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darthvictorbr: Yes, warlock in epic level are powerful. But in lv 20, your max damage spell will be 9d6. A sorc/wiz at lv 9 will have a lot of spells that can do 9d6 damage. And note that sorc are underpowered in mid/high level are underpowered in NwN2...
You might be shocked but not every caster class should be op damage dealer. Warlock has his role. Archer/controller. Thats quite different from what sorc\wiz do. You either utilise you LONGEST range attack in game(which, btw, dwarf actual archery) or you go full controller, maxing out cha to stop enemies in their tracks with eldritch doom\Noxious Blast and eldritch doom\Binding Blast Its a specific playstyle, which only shine in party environment. Warlock is not weak neighter in pre epic, not epic levels. Don't forget that warlock also never injured. At all. Chilling tentacle+devour magic will let you always have 100% hp xD

Once again - warlock are not standart casters and shouldn't be compared to them. They are not 999999999 damage per cast characters, rather a controller character with decent range style attack and ability to cast any spell any second or a outright archers who enjoy ability to snipe enemies across almost half of map. Oh, and don;'t forget - you cant save from eldritch blast. Its RTA. If its connected - it damage

Also sorcs are not underpowered at mid/high levels as long as they got AsoC and EK PrC. Just look at that beautiful saves denying damage of Polar ray. Oh, yeah. And it can crit
Post edited August 29, 2017 by Valkinaz
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darthvictorbr: Yes, warlock in epic level are powerful. But in lv 20, your max damage spell will be 9d6. A sorc/wiz at lv 9 will have a lot of spells that can do 9d6 damage. And note that sorc are underpowered in mid/high level are underpowered in NwN2...
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Valkinaz: You might be shocked but not every caster class should be op damage dealer. Warlock has his role. Archer/controller. Thats quite different from what sorc\wiz do. You either utilise you LONGEST range attack in game(which, btw, dwarf actual archery) or you go full controller, maxing out cha to stop enemies in their tracks with eldritch doom\Noxious Blast and eldritch doom\Binding Blast Its a specific playstyle, which only shine in party environment. Warlock is not weak neighter in pre epic, not epic levels. Don't forget that warlock also never injured. At all. Chilling tentacle+devour magic will let you always have 100% hp xD

Once again - warlock are not standart casters and shouldn't be compared to them. They are not 999999999 damage per cast characters, rather a controller character with decent range style attack and ability to cast any spell any second or a outright archers who enjoy ability to snipe enemies across almost half of map. Oh, and don;'t forget - you cant save from eldritch blast. Its RTA. If its connected - it damage

Also sorcs are not underpowered at mid/high levels as long as they got AsoC and EK PrC. Just look at that beautiful saves denying damage of Polar ray. Oh, yeah. And it can crit
I an not saying that wiz/sorc must be glass cannons. But sorc/wiz are underpowered not due a lack of offensive spells, but a lack of DEFENSIVE spells, time stop, Acid sheath ... https://www.youtube.com/watch?v=B3Ayb--gpd0
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Taro94: One thing I'm wondering about is, it's clear that NWN1 is preferred by a majority, yet when you look at bestsellers of GOG, NWN2 stands quite a few places higher than NWN1. Why is that and how come it's still less popular than NWN1, then?
I'd guess because the endless parade of threads like this have worn down and chased away almost all of of us who prefer NWN2. I definitely know I'm tired of explaining why.
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darthvictorbr: I an not saying that wiz/sorc must be glass cannons. But sorc/wiz are underpowered not due a lack of offensive spells, but a lack of DEFENSIVE spells, time stop, Acid sheath ...
Since game is based around idea that you play in party - classes need to be balanced in a way so no class can outright go solo, dropping other characters. If Sorc/wiz would has so op defensive spells with op offensive spells to boost they would simply remove need for other character classes in party. Once again - nwn2 is a party game. Situations when you go solo are rare and far between. So game spell list was balanced around the idea that one class cant do all, while nwn1 spell list was based around idea that you need to survive all game with just one companion, who not 100% can be considered as a tank(and most likely will be a rogue). THats just a logical consequence of fact that you has a full fledge controllable party in Nwn2
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Taro94: One thing I'm wondering about is, it's clear that NWN1 is preferred by a majority, yet when you look at bestsellers of GOG, NWN2 stands quite a few places higher than NWN1. Why is that and how come it's still less popular than NWN1, then?
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touched: I'd guess because the endless parade of threads like this have worn down and chased away almost all of of us who prefer NWN2. I definitely know I'm tired of explaining why.
No insult, but it's quite obvious NWN1 is more popular. It's not just that NWN1 players are more vocal on the forums, you can compare anything: amount of custom content, number of discussions, or number of players on servers listed in http://www.nwnlist.com/ . Everything apart from the GOG's bestsellers list will indicate NWN1's popularity. I'm not saying that to start a shitstorm, I just don't like your condescending tone.

