweep for shatter when fighting ghosts and other pesky DR enemies.

Did not pick diamond soul at 17 because it will destroy your buffing.

Barkskin will help you to negate amulet slot loss, but again you would prefer if alchemist would cast it. You do want to spend all Ki on Extra attacks/Acid enchant if possible.

Has mutagen for extra AC and STR.

Does have dazzling for himself but generally prefers someone else to apply it to conserve actions.

70+ AC fully buffed, so technically is unfair-viable.
Thank you! I like it a lot.

I have some questions about it that I don't understand:

- is there any reason for the mobility 3? Should I use fighting defensively?
- why does diamond soul destroy the buffing? I thought friendly spells are not affected
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Falanders_GOG: - is there any reason for the mobility 3? Should I use fighting defensively?
No, but if you would need a few extra points of AC on the road 3 skill-points is not much to pay to have an option.

avatar
Falanders_GOG: - why does diamond soul destroy the buffing? I thought friendly spells are not affected
Not all. Pretty much any of them that have any sort of negative are affected. And SR is not really that useful anyway
Post edited April 25, 2019 by InEffect
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InEffect: Dex Aldori Investigator for Hackley

Race: Human*
*Not that it matters much, but more feats faster is a good thing.
Alignment: LG*
*Technically can be any lawful if you are willing to pay 2-3 AC for it.

Stats:
Str: 9
Dex: 19 > 24
Con: 14
Int: 14
Wis: 8
Cha: 14

Final Build: (Fighter) Aldori Defender 9 / Monk(Scaled Fist) 2 / Alchemist(Vivisectionist) 7 / Bard(Archaeologist) 2

Main skills: Mobility 3, Persuasion Max, Trickery Max, Perception Max
Suggested secondary skills: Whatever you fancy. Some UMD will come in handy for the shield wand, if you don’t want Jubi in your party for whatever reason.

Detailed leveling breakdown:
Lvl 1: Rogue - Dodge // Persuasive
Lvl 2: Monk - Crane Style
Lvl 3: Fighter - Weapon Focus: Dueling Sword // Slashing Grace: Dueling Sword
Lvl 4: Fighter - Dazzling Display
Lvl 5: Fighter - Accomplished Sneak Attacker
Lvl 6: Fighter - Crane Wing
Lvl 7: Rogue - Outflank // Combat Trick: Shatter Defenses
Lvl 8: Rogue
Lvl 9: Rogue - Combat Reflexes // Crane Riposte
Lvl 10: Alchemist
Lvl 11: Alchemist - Improved Critical: Dueling Sword // Feral Mutagen
Lvl 12: Alchemist
Lvl 13: Fighter - Weapon Specialization: Dueling Sword // Heavy Blades
Lvl 14: Fighter
Lvl 15: Fighter - Blind Fight
Lvl 16: Fighter
Lvl 17: Fighter - Seize the Moment // Fighter Tactics // Heavy Blades
Lvl 18: Alchemist - Combat Trick > Greater Weapon Focus: Dueling Sword
Lvl 19: Alchemist - Skill Focus: Persuasion
Lvl 20: Alchemist - Feral Wings

Important Spells: Shield, True Strike, Invisibility

Gear: Monk robes(Or censor robes if not LG), Dueling Sword(off-hand empty), +Stat items, Bracers, AC gear. Lesser Extend Rods for shield spell.

Pretty straightforward adaptation. Had to move Alchemist to later levels to keep the BAB progression reasonable.

Has Dazzling for himself and good enough Persuasion to go with it.
Has a metric ton of AoO triggers
Stacks some decent damage on a steady curve.
Has 30m mutagen for the most part of the game. Good Enough.
Self-sustainable Shield spell past lvl10.
Good amount of skill-points to spare.

Didn’t dump any stat, but you can sacrifice some int to equalize it further if you want.

If you want tiefling still pick shackleborn and move Persuasive to 13, Weapon Specialization to 19
Thank so much. Just curious, final build says bard 2 but in the breakdown there is no bard...explain please.
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Hackley: Thank so much. Just curious, final build says bard 2 but in the breakdown there is no bard...explain please.
forgot to remove it.
it was originally Aldori 9/SF 2/Archaeologist 2/Alchemist 7. That is a more comfortable build for a dex character in some respects, but I decided it strays too much from core concept and done otherwise.
Post edited April 25, 2019 by InEffect
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Hackley: Thank so much. Just curious, final build says bard 2 but in the breakdown there is no bard...explain please.
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InEffect: forgot to remove it.
it was originally Aldori 9/SF 2/Archaeologist 2/Alchemist 7. That is a more comfortable build for a dex character in some respects, but I decided it strays too much from core concept and done otherwise.
do you still have this version available to see?
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InEffect: forgot to remove it.
it was originally Aldori 9/SF 2/Archaeologist 2/Alchemist 7. That is a more comfortable build for a dex character in some respects, but I decided it strays too much from core concept and done otherwise.
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Hackley: do you still have this version available to see?
nah. I dropped it before I wrote it down. It sacked Dazzling Thug and that's a big part of the whole thing and it also drops AB and all that for an easier start. That's pretty much why I decided against it - too much lost. And effectively only thing you gain that way is getting slashing grace at level 1 as opposed to 3 and and Aldori9/Alchemist3 slightly sooner. It also came at the cost of feats, so that wasn't nice either. Generally what I ended up with has a better damage ramp and saves a few feats in the process at the cost of later access to shield and mutagen, which is not the end of the world. And bard version didn't have enough feats for seize the moment either.
Post edited April 25, 2019 by InEffect
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Hackley: do you still have this version available to see?
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InEffect: nah. I dropped it before I wrote it down. It sacked Dazzling Thug and that's a big part of the whole thing and it also drops AB and all that for an easier start. That's pretty much why I decided against it - too much lost. And effectively only thing you gain that way is getting slashing grace at level 1 as opposed to 3 and and Aldori9/Alchemist3 slightly sooner. It also came at the cost of feats, so that wasn't nice either. Generally what I ended up with has a better damage ramp and saves a few feats in the process at the cost of later access to shield and mutagen, which is not the end of the world
Starting a new game now with the build...thanks again
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Falanders_GOG: - is there any reason for the mobility 3? Should I use fighting defensively?
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InEffect: No, but if you would need a few extra points of AC on the road 3 skill-points is not much to pay to have an option.

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Falanders_GOG: - why does diamond soul destroy the buffing? I thought friendly spells are not affected
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InEffect: Not all. Pretty much any of them that have any sort of negative are affected. And SR is not really that useful anyway
I Understand. Thenk you very much for the build and the explanations!