It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Dang, Thats too bad. Came here to see if you would do some goblin builds. Using the mod.
I'm thinking of turning Valerie into a Thundercaller in my next run (on Hard) -- going Thundercaller after that initial fighter level. I assume I'll need to keep her mainly in bard levels to keep the thunder call DC scaling. Any ideas on how to build her? I'm sort of at a loss as to how to think of her beyond Fascinate/Thunder Call disabling. Maybe I could turn her into the Dazzler? Any ideas you have would be appreciated.
avatar
dan_johnson1: I'm thinking of turning Valerie into a Thundercaller in my next run (on Hard) -- going Thundercaller after that initial fighter level. I assume I'll need to keep her mainly in bard levels to keep the thunder call DC scaling. Any ideas on how to build her? I'm sort of at a loss as to how to think of her beyond Fascinate/Thunder Call disabling. Maybe I could turn her into the Dazzler? Any ideas you have would be appreciated.
If you want to do a thundercaller you should just forget about AC, grab 2 evo foci and get it on someone who maxed CHA. Val is really bad for that. She does much better as a combat bard.
Hi InEffect,
Would you be so kind to suggest a clever Cleric build (Armored, 1H, 1H+Shield or 2H Melee weapon, with any Good or Neutral Alignment, not Gozreh or Erastil (general dislike), reasonable or no min-maxing, and who can be more of a healer and firmly stand his ground on a difficulty slightly higher than Normal until the end game).

I know, it may be a lot of requirements, but I have a Cleric in mind, who can come to the battle field with his shining Aura, in his Armor, like a Tower, who can Endure and Heal, and without any fancy Pets or Bows or bizarre Tridents, but with a Hammer or Sword or maybe Spear, or some other Normal melee weapon.

Thank you very much in advance.

PS. Oh, sorry, I just noticed that you no longer make builds. My mistake. Just ignore the request above.
Post edited July 22, 2019 by GlitterGuld
Hello InEffect, first of all thanks for having this space soo we newbies can discuss and learn how to make good builds, thats really nice!

Im brand new to the game, i really love playing as a meele caster focusing on touch skills/instant death skills (phantasmal killer, power of word kill, etc...) while still having decent AC (not godlike tank ofc) i logged into the game, and i've found Inquisitor wich should work could be a nice idea while can use armour, but i never actually played the game, i'll be trying to make one and i'll be posting here soon as i finish.
Thanks!

EDIT: After reading the wiki, i found that magus should be better, since i'd have acess to vampiric touch and can focus on necromancy for it or go for illusion for phantasmal killer, also having acess to a decent ammount of buffs, not sure about wich lineage, Undead looks good, because of defensive gifts, not sure if i'd get enough AC going pure, Eldritch Knight spell critical also looks amazing. Any ideas on how this could go and if i'd splash or go pure, after searching a bit in-forum, 40-50 AC i think its doable with decent gear, i dont intend on making this a main tank or solo, wich is why im focusing mainly on spells that dont hurt my other team mates.

OBS: i have another post very similar to this one, cant seem to find how i delete the previows one :D

After more reasearch: I think i can dish out STR (not sure how important it is for carry weight, but i've heard about some bags that increase the carry capacity), and go full DEX for my meele part, with slashing grace and weapon finese, Magus does seems to be the best choice (not sure if i multi-class or not) or sorcerer/monk/eldritch knight (CHA based for saves {not sure if include paladin there as well}).

Checked the Saint Vivisector build, looks pretty amazing, but i gotta switch things around to get the necro/illusion stuffs going, any idea where to start? Also the Dex Scion looks great :D (im totaly hiped and lost)
Post edited July 22, 2019 by Vprado
Hi Ineffect! Thanks for all the help you are offering to all us of fans!

Was wondering if you could help me out with a type of deathknight build I wanna do.

I was thinking about something along the lines of a character who uses a 2 handed weapon, (either scythe or great axe or maybe go along with a shield and flail) and who can summon the dead, and use necrotic abilities spells.

So from what I have been looking into there are a few ways I can go about this,

1- Eldrich scion with the undead bloodline, where I ignore the combat casting and just use spellstrike with 2 handed weapons and get all these nifty undead abilities.

2- Cleric with the right domains this can also work maybe dip into 2handed fighter or regular fighter?

3- Sorcerer (undead bloodline) / eldrich knight maybe with a dip of fighter this can also work?

Havnt done alot of builds yet and still getting used to it and was wondering how you would do it.

I really like the idea of the undead bloodline where you kind of become undead yourself the more you use its powers.

Anyways thanks before hand for the help.
Hello Ineffect,
do you have a build for me ? ... 2 build in fact :)
configuration : 4 mens party, challenging or hard. ( not unfair )

i try to build a ranged bard thundercaller ( or the best best bard build ) but i think you are a best builder than me
so, if you have a couple of minute ...

