InEffect: the state of the market is such every company has to do that or suffer losses. there comes a time when you just have to cut unfinished content and push the product out to earn money that will allow to finish the game essentially. if anything it is understandable for indie devs like owlcat. the simply can't afford months of big QA team and even then finial version will have bugs as they can't reproduce all the hardware.
when AAA titles do that - now that\s bull.
so imo send your bugs to owlcats tech team and help them make the game better by pinpointing those pesky bugs. just ragging on them won't help. the game is pretty amazing at the core.
This is hypocrisy at it's purest.
I can't judge a game on the basis of what it wanted to do and not on the basis of what it is.
Ambition is no excuse for failure. Period.
I will wait for this game to be fixed. I will eventually play it. But I will never again buy a game from these devs day one. I will not recommend this game to anyone, even after it gets fixed. And I will have a hard time enjoying the game, when it is fixed, after basically being treated like a involuntary betatester.
You say it's the markets fault that this is now the common practice. You even go as far as giveing the devs that engage in this behaviour absolution on it. Basically makeing them victims of their surroundings.
But THIS is "bull", like you said.
They decide to make a game with a scope that is too big for their budget and/or ability. They decided to release it, full price. - With a metric shitton of nickle and dimeing through edition nonsense!
Just like we decided to buy it. I did, because I want to see more games like this and try to send the signal that there is a market. But this doesn't dilude my view into seeing that I enable bad practice and basically got dupped into buying a unfinished product.
That is the reality of it.
Will I still support games like this day one, when the opportunity arises. Yes.
I'll just make damn sure that it's not gonna be a game by this studio. Just like I don't buy InExile titles full price anymore, and instead give them shekles to other devs, who aim for the moon and reach it too, instead of crashing and burning like a garbage-heap.
There is no such thing as "being forced into an action by the market". You, me and them ARE the market.
They simply knew people like me are there to exploit and so they did.
No different than any tripple-A game. Because tripple-A games are just as ambitious and larger in scope. And just like this game, they fail to deliver. It's just cooler to beat up on the big bad tripple-A studios, than to be objective towards the small little indiedarling, who never wanted this. They just thought they could, but they didn't.
Compare this burning garbagepile to Divinity: Original Sin? If they don't upgrade our editions after we forked over money for a game in this state, they are truely despicable.
In conclusion.
It's either the same standards or no standards. Fuck devs who screw their customers and early adopters.