Posted February 27, 2016
Hey everyone, I am hoping to get some clarification on how skill upgrades work in Might and Magic 6. I have started this old school gem many times, but unfortunately was never able to get very deep into the game. Finally, I have committed myself to a full playthrough and have been doing very well so far. Currently I am running through all of the promotion quests and have been stacking a lot of levels I am getting ready to cash in. So, I have checked probably every Might and Magic 6 site that comes up in a google search for information but am still left with the following questions (I'll apologize up front for the long post):
1. For Weapons - 8 skill points are needed for Master rank of each weapon type. On the Tartarus website, it shows, for example, Sword, Master rank requires Cavalier rank. Does this mean that only a Cavalier can actually reach Master in Sword, or could I have a Paladin that completes the Cavalier promotion (thus gaining honorary title) reach Master level? Also, is a fully promoted Archer the only class that can shoot 2 arrows at Master or can everyone at Master Bow level?
2. For Armor - 10 skill points are needed for Master rank for each armor type. Same question as above using Chain as example. Chain Master rank requires Crusader rank, so can a Cleric with honorary Crusader status Master Chain?
3. For Magic - 12 skill points are needed for Master rank for each magic realm. Pretty much same question as above: example is Spirit saying High Priest rank is required, so could a Paladin or Druid with High Priest honorary status Master Spirit? I understand how the reputation factors work for Light and Dark magic as I have found information on that.
Now, a question about the above skill categories: Are there any benefits to raising skills above Master rank for weapons, armor, or magic? For example, after I reach Master rank in Sword, would raising the skill to 10 have any additional benefits? I know there are diminishing returns on attributes past certain numbers; do Skills work the same way? For example, if we assume that continuing to put points in Sword after Master rank continues to be beneficial, is there a point where it is a waste to adding more points? Maybe anymore than 20 points in Sword is useless because of diminishing returns or maybe it is 25? Maybe there is a calculation chart to calculate the returns? Also, would the calculations be the same for Weapons, Armor, and Magic or are they all different?
This next section will deal specifically with Other Skills:
1. Please correct me if I am wrong, but Master rank, 7 Skill points, for Perception, Disarm Trap, Repair Item, and ID Item are all that is required to effect the most difficult applications or each skill. For example, ID Item Master rank, 7 points ID's all items in the game? Repair Item, Master rank, 7 points, repairs the best armor in the game? Etc., etc., etc.
2. Now, from what I have read there are Other Skills that do benefit from having Master rank, but more than just 7 Skill points, for example Learning. Even the game shows this, as it states that 10 points at Master level gives a 39% exp bonus. So, is Learning the only Other Skill that is effected by this? Do Merchant, Bodybuilding, or Meditation benefit from more than 7 points, Master rank? If so, do they also have diminishing returns past a certain point? If so, and anyone knows the calculations, please provide if possible.
I realize how involved my post is, and again I apologize for it being so lengthy, but this will help me go a long way in understanding the game mechanics better. As I have stated, I tried to do my homework by looking at every site I could come across for Might and Magic 6 and still could not find the exact answers to the above questions. Thank you in advance for any responses and information that anyone in the Community can provide!
1. For Weapons - 8 skill points are needed for Master rank of each weapon type. On the Tartarus website, it shows, for example, Sword, Master rank requires Cavalier rank. Does this mean that only a Cavalier can actually reach Master in Sword, or could I have a Paladin that completes the Cavalier promotion (thus gaining honorary title) reach Master level? Also, is a fully promoted Archer the only class that can shoot 2 arrows at Master or can everyone at Master Bow level?
2. For Armor - 10 skill points are needed for Master rank for each armor type. Same question as above using Chain as example. Chain Master rank requires Crusader rank, so can a Cleric with honorary Crusader status Master Chain?
3. For Magic - 12 skill points are needed for Master rank for each magic realm. Pretty much same question as above: example is Spirit saying High Priest rank is required, so could a Paladin or Druid with High Priest honorary status Master Spirit? I understand how the reputation factors work for Light and Dark magic as I have found information on that.
Now, a question about the above skill categories: Are there any benefits to raising skills above Master rank for weapons, armor, or magic? For example, after I reach Master rank in Sword, would raising the skill to 10 have any additional benefits? I know there are diminishing returns on attributes past certain numbers; do Skills work the same way? For example, if we assume that continuing to put points in Sword after Master rank continues to be beneficial, is there a point where it is a waste to adding more points? Maybe anymore than 20 points in Sword is useless because of diminishing returns or maybe it is 25? Maybe there is a calculation chart to calculate the returns? Also, would the calculations be the same for Weapons, Armor, and Magic or are they all different?
This next section will deal specifically with Other Skills:
1. Please correct me if I am wrong, but Master rank, 7 Skill points, for Perception, Disarm Trap, Repair Item, and ID Item are all that is required to effect the most difficult applications or each skill. For example, ID Item Master rank, 7 points ID's all items in the game? Repair Item, Master rank, 7 points, repairs the best armor in the game? Etc., etc., etc.
2. Now, from what I have read there are Other Skills that do benefit from having Master rank, but more than just 7 Skill points, for example Learning. Even the game shows this, as it states that 10 points at Master level gives a 39% exp bonus. So, is Learning the only Other Skill that is effected by this? Do Merchant, Bodybuilding, or Meditation benefit from more than 7 points, Master rank? If so, do they also have diminishing returns past a certain point? If so, and anyone knows the calculations, please provide if possible.
I realize how involved my post is, and again I apologize for it being so lengthy, but this will help me go a long way in understanding the game mechanics better. As I have stated, I tried to do my homework by looking at every site I could come across for Might and Magic 6 and still could not find the exact answers to the above questions. Thank you in advance for any responses and information that anyone in the Community can provide!