DonWoschto: I lost like 50% of my fps to the Beyond update. I also get screen freezes that prevent me from properly changing any options.
Hey, I found this on steam threads and thought I'd try it since after research it seemed like a harmless, easily reversible tweak.
" This may not work for you, but it worked for me. Haven't tested in VR yet.
Been battling for days and wondering why everything seemed to be doubled (load times) or halved (detail in distance, creatures half rendered, trees half rendered and framerates halved). Then I remembered windows does certain things on timers and...it's complicated, doesn't matter.
Try this on the command line - you have to be administrator.
bcdedit /deletevalue useplatformclock
bcdedit /deletevalue tscsyncpolicy
bcdedit /deletevalue disabledynamictick
Then restart. "
Afaik the important value is the platform clock (HPET).
Here are initial results of my testing:
I had a look into this before trying it and it seemed relatively harmless so I gave it a shot. Disabling HPET (use platform clock) in Windows and briefly booting NMS resulted in a steady 60fps for new game. I then disabled it also in BIOS also and rebooted. Testing NMS after that on a new game just seemed to hang on the starfield load screen forever. Tried again, same thing.
Reenabled in BIOS and turned off in windows - booted again & back to crap fps. I'm confused.
On another note - It's quite frustrating not being able to tell how long loading should take when starting a game before deciding it's not working. Sometime a new game'll load, sometimes it won't and I can't tell.
EDIT: enabled all three, disabled, rebooted and tried again. left BIOS alone (HPET still on there). New game started at 60fps. Old game loaded almost instantly at 60fps.
Further testing for responsiveness, stability, effects on other games etc needed but thus far looking good.
Perhaps some tinkering with HPET in windows and/or BIOS will help you out.