I try to build a healer too,
i dont know if its better to use a cleric, a paladin, a mix of them or others class... ?
if you have a build for me, it will be very cool.

My 2 others are frontliners tank / DD, but's its ok with them.

thanks you

( sorry for my english ... )
Evil-Min/Max-Knife Master-or best glass cannon
Thank you sir!
Please could you give me a feedback on a possible improvement of my build
Race: Elf
Alignment: Lawful-Good
For use of Elven Curve Blade

Stats:
Str: 7
Dex: 19 > 24
Con: 12
Int: 18
Wis: 7
Cha: 14

1 thug 1, +1d6 sneak
2 sword saint 1, +1 AC, arcane pool and weapon +1
3 thug 2, evasion
4 thug 3, +1d6 sneak
5 Scaled Fist,
6 thug 4, uncanny dodge
7 sword saint 2, +1 AC
8 sword saint 3, +1 AC, Arcane Accuracy
9 sword saint 4, +1 AC,
10 sword saint 5, +1 AC, weapon+2 (for next level with enduring blade
eventually)
11 sword saint 6, +1 AC, enduring blade
12 Vivisectioniste 1, Mutagen (so +4 AC, +2 to hit), +1d6 sneak,
13 Vivisectioniste 2, Feral Mutagen
14 Vivisectioniste 3, +1d6 sneak
15 slayer study target +1
16 slayer +1 don
17 slayer +1d6 sneak
18 slayer +1 don
19 slayer study target +2
20 slayer +1d6 sneak,

1 finesse, dodge
2 Weapon Focus: Elven Curve Blade
3 Accomplished Sneak Attacker, Dazzling Display
4 Finesse Training: Elven Curve Blade
5 Crane Style, arcane pool +2
6 Outflank
7 Crane Wing
8 Arcane Accuracy
9 Shatter Defenses
10 Blind Fight
11 Improved Critical, enduring blade
12
13 Crane Riposte, Feral Mutagen
14
15 arcane pool +2
16 Power Attack
17 arcane pool +2
18 opportunist
19 arcane pool +2
20 Dreadful Carnage or Cleaving Finish (i think better)

Rod of lesser Quicken Spel for true strike
Rod of lesser duration for shield 12 min (eventualy x2)

Spell true stick, shield and mirror image

BAB 16 +2 mutagen +2 study target +1 weapon focus +4 after sneak attack (Debilitating Injury)+8 Accuracy
Attack 4+1speed+feral mutagen+crane riposte+opportunist+cleaving finish
Debilitating injury and study target explain the use of arcane accuracy (+8) for the proc
Arcane pool 3+8+2+2+2+2=19 for +8 to hit
7d6 and eventually +2d6 on weapon at the end
Good AC with canny defense, mutagen and monk
Too much stuff in there and neither of it does much good in the long run.

If you are going slayer at all you likely want Irori deliverer 12 and be armored. You also would get dreadful from it, although dex slayer is pretty bad, so I'd honestly drop it.

Same with saint. Going pretty deep into saint and not getting to bane weapon is a pretty bad deal overall. Also, if you are already going saint you don't have to be an elf at all - you can just get the proficiency from it. another crit mult is pretty decent, but you will get better results taking opportunist(which your build doesn't qualify for) and just skyrocketing the opportunity attacks.

Vivisectionist. 12 levels would give you a better mutagen, shield, improved invis and echolocation, so that's the route I'd look for.
Thug is ok-ish if you want dreadful build.
From what we've got it's elf Vivi12/Thug4.
Now we need AC. SF1 is fine. 3 levels left and we need em at full BAB to get to 16 as adding more to vivi wouldn't bring us to transform.

Let's see what full bab classes we can have.
1. Slayer 3. Bit of AB with study, d6 sneak and a feat. Not terrible. Can get persuasion focus there.
2. Fighter2+1monk=feats. 2HF bonus doesn't seem to work with finesse or 2HF 3 would be a no-brainer.
3. More monk. Monk 2 is fine for the feat... kinda.
4. Ranger - nothing we'd want
5. Stalwart. Imroved uncanny would be cool. If the damn thing worked like advertised. Stalwart 1 is nice, though, if you can spare a feat for toughness,
6. Barbarian. Not compatible with monk and not enough good stuff anyways
7. Paladin 2+fighter1. This I like. Take a level of divine hunter early to be pretty decent with a crossbow too when you want it and add another level late for the saves. Also would give you proficiency in martial weapons for the curved blade. Smite evil will help against some enemies. Free AB is free AB. Also, we are already LG, so no skin off our backs.
8. Duelist. Lots of feats and not exactly anything we can benefit from
9. EK. No arcane classes here to begin with, move along.

