Posted November 05, 2018
Brog Teethsmasha is the teeth smashing fighter in my Storms of Zehir party.
I want to eventually make him a Weapon Master. Even though a scythe or a scimitar are probably the best choices for his weapon number-wise, I decided to go with a Falchion: it looks cool and is not a terrible choice number-wise.
I also figured it would be really cool to be able to switch builds, based on what the situation requires. For that I'd need the Monkey Grip feat, and then I'd be able to do:
(a) 2H the falchion
(b) 1H the falchion, with heavy/tower shield, depending on how defensive I want to be
(c) 1 falchion in each hand (If I pick up 2 weapon fighting feat somewhere along the line)
(That third option would probably never be better than one of the other two, except in how great it will look.)
Before playing many many hours I'd like to double check:
In terms of attack bonus, these would be:
(a) no penalty
(b) -2 penalty (monkeygrip) and another -2 if I use a tower shield (is there a feat to avoid that additional -2 ?)
(c) -4/-4 , one extra attack
In terms of damage bonus, these would be:
(a) +str mod x1.5, bonus for power attack
(b) +str mod x1.0 no bonus for power attack
(c) +str mod x1.0, no bonus for power attack, one extra attack
So, my question: are these numbers right?
Side remark: If I had to choose only one, it would probably be 1H with heavy shield, but I like the idea of being able to react to situations that require more tankiness or more teeth smashing...
I want to eventually make him a Weapon Master. Even though a scythe or a scimitar are probably the best choices for his weapon number-wise, I decided to go with a Falchion: it looks cool and is not a terrible choice number-wise.
I also figured it would be really cool to be able to switch builds, based on what the situation requires. For that I'd need the Monkey Grip feat, and then I'd be able to do:
(a) 2H the falchion
(b) 1H the falchion, with heavy/tower shield, depending on how defensive I want to be
(c) 1 falchion in each hand (If I pick up 2 weapon fighting feat somewhere along the line)
(That third option would probably never be better than one of the other two, except in how great it will look.)
Before playing many many hours I'd like to double check:
In terms of attack bonus, these would be:
(a) no penalty
(b) -2 penalty (monkeygrip) and another -2 if I use a tower shield (is there a feat to avoid that additional -2 ?)
(c) -4/-4 , one extra attack
In terms of damage bonus, these would be:
(a) +str mod x1.5, bonus for power attack
(b) +str mod x1.0 no bonus for power attack
(c) +str mod x1.0, no bonus for power attack, one extra attack
So, my question: are these numbers right?
Side remark: If I had to choose only one, it would probably be 1H with heavy shield, but I like the idea of being able to react to situations that require more tankiness or more teeth smashing...