Velgor: Pre NEXT, your ship did receive damage from hitting the landscape and foliage. So, yeah, they may bring it back. I really hope they don't, especially with the annoying constant forward thrust. We're flying a space ship, it should be able to hover. We've had aircraft that can do that for about a century, so why can't a space ship that is able to travel faster than light be able to do the same thing?
misscrabtree456: Because HG is stupid, and thinks we are too.
They're not. As much as I sometimes feel the urge to let off steam about what I feel to be yet another example of supplementing lack of creative solutions by equally non-creative use of 'the axe': The team at Hello Games is not stupid.
Having said that, here's a 'Thank You' to this community for not jumping on me, when I went down the rant-road previously.
They are taking design choices I am at times very much in disagreement with. Up to the point, where right now, I downgraded from 1.58 to 1.57, because I refused to believe what @Bushwalker found out about Portaling in 1.58, and had to try it myself.
I do agree with you, however, on the abysmal character of the decission on their side of having savegames migrated to 1.58 to be unusuable in 1.57. More specifically, I would have expected to see a big, red warning sign, telling me, that there is a deliberate and planned change in the format of the savegames.
Me asking for that kind of a big red warning sign says a lot about how much trust I currently have into the game mechanics not accidentially breaking. Either by me doing things 'in the wrong way', or by the engine shuffling its feet.
I think @kingrica, slightly sarcastical, summed up my current impression with large parts of 1.5 quite well, including all the implications: Annoying but hey that's how Alphas work ;-)'.
As much as I value the efforts of the team, and they certainly are not just 'working their socks off' at the moment, but most probably have them burning on their feet -- I'd very much like to regain confidence in that they have the 'upper hand', steadily steering through the storm, being pro- instead of re-active.