Posted January 14, 2023
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benofficial2
New User
Registered: Jan 2023
From United States
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CheesusWept
New User
Registered: May 2013
From United States
Posted January 15, 2023
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The DOS version works.
New release is up with a fix to the scaling options.
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MaridAudran
Arquebusted
Registered: Aug 2010
From United States
Posted January 27, 2023
So I own GOG's Mortal Kombat trilogy. The basic DOS versions. I installed the trilogy beforehand in GOG's default c:/games/mortal kombat X folders. I've tried applying the Kommunity Patch--butI get a pop-up that says "An error occurred while trying to read a required file. Make sure that the disc is in the drive. Then restart the install." Trying again does nothing, so all I can do is skip this file or abort. If I choose "skip this file," the rest of the installation supposedly goes smoothly.
But If I try running the shortcut for MKT Windows or MKT DOS I get the same pop-up error "MGL Fatal Error, Game Files Missing!" and it won't run.
Any ideas / help?
But If I try running the shortcut for MKT Windows or MKT DOS I get the same pop-up error "MGL Fatal Error, Game Files Missing!" and it won't run.
Any ideas / help?
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Crimson_T
Adventurer
Registered: Jul 2011
From Canada
Posted January 27, 2023
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But If I try running the shortcut for MKT Windows or MKT DOS I get the same pop-up error "MGL Fatal Error, Game Files Missing!" and it won't run.
Any ideas / help?
https://www.gog.com/en/game/mortal_kombat_123
or
https://www.gog.com/en/game/mortal_kombat_trilogy
As they're not the same game. This patch is for trilogy, which I understand is based off the Mortal Kombat 3 engine but uses all the characters from the first 3 games.
Post edited January 27, 2023 by Crimson_T
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MaridAudran
Arquebusted
Registered: Aug 2010
From United States
Posted January 27, 2023
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https://www.gog.com/en/game/mortal_kombat_123
or
https://www.gog.com/en/game/mortal_kombat_trilogy
As they're not the same game. This patch is for trilogy, which I understand is based off the Mortal Kombat 3 engine but uses all the characters from the first 3 games.
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Kobz_
New User
Registered: Jan 2011
From United States
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blacksnake03
New User
Registered: Nov 2011
From Italy
Posted July 29, 2023
Do you have any other alternates Cuban Raul? Your website leads to mk secrets which malware bytes flags as risky
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MasterLinKuei
New User
Registered: Mar 2020
From Argentina
Posted August 09, 2023
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Interestingly, the custom DirectInput and XInput patch versions both have this issue, but the GOG DirectInput & DirectDraw version installs and works as expected.
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Kobz_
New User
Registered: Jan 2011
From United States
Posted August 10, 2023
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Interestingly, the custom DirectInput and XInput patch versions both have this issue, but the GOG DirectInput & DirectDraw version installs and works as expected.
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Beyond that, I'd love for an additional "pixel-perfect + scanlines" filter option to be added in a future update.
Post edited August 10, 2023 by Kobz_
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MasterLinKuei
New User
Registered: Mar 2020
From Argentina
Posted August 23, 2023
If it helps, I managed to get it to look as crisp as possible with no bilinear filtering by upscaling it. Here's what I have set on dgVoodoo2, on the DirectX tab. On the "General" tab, I have it on "Scaling Mode: Streched, 4:3 aspect ratio" but the important part it's on the DirectX tab as described in the picture below.
Hope it helps!
P.S. I have only tested it with the Kommunity Patch.
Hope it helps!
P.S. I have only tested it with the Kommunity Patch.
Post edited August 23, 2023 by MasterLinKuei
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Neo-Striker
New User
Registered: Apr 2009
From Germany
Posted August 23, 2023
is there a other way to get the patch file? the link to the file wont work for me.
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Kobz_
New User
Registered: Jan 2011
From United States
Posted August 26, 2023
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Hope it helps!
P.S. I have only tested it with the Kommunity Patch.
On a semi-related note, ReShade works with this as well if you select DirectX 9 during installation. This should enable the use of CRT filters for scanlines.
Lastly: Assuming you're *the* Master Linkuei, thank you for yet another contribution that allows fans like me to get even more enjoyment out of this klassic series. I seriously love MK1 and 2 Arcade Edition.
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MasterLinKuei
New User
Registered: Mar 2020
From Argentina
Posted August 27, 2023
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Hope it helps!
P.S. I have only tested it with the Kommunity Patch.
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On a semi-related note, ReShade works with this as well if you select DirectX 9 during installation. This should enable the use of CRT filters for scanlines.
Lastly: Assuming you're *the* Master Linkuei, thank you for yet another contribution that allows fans like me to get even more enjoyment out of this klassic series. I seriously love MK1 and 2 Arcade Edition.
Glad it worked out, now I just wish we could get the music to behave exactly as it should between rounds and have the "final of round" music for every stage. It's a very long shot, but then again, I've seen people do cool stuff I'm looking at "UMK3 Ultimate Cup Edition").
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MartyD82
New User
Registered: Mar 2018
From United States
Posted November 15, 2023
Hi everybody. I’m running the Kommunity patch now and have no problems with controller support, etc. However, when I enable the corporate intros (which include the title screen), the Windows version just zips through them at a ridiculously fast speed. Is there a way to slow them down? Also, are there benefits to playing the Windows version over the Dos version?
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OtherDave
New User
Registered: Nov 2012
From United Kingdom
Posted November 15, 2023
I can't be sure it's the same issue, but when I had the zippy intro I fixed it when I noticed a graphics driver needed updating. It had worked fine previously, but an interim update must have bust it.
As for Windows v DOS, the only differences that spring to mind are:
- WIndows has a Network Play option.
- When you hold the buttons to play as Chameleon it'll work from round 1 on Windows, but not until round 2 (upon trying it again) with the DOS version.
As for Windows v DOS, the only differences that spring to mind are:
- WIndows has a Network Play option.
- When you hold the buttons to play as Chameleon it'll work from round 1 on Windows, but not until round 2 (upon trying it again) with the DOS version.