r6artist: I just came back to Kingmaker after a few months layoff. Downloaded some DLC to celebrate (Varnhold, Wild Cards, and I guess Bloody Mess?) and started up. The game is dead silent. Audio settings in-game are at 100%. Speakers work just fine out of game. Audio driver is fully updated.
I saw there was an audio problem in October, but I don't show the symptoms of that, plus the 'net says that was fixed. Ayone have any ideas? I'd hate to have thrown money at the kickstarter, and more at the DLC, and not be able to play.
Same for me !!
A big surprise as version 2.05c was working fine ...
I even tried the libAkSoundEngine.so fix from PoE2, but I still have no sound at all (music+effects) with version 2.06.
I only have one audio card, every other game, movies, etc ... working fine.
Anyone still have the 2.05c install script ?? :D :D
Kernel: 4.19.0-5-amd64 x86_64 bits: 64 compiler: gcc
v: 6.3.0 Desktop: Xfce 4.12.3 Distro: MX-18.3_x64 Continuum May 26 2019
base: Debian GNU/Linux 9 (stretch)
Machine:
Type: Desktop Mobo: ASUSTeK model: P8H67-M v: Rev 1.xx serial: <filter>
BIOS: American Megatrends v: 0803 date: 09/26/2011
CPU:
Topology: Dual Core model: Intel Core i3-2100 bits: 64 type: MT MCP
arch: Sandy Bridge rev: 7 L2 cache: 3072 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 25546
Speed: 1655 MHz min/max: 1600/3100 MHz Core speeds (MHz): 1: 1647 2: 1727
3: 1656 4: 1715
Graphics:
Device-1: NVIDIA GP107 [GeForce GTX 1050 Ti] vendor: Gigabyte
driver: nvidia v: 390.116 bus ID: 01:00.0
Display: x11 server: X.Org 1.19.2 driver: nvidia
resolution: 1920x1080~60Hz
OpenGL: renderer: GeForce GTX 1050 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 390.116
direct render: Yes
Audio:
Device-1: Intel 6 Series/C200 Series Family High Definition Audio
vendor: ASUSTeK driver: snd_hda_intel v: kernel bus ID: 00:1b.0
Device-2: NVIDIA vendor: Gigabyte driver: snd_hda_intel v: kernel
bus ID: 01:00.1
Sound Server: ALSA v: k4.19.0-5-amd64