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Wow, 1.58 blows, ship mods don't work anymore. Any adjustments for ship control sensitivity are nonfunctional, this is a huge step backwards.
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misscrabtree456: Wow, 1.58 blows, ship mods don't work anymore. Any adjustments for ship control sensitivity are nonfunctional, this is a huge step backwards.
Give it a little time. 1.58 only just got released and the modders need time to adjust things. Hello games are releasing patches pretty frequently which can be a pain for modders but it's nice to have a company that is addressing / trying to address things in a timely manner.

Hello Games and GoG aren't in charge of mods, and there's even a warning screen in game if you're using a modded version saying mods are not supported by Hello Games and might mess things up (paraphrasing by me)

I get it's a pain but modders spend a lot of time and effort to bring us some amazing tweaks and extra gameplay things and all for free. They are a boon to people like me who don't have the aptitude to mod things ourselves.
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misscrabtree456: Wow, 1.58 blows, ship mods don't work anymore. Any adjustments for ship control sensitivity are nonfunctional, this is a huge step backwards.
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dysterble: Give it a little time. 1.58 only just got released and the modders need time to adjust things. Hello games are releasing patches pretty frequently which can be a pain for modders but it's nice to have a company that is addressing / trying to address things in a timely manner.

Hello Games and GoG aren't in charge of mods, and there's even a warning screen in game if you're using a modded version saying mods are not supported by Hello Games and might mess things up (paraphrasing by me)

I get it's a pain but modders spend a lot of time and effort to bring us some amazing tweaks and extra gameplay things and all for free. They are a boon to people like me who don't have the aptitude to mod things ourselves.
I know HG isn't in charge of mods, but they also did two things with 1.58. One they disabled all flight mods. Two and this is important, they increased the speed in atmo making a lot harder to land near where you want. Why do that? I see zero reason you have to raise the minimun speed. That's on HG all the way, no mod involved there. In fact that's why people use mods, the game is horrible at mapping and trying to find anything, especially someplace you have been before. So what does HG do? Make it so you can't slow down, that should help in finding places. HG proved themselves when lied about the game when it came out. That's the level of character we are dealing with.
I agree about the finding things and mapping, and I'm sure glad there's no ship health bar beeping at me as I lumber jack my way down through foliage trying to actually land by that abandoned building that has no landing pad. An inbuilt hover would be nice.

I hadn't noticed the inability to slow down being any worse, I'll look when I load the game in a while.

Hopefully they'll continue to develop this game and iron out all the creases.
Wow, damage bar for your ship, I hope HG never hears that, I am always hitting trees.
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misscrabtree456: Wow, damage bar for your ship, I hope HG never hears that, I am always hitting trees.
Pre NEXT, your ship did receive damage from hitting the landscape and foliage. So, yeah, they may bring it back. I really hope they don't, especially with the annoying constant forward thrust. We're flying a space ship, it should be able to hover. We've had aircraft that can do that for about a century, so why can't a space ship that is able to travel faster than light be able to do the same thing?
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misscrabtree456: Wow, damage bar for your ship, I hope HG never hears that, I am always hitting trees.
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Velgor: Pre NEXT, your ship did receive damage from hitting the landscape and foliage. So, yeah, they may bring it back. I really hope they don't, especially with the annoying constant forward thrust. We're flying a space ship, it should be able to hover. We've had aircraft that can do that for about a century, so why can't a space ship that is able to travel faster than light be able to do the same thing?
Because HG is stupid, and thinks we are too.
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Velgor: Pre NEXT, your ship did receive damage from hitting the landscape and foliage. So, yeah, they may bring it back. I really hope they don't, especially with the annoying constant forward thrust. We're flying a space ship, it should be able to hover. We've had aircraft that can do that for about a century, so why can't a space ship that is able to travel faster than light be able to do the same thing?
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misscrabtree456: Because HG is stupid, and thinks we are too.
They're not. As much as I sometimes feel the urge to let off steam about what I feel to be yet another example of supplementing lack of creative solutions by equally non-creative use of 'the axe': The team at Hello Games is not stupid.


Having said that, here's a 'Thank You' to this community for not jumping on me, when I went down the rant-road previously.


They are taking design choices I am at times very much in disagreement with. Up to the point, where right now, I downgraded from 1.58 to 1.57, because I refused to believe what @Bushwalker found out about Portaling in 1.58, and had to try it myself.

I do agree with you, however, on the abysmal character of the decission on their side of having savegames migrated to 1.58 to be unusuable in 1.57. More specifically, I would have expected to see a big, red warning sign, telling me, that there is a deliberate and planned change in the format of the savegames.

Me asking for that kind of a big red warning sign says a lot about how much trust I currently have into the game mechanics not accidentially breaking. Either by me doing things 'in the wrong way', or by the engine shuffling its feet.