Part of the reason NWN2 sells more is probably the fact that NWN1 was given away for free some time ago, but I wonder if that's the only thing.
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Taro94: No insult, but it's quite obvious NWN1 is more popular.
It's very hard to judge these sorts of things, and without hard data I'd be hesitant to agree. Measures like amount of custom content, number of discussions, or active player counts in multiplayer certainly indicate that NWN1 has a much more robust community, but the long-term community represents only a tiny minority of the total players. A lot of game development studios have learned this lesson the hard way: the people responding on forums, building custom content, and who are your most avid fans are not necessarily representative of the majority.

Interestingly, GOG might actually have sufficiently good data to evaluate that claim. Thanks to Galaxy they can can actually track how many hours a given user has played any given game. If we make the crude presumption that the we can use play-time to measure preference, GOG could take the set of players who own both NWN1 and NWN2 and count how many had a higher play time total in each game. That might still be a biased measure for a number of reasons, but it would have the advantage of capturing all the demographics that you don't normally see in discussion boards.
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Taro94: I just don't like your condescending tone.
No condescension on my end. I just said I'm tired of defending it from the countless threads like this, and I expect most others are, too.
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Taro94: I just don't like your condescending tone.
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touched: No condescension on my end. I just said I'm tired of defending it from the countless threads like this, and I expect most others are, too.
My apologies. In hindsight, this is probably not a thread I should have posted in.

"What do you like about X" makes for much better threads than "Why is X better than Y".

And, while I didn't create the thread, I did participate.
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darthvictorbr: I an not saying that wiz/sorc must be glass cannons. But sorc/wiz are underpowered not due a lack of offensive spells, but a lack of DEFENSIVE spells, time stop, Acid sheath ...
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Valkinaz: Since game is based around idea that you play in party - classes need to be balanced in a way so no class can outright go solo, dropping other characters. If Sorc/wiz would has so op defensive spells with op offensive spells to boost they would simply remove need for other character classes in party. Once again - nwn2 is a party game. Situations when you go solo are rare and far between. So game spell list was balanced around the idea that one class cant do all, while nwn1 spell list was based around idea that you need to survive all game with just one companion, who not 100% can be considered as a tank(and most likely will be a rogue). THats just a logical consequence of fact that you has a full fledge controllable party in Nwn2
Druids are similar in power to sorcerer/wizards in NWN1. But in NWN2 :
- Druids gained a lot of new stuff like epic dragon companion, dinosaur while sorcs/wiz lost any offensive or cool familiar. In NWN1 you can have a fairy dragon, pseudodragon, evil eye(similar to a beholder), panther, etc as a familiar and all familiars are useful. Mainly at low level.
- Druids gained a lot of spells like Mass Death Ward, Burst of Glacial Wrath, while sorcerer/wizard lost time stop, acid sheath, etc
- Druids gained a lot of shift spells while sorcerer can't become balor or red dragon with Shapechange. And note that balor gains 30/+3 DR, immunity to poison and electrical damage and 20/- acid, cold and fire damage.

Keep in mind that doesn't mater your army. Some times you need to talk to a boss before start the fight and some times spells like haste and stoneskin "dispel" after a cut-scene and you will be surrounded by all sides...
Post edited August 29, 2017 by darthvictorbr
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Taro94: No insult, but it's quite obvious NWN1 is more popular.
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Darvin: It's very hard to judge these sorts of things, and without hard data I'd be hesitant to agree. Measures like amount of custom content, number of discussions, or active player counts in multiplayer certainly indicate that NWN1 has a much more robust community, but the long-term community represents only a tiny minority of the total players. A lot of game development studios have learned this lesson the hard way: the people responding on forums, building custom content, and who are your most avid fans are not necessarily representative of the majority.

Interestingly, GOG might actually have sufficiently good data to evaluate that claim. Thanks to Galaxy they can can actually track how many hours a given user has played any given game. If we make the crude presumption that the we can use play-time to measure preference, GOG could take the set of players who own both NWN1 and NWN2 and count how many had a higher play time total in each game. That might still be a biased measure for a number of reasons, but it would have the advantage of capturing all the demographics that you don't normally see in discussion boards.
Your first paragraph is a fair point. Your second, however, is not, because it would fail to capture the demographics of people not using Galaxy - and there are a lot of them.

