Valkinaz: Guess what - dragon companion is shit xD Its dragon type so as a result- you cant bufff it with druid animal buffs so no nature avatar.
364hp + 1d6+7, 1d8+7 damage isn't shit.
Valkinaz: While having almost zero ways to boost their DC to high level. Additionally almost All druid damage spells can be saved against for zero effect. Sorcs get ASOC, and wizards get both ASOC and Red wizard!
With 30/adamantine DR spells, with high damage spells like Fire Storm(a par with sorc spells), healing spells and a D8 hit DICE. Of course, his DC isn't good as fighters but compared with wiz/sorcs...
Valkinaz: And all shifting sucks. Here is fun part - druids forms does not keep class bonuses. You want hips from Assassin PrC? Nope. no hips for you. Hell, you even loose expose weakness, faint and knockdown! Good luck having no way to utilise that death attack even on non crit immune parts of game. In addition all shifting bar druid feat only count 3 slots. Shield, armor, helmet. So there are no way to translate to wild shape that awesome Cloud giant belt with +8 str or amulet of nature armor +6, making shifting bad choise in almost every situation. And there are no shifter prc here with no way to get undead or outsider forms for shapeshifter character
OK. I agree that shifting is a bad choice, i only used because i some times i need to talk to a boss before start to fight and retreat as a sorc is insanity but i never played with a high level druid, except the one in my party and this one in my party fells very good to DPS, to heal and etc.
Valkinaz: I'd say its stupid trying to compare nwn2 with first one. Game pretty much changed genre between two games. First nwn is build from diablo position - solo hero wiping out a ton of weaklings, while nwn2 is a party style, more tactical game. lots of Op stuff was nerfed(i'm looking at you, Champion of thorm), lots of underpowered stuff was buffed(two weapon fighting being prime example), few loopholes were removed(no more 1 lvl paladin for awesome sorc saves), basic difficulty of encaunters was buffed and classes was encourage to play together(no more easy sneak attack after IKD)
You don't need to "nerf" the game to create a party tactical game. To be honest i have used a mercenary, a familiar and a summon to deal with Klauth's and to distract Morag while i kill his priests.