I think @kingrica, slightly sarcastical, summed up my current impression with large parts of 1.5 quite well, including all the implications: Annoying but hey that's how Alphas work ;-)'.

As much as I value the efforts of the team, and they certainly are not just 'working their socks off' at the moment, but most probably have them burning on their feet -- I'd very much like to regain confidence in that they have the 'upper hand', steadily steering through the storm, being pro- instead of re-active.
Hahaha, I don't mind ship damage when hitting trees or other structures at significant high speeds but if HG wants to go that route, then I would like to see visible damage on your ship, with decals, parts falling off, etc. ^^
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Lorca13: Hahaha, I don't mind ship damage when hitting trees or other structures at significant high speeds but if HG wants to go that route, then I would like to see visible damage on your ship, with decals, parts falling off, etc. ^^
Well, you should at least be able to slow down. But I can see HG bring back damage and having only minor speed changes, from really fast, to fast, and the player can try to have fun that way.
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Lorca13: Hahaha, I don't mind ship damage when hitting trees or other structures at significant high speeds but if HG wants to go that route, then I would like to see visible damage on your ship, with decals, parts falling off, etc. ^^
I also wouldn't mind damage from ramming my ship into objects, up to the point of breaking my in-game neck for being careless -- and I also agree with visible damage increasing immersion.

But as it is, the game itself runs me into stuff. I've just beefed up my Explorer with six Pulse Drive Upgrades. Default in-atmosphere speed increased, worsening the problem of accidentially getting glued to structures.

@Serren thankfully created a mod for changing that behaviour, but I'd rather Hello Games changed that in vanilla.
Every time I hit a tree / plant / holy heck where did that mountain come from out of nowhere *cough*, I always wish it would give me the resources at least, like it does with the asteroids. I mean there's got to be some reward for my not so skillful landscaping right?

Maybe that could be a trade off if HG puts damage from collision back, we get a ship health bar, repair costs would need to be somewhat expensive, and we get the carbon or whatever. The repair costs if high enough would maybe limit the total deforestation by low flying ships taking an easy swipe at everything.

Or I could just learn to drive better.
Post edited September 04, 2018 by dysterble
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dysterble: Every time I hit a tree / plant / holy heck where did that mountain come from out of nowhere *cough*, I always wish it would give me the resources at least, like it does with the asteroids. I mean there's got to be some reward for my not so skillful landscaping right?

Maybe that could be a trade off if HG puts damage from collision back, we get a ship health bar, repair costs would need to be somewhat expensive, and we get the carbon or whatever. The repair costs if high enough would maybe limit the total deforestation by low flying ships taking an easy swipe at everything.

Or I could just learn to drive better.
I never thought of the possibilty you mentioned. Damage resulting in resources earned. Quite a nice treat for balancing :)

As for the improvement of your driving skills, having the game in its current state forcefuly and inavoidably (sp ?) hammer me into structures is clearly not depending on player skill.

That is, and I am repeating myself, a clear case for poking at Hello Games creativity.
Post edited September 04, 2018 by ksj8ak2
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dysterble: Every time I hit a tree / plant / holy heck where did that mountain come from out of nowhere *cough*, I always wish it would give me the resources at least, like it does with the asteroids. I mean there's got to be some reward for my not so skillful landscaping right?

Maybe that could be a trade off if HG puts damage from collision back, we get a ship health bar, repair costs would need to be somewhat expensive, and we get the carbon or whatever. The repair costs if high enough would maybe limit the total deforestation by low flying ships taking an easy swipe at everything.

Or I could just learn to drive better.
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ksj8ak2: I never thought of the possibilty you mentioned. Damage resulting in resources earned. Quite a nice treat for balancing :)

As for the improvement of your driving skills, having the game in its current state forcefuly and inavoidably (sp ?) hammer me into structures is clearly not depending on player skill.

That is, and I am repeating myself, a clear case for poking at Hello Games creativity.
I submitted a feature request at www.nomanssky.com asking for the removal of the forced forward motion of ships. I stated that we have helicopters that can hover as well as planes such as the Osprey and Harrier jet that can all hover. It doesn't make sense that a sophisticated space ship couldn't do the same. Plus game mechanics wise, it's much more difficult now to land properly or dock with ships/space stations and mine. This feature makes the game less fun to play and has no realism factor due to the above mention of current aircraft that can hover IRL.

Hopefully HG will change this, or we'll get a MOD (again) that fixes it.
I've just started using Mod: Daz's Dirty Ship Flight for 1.58.

A bit of info from the author-
"I've now adjusted: main flight top speed to 150ish with corresponding boost
lowest planet speed now 0, to enable hovering
faster pulse drive, about 2.5 times normal, slightly increased braking to compensate. "


The speed is a little fast for me, but I'm enjoying being able to hover and reverse. I don't know if it works fine on experimental, I rolled back to default 1.58 when I was testing something else, but so far so good.