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Taro94: I just don't like your condescending tone.
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touched: No condescension on my end. I just said I'm tired of defending it from the countless threads like this, and I expect most others are, too.
Original poster asked if he's the only one preferring NWN1 over NWN2. Don't know what you see wrong with that.
Post edited August 29, 2017 by Taro94
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darthvictorbr: - Druids gained a lot of new stuff like epic dragon companion, dinosaur while sorcs/wiz lost any offensive or cool familiar. In NWN1 you can have a fairy dragon, pseudodragon, evil eye(similar to a beholder), panther, etc as a familiar and all familiars are useful. Mainly at low level.
Guess what - dragon companion is shit xD Its dragon type so as a result- you cant bufff it with druid animal buffs so no nature avatar.
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darthvictorbr: - Druids gained a lot of spells like Mass Death Ward, Burst of Glacial Wrath, while sorcerer/wizard lost time stop, acid sheath, etc
While having almost zero ways to boost their DC to high level. Additionally almost All druid damage spells can be saved against for zero effect. Sorcs get ASOC, and wizards get both ASOC and Red wizard!
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darthvictorbr: - Druids gained a lot of shift spells while sorcerer can't become balor or red dragon with Shapechange. And note that balor gains 30/+3 DR, immunity to poison and electrical damage and 20/- acid, cold and fire damage.
And all shifting sucks. Here is fun part - druids forms does not keep class bonuses. You want hips from Assassin PrC? Nope. no hips for you. Hell, you even loose expose weakness, faint and knockdown! Good luck having no way to utilise that death attack even on non crit immune parts of game. In addition all shifting bar druid feat only count 3 slots. Shield, armor, helmet. So there are no way to translate to wild shape that awesome Cloud giant belt with +8 str or amulet of nature armor +6, making shifting bad choise in almost every situation. And there are no shifter prc here with no way to get undead or outsider forms for shapeshifter character

So yeah, I wouldn't say that druids got a lot in nwn2. I personally feel they mostly lost
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Taro94: Original poster asked if he's the only one preferring NWN1 over NWN2. Don't know what you see wrong with that.
Nothing wrong with that. But there's more in the thread than just that.
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Narf_the_Mouse: "What do you like about X" makes for much better threads than "Why is X better than Y".
I think so, too.
Post edited August 29, 2017 by touched
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Taro94: Original poster asked if he's the only one preferring NWN1 over NWN2. Don't know what you see wrong with that.
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touched: Nothing wrong with that. But there's more in the thread than just that.
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Narf_the_Mouse: "What do you like about X" makes for much better threads than "Why is X better than Y".
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touched: I think so, too.
I'd say its stupid trying to compare nwn2 with first one. Game pretty much changed genre between two games. First nwn is build from diablo position - solo hero wiping out a ton of weaklings, while nwn2 is a party style, more tactical game. lots of Op stuff was nerfed(i'm looking at you, Champion of thorm), lots of underpowered stuff was buffed(two weapon fighting being prime example), few loopholes were removed(no more 1 lvl paladin for awesome sorc saves), basic difficulty of encaunters was buffed and classes was encourage to play together(no more easy sneak attack after IKD)
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Taro94: Your first paragraph is a fair point. Your second, however, is not, because it would fail to capture the demographics of people not using Galaxy - and there are a lot of them.
We'd have to know Galaxy's penetration numbers to determine how reliable that data is. Anecdotes aren't good enough; even 1% of GOG's user base would still add up to a lot of people. It's a question within a question, and I didn't bother addressing it in my earlier post since it's not like we'll ever get access to any of this data anyways.
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Valkinaz: Guess what - dragon companion is shit xD Its dragon type so as a result- you cant bufff it with druid animal buffs so no nature avatar.
364hp + 1d6+7, 1d8+7 damage isn't shit.

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Valkinaz: While having almost zero ways to boost their DC to high level. Additionally almost All druid damage spells can be saved against for zero effect. Sorcs get ASOC, and wizards get both ASOC and Red wizard!
With 30/adamantine DR spells, with high damage spells like Fire Storm(a par with sorc spells), healing spells and a D8 hit DICE. Of course, his DC isn't good as fighters but compared with wiz/sorcs...

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Valkinaz: And all shifting sucks. Here is fun part - druids forms does not keep class bonuses. You want hips from Assassin PrC? Nope. no hips for you. Hell, you even loose expose weakness, faint and knockdown! Good luck having no way to utilise that death attack even on non crit immune parts of game. In addition all shifting bar druid feat only count 3 slots. Shield, armor, helmet. So there are no way to translate to wild shape that awesome Cloud giant belt with +8 str or amulet of nature armor +6, making shifting bad choise in almost every situation. And there are no shifter prc here with no way to get undead or outsider forms for shapeshifter character
OK. I agree that shifting is a bad choice, i only used because i some times i need to talk to a boss before start to fight and retreat as a sorc is insanity but i never played with a high level druid, except the one in my party and this one in my party fells very good to DPS, to heal and etc.

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Valkinaz: I'd say its stupid trying to compare nwn2 with first one. Game pretty much changed genre between two games. First nwn is build from diablo position - solo hero wiping out a ton of weaklings, while nwn2 is a party style, more tactical game. lots of Op stuff was nerfed(i'm looking at you, Champion of thorm), lots of underpowered stuff was buffed(two weapon fighting being prime example), few loopholes were removed(no more 1 lvl paladin for awesome sorc saves), basic difficulty of encaunters was buffed and classes was encourage to play together(no more easy sneak attack after IKD)
You don't need to "nerf" the game to create a party tactical game. To be honest i have used a mercenary, a familiar and a summon to deal with Klauth's and to distract Morag while i kill his priests.