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Does this game have all the patches and bug fixes? There is very little information on the marketing page about what game build version(s) and expansions, etc.

Any help is greatly appreciated.
It comes with patch 1.69, the latest official patch that is pretty much standart for NWN1 at the moment.
But there is a community patch (1.71 at the moment, but there is a beta for 1.72) that fixes more bugs 1.69 didn't and improves several other aspects of the game. You can find it on neverwintervault.org (search for Community Patch).
What are your views and comments about installing NWN1 Community Patch 1.71 (final) regarding the changes it makes to the game version 1.69 ???

I'm new to NWN and want the best experience possible. Any honest comments are welcome.
Post edited August 09, 2016 by LoganMalone
I tried the community patch hoping it would fix the problem seen in the attached images. No go.

This seems to be an issue for all NVidia gtx10xx cards (Pascal). :(
Attachments:
image1.jpg (478 Kb)
image2.jpg (496 Kb)
Post edited August 10, 2016 by mizzer.821
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LoganMalone: What are your views and comments about installing NWN1 Community Patch 1.71 (final) regarding the changes it makes to the game version 1.69 ???

I'm new to NWN and want the best experience possible. Any honest comments are welcome.
Community patch fixes broken spells/mechanics to be how it suppose to be according to 3.5e
While at same time removing hard coded limits to the engine.

http://www.neverwinternights.info/p170.htm

Official/unofficial? download here:

http://neverwintervault.org/project/nwn1/other/patch/community-patch-project

Lot of it is for module builders/admins
but here is small list of some stuff just as player to be excited about
I am just listing stuff you would notice in say orginal campaign and this isn't complete list just some stuff I personally am happy about from that perspective, this is all taken
from the 1.71 patch notes.

- Formian queen speed changed to very slow (was immobile which caused AI issues - didn't cast spells)
- healing spells were replaced for harming spells from Baelnorn, Dracolich and Vampire Priest
- fixed special AI for summoned shadow from SD feat
- Harper scout can take martial weapon proficiency when leveling (NWN Wiki)
- Assassin can take epic skill focus: use magic device as a general epic bonus feat
- Wizards, Clerics and Druids can now take epic spells at class level 17 provided they fullfils other prerequisities
- Sorcerers can now take epic spells at class level 18 provided they fullfils other prerequisities
- whip can be dual wielded
- major change in scrolls, all classes now can cast scrolls of the spells they have in their spell list. This means that Bard no longer can automatically cast all scrolls without UMD skill, and Assassin, Harper Scout, Blackguard and Pale Master now can cast from some spellscrolls too.
-Drider animation fix
- shrinked oversized gnome shin and forearm models to 70% of their size
- fixed double respawn bug
- fixed action cancel from death effect if the character is immune
- fixed a bug in "target check" function that made creatures to hurt themselves with their spells on higher difficulties
- magic immunity is applied before spell mantle effect. Which means, that for example Fire Arrow spell won't remove spell mantle effect if the target is also protected by globe of invulnerability spell
- confused creatures will now attack only those they can see or hear
- creatures inside (multiple) AOEs won't stop attacking. Also they wont teleport to the caster once he leave the current area.(this made the game a joke)
This is really just small list...

at time of this writing 1.72 beta 14 is actually newest... with dll's version 1.18d
Those are beta developer versions really though

If you are curious why module builders/admins are typically more excited about it than average player...

General fixes changes
https://docs.google.com/document/d/1SVjtjCGf_ybAK-EnKh6_mQd6Ef1xw0xeQdubN6Rj7_U/edit?pref=2&pli=1

Custom spell classes without doing hacky way PRC had to do it.
https://docs.google.com/document/d/1I1L8ItbSs9S-EjArBxing00jMUyvioSRIriI-1aq0iY/edit?pref=2&pli=1

Two things I have played around with the most is boomerang and custom spell classes... now if I only had the will to build server , have been thinking on it.

Neverwinter Nights is old enough to been hacked properly through and through almost unlocking everything :)



That pretty much should answer ALL questions on the community patch.
Post edited August 10, 2016 by Regals
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LoganMalone: What are your views and comments about installing NWN1 Community Patch 1.71 (final) regarding the changes it makes to the game version 1.69 ???

I'm new to NWN and want the best experience possible. Any honest comments are welcome.
Skip it.

Official patches for this game (already included in GoG version) are solid.

Community patch is completely unnecessary.

I have over 1000 hours of NWN play without it.
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LoganMalone: What are your views and comments about installing NWN1 Community Patch 1.71 (final) regarding the changes it makes to the game version 1.69 ???

I'm new to NWN and want the best experience possible. Any honest comments are welcome.
I am using default GOG instal (1.69) and I never felt the need to use community patch. I finished the game twice and all the expansions using Rogue, Sorcerer and Druid. I never had any problem in any of those playthroughs.

One side note. There are online servers called Persistant Worlds where you can play user created adventures with other people. Think it as a MMO of some kind. Using 1.69 was strict requirement for those servers. Any other (below or above) and you wouldnt be able to log in. Just keep that in mind.


EDIT: Typos
Post edited August 10, 2016 by Engerek01
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LoganMalone: What are your views and comments about installing NWN1 Community Patch 1.71 (final) regarding the changes it makes to the game version 1.69 ???

I'm new to NWN and want the best experience possible. Any honest comments are welcome.
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Engerek01: I am using default GOG instal (1.69) and I never felt the need to use community patch. I finished the game twice and all the expansions using Rogue, Sorcerer and Druid. I never had any problem in any of those playthroughs.