So something like:
Divine Hunter1>Thug3>SF1>V10>Ro4(opportunist)>V12>Pal2>F1 or Stalwart1(meh). Ranged start. Good. Just borrow a crossbow from Tartuccio and it'll be fine. No suffer with damage and can move SF back till you get more sneak dice. Self-evidently doesn't even want to fight in melee till SF1.

or Thug1>SF1>Slayer1>Ro3>V10>Ro4(opportunist)>V12>Slayer3. I don't exactly like the trade-off here, and the tempo is awful, but it's an option.

For feats you want Combat reflexes for sure due to opportunist. You also kinda want dreadful, but you can safely dump STR and take PA later with a +6STR item. Number of attacks, given you would use bane of the living(and clarity for the things not living), is the main concern. Between opportunist, outflank and fear you should be fine.
You also don't need blindfight that way as you will get echo, but you will need to hog gyronna to get mirror image as we have no access to it and no good way of taking it either.

Stats are fine, although I'd swap int and Cha.
Post edited October 14, 2019 by InEffect
First of hall thank you very much for the answer.
The intetrest of the build was to go for the arcane precision with a high intelligence.
I take note of your remarks and i will take a closer look at the proposal of your build.
It's true that supreme invisibility is a serious asset.
I had a doubt about cumulation in order to reach opportunist.
thx
I udnerstand the idea. It's just not something that'd work well. And should you do it proper - it's better to just make a straight saint18 or 19. More damage, more everything. And you can throw curved blade into the dumpster that way too as you can take lion's claw instead and do about 50% more damage than a curved blade can do, especially if you go strength. And would have more AB in the end too, because transformation.
Post edited October 14, 2019 by InEffect
avatar
InEffect: I udnerstand the idea. It's just not something that'd work well. And should you do it proper - it's better to just make a straight saint18 or 19. More damage, more everything. And you can throw curved blade into the dumpster that way too as you can take lion's claw instead and do about 50% more damage than a curved blade can do, especially if you go strength. And would have more AB in the end too, because transformation.
I know the sword saint (i played the saint vivisector).
I will look at the side of your elven arcane warrior for the the curved blade.
I want to thank you InEffect for all your work. Its really amazing and im sad that youre frustrated bout devs and their behaviour but i will not go on your nerves, just some questions froma new player:

So i really like the monk class. Sadly most guides i found online were very old and outdated. I read that the monk was buffed sometime ago and he can be now a decent DPS /Tank, esp. on the later difficulties.

These are my questions:

1. Is a tank (esp. for later difficulties) without armor (so monk) and high dex rly better than a pure fighter/Tower shield specialist with big shield and heavy armor?

2. Can the monk as a single class only with fists be a decent dps in the game (early, mid and end game) ?
--> 2.5. Same question for quarterstaff monk.
And if: Which feats will be crucible for a monk dps ?

3. Is it ok to deactivate the barony management early on? Or will i get less money/xp or other penalties with that?

Thanks in advance :)
Post edited October 20, 2019 by Cartesii
avatar
Cartesii: 1. Is a tank (esp. for later difficulties) without armor (so monk) and high dex rly better than a pure fighter/Tower shield specialist with big shield and heavy armor?
Dex - not exactly, as there are much more ways of stacking Str in the game. Having some dex and being unarmored - yes, very much so. Pretty much all top melees use a monk dip.

avatar
Cartesii: 2. Can the monk as a single class only with fists be a decent dps in the game (early, mid and end game) ?
Not really. It's hard to compete with a Vanquisher and such. And you can cheese the vanquisher in the moment you get level 4 spells. Fists are not awful, but not great either.

avatar
Cartesii: --> 2.5. Same question for quarterstaff monk.
Bit better. Ruin is not actually bad, doesn't cost you an amulet slot and you only need 11 monk levels at most, meaning you can get mirror image somewhere to tank a whole lot better.

avatar
Cartesii: And if: Which feats will be crucible for a monk dps ?
Same as everyone else, except fist monk has to sacrifice crane style. Shatter is always good on everyone, crane is nice. Outflank is a must, ain't much left after that. Dreadful is ok, but can easily be replicated by bard8 or a support caster with dazzle, cleaving finish is not terrible, but involves a lot of opportunity cost. Seize the moment is nice if you can spare levels of inquisitor for solo tactics.

avatar
Cartesii: 3. Is it ok to deactivate the barony management early on? Or will i get less money/xp or other penalties with that?
It's better to do management from day 1. Rich get richer is what kingdom mini-game is. There is a short guide in my main thread on it. It's not hard to keep up with it and artisan items are a nice source of money over the course of the game. And some of said items are very much usable and needed.

avatar
Cartesii: Thanks in advance :)
No problem, I don't mind answering a question here and there, just ain't doing things that cost me an hour+ of my time anymore.