One side note. There are online servers called Persistant Worlds where you can play user created adventures with other people. Think it as a MMO of some kind. Using 1.69 was strict requirement for those servers. Any other (below or above) and you wouldnt be able to log in. Just keep that in mind.

EDIT: Typos
Sorry, but you are spreading misinformation.
Community Patch is fully compatible with 1.69. This means that players who have it can log-in to servers without it with no problems whatsoever and the game will treat their game copy as having version 1.69.
What's more, there is no way for servers to determine if the client has Community Patch installed, so I'm positive that there is no server in existence you can't log into just because you have Community Patch.

And I'd like to also say a word about exactly how necessary Community Patch is. PeterScott said it's "completely unnecessary", but I don't think that's how we should judge whether it should be installed or not. When you think of it this way, then technically even expansion packs are unnecessary, because the game CAN be enjoyed without them.

Community Patch fixes a whole lot of spells, feats and bugs. Trident Weapon Focus feat? Forget about it working without Community Patch. Circle Kick feat? Has a nasty bug which prevents it from being useful... unless you have Community Patch. Animal companions and familiars being bugged at certain levels? Not anymore with Community Patch. There are, of course, many, many other fixes.

It's not about necessity. It's about adding to gaming experience.
Post edited August 10, 2016 by Taro94
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Taro94: Sorry, but you are spreading misinformation.
Community Patch is fully compatible with 1.69. This means that players who have it can log-in to servers without it with no problems whatsoever and the game will treat their game copy as having version 1.69.
What's more, there is no way for servers to determine if the client has Community Patch installed, so I'm positive that there is no server in existence you can't log into just because you have Community Patch.
Ofcourse they do.

http://www.nwnlist.com/#

Here you can read that some servers require 1.69 and ONLY 1.69.
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Taro94: Sorry, but you are spreading misinformation.
Community Patch is fully compatible with 1.69. This means that players who have it can log-in to servers without it with no problems whatsoever and the game will treat their game copy as having version 1.69.
What's more, there is no way for servers to determine if the client has Community Patch installed, so I'm positive that there is no server in existence you can't log into just because you have Community Patch.
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Engerek01: Ofcourse they do.

http://www.nwnlist.com/#

Here you can read that some servers require 1.69 and ONLY 1.69.
I don't want to sound rude, but you said yourself that you never used CP, so how could you actually know whether you can't log onto these servers if you have it installed?

Clients with CP are still technically version 1.69 and that's, by the way, what enables Community Patch to have full multiplayer compatibility with 1.69. That's why it doesn't violate the "1.69 only" rule.

Please download CP and see for yourself.
Post edited August 10, 2016 by Taro94
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Engerek01: Ofcourse they do.

http://www.nwnlist.com/#

Here you can read that some servers require 1.69 and ONLY 1.69.
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Taro94: I don't want to sound rude, but you said yourself that you never used CP, so how could you actually know whether you can't log onto these servers if you have it installed?

Clients with CP are still technically version 1.69 and that's, by the way, what enables Community Patch to have full multiplayer compatibility with 1.69. That's why it doesn't violate the "1.69 only" rule.

Please download CP and see for yourself.
Do you burn your hand in the fire to know if it burns you? You use your brain and benefit from other people's experience. I dont have time to experience everything for myself.

But you are right. In the community patch description [url=http://neverwintervault.org/patch/nwn1/community-patch-171-final ]on this page. [/url] it clearly claims this. " Players without this unofficial patch will still be able to play on servers with the patch and viceversa." . However, my memory is still vivid that the DMs on the servers i played specifically warned us not to use those community patches and banned anyone that used them. Just a fair warning.
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Engerek01: I am complete moron
You can use 1.71/1.72 patch on 1.69 servers kiddo

Some servers can enforce that you are using 1.71/1.72 if they include the 1.7X hak in module while building it

1.69 Servers could not stop you from using CPP (1.71/1.72) if they WANTED TO TRY
Really THERE IS NO SINGLE WAY THEY CAN KNOW unless you say so.
The server files ARE ALWAYS USED except in one condition... character creation (or visuals which is all done client side). Where you create character local than it gets sent to server (depending server) than validated.

You can also use your own personal overrides on SERVERS example NWNCQ and Creature/Body Overrides. Feel free to use nwshader as well.... on any server.

Don't misinform people if you don't have a clue... and you were extremely rude when they tried to correct you nice way.

It causes problems.
For those that want real answers not just what you guess
Post edited August 11, 2016 by Regals
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Engerek01: [*** MISQUOTE ***]
I am complete moron
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Regals: ... kiddo
...
you were extremely rude
Engerek was not rude in the slightest, unlike you, deliberately misquoting and calling a person "kiddo". I know who I think the moron is, and it's not Engerek01, who gave advice in good faith. Whether it is wrong or not is irrelevant. YOU are the rude one in this thread, but I guess that's why you have negative rep.
low rated
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Regals: ... kiddo
...
you were extremely rude
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Hickory: Engerek was not rude in the slightest, unlike you, deliberately misquoting and calling a person "kiddo". I know who I think the moron is, and it's not Engerek01, who gave advice in good faith. Whether it is wrong or not is irrelevant. YOU are the rude one in this thread, but I guess that's why you have negative rep.
Your buddy doesn't need his nuts sucked child you can run along and cry to mommy.