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hercufles: It wouldnt be fun to look at anyones else map the fun is all about exploring yourself.
I believe he is referring to blank grid paper that came with the original game, for the player to draw maps on.
oh didnt know that never had the original :D i had the collection on cd tough but lost a cd thats why i bought it here wich im glad since i didnt played it seriously before expect for 6 tough.
MM1 comes with a whole pad of 15x15 official Might & Magic grid paper. I've used it and it's a lot of fun, and very user friendly!
i had the problem not knowing where on thje grid to start drawing dont want it tto end at the end of my paper
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hercufles: i had the problem not knowing where on thje grid to start drawing dont want it tto end at the end of my paper
Every map is a 16x16 grid, numbered 0-15 on both sides. If you cast the level 1 sorcerer spell "location", it will tell you your current coordinates and which direction you are facing. For example, it will say 3,4 N. This means you are 4 squares in from the left edge of the map (0,1,2,3) and 5 squares up from the bottom of the map (0,1,2,3,4) and you are facing north. So you know where to start drawing your map on the grid paper.
thanks for the advise it makes it more logical to draw a map my party is lvl 4 btw but i notice health you get each lvl is random/? Because my paladin has very low health.
Yeah, I should have warned you to massively save/reload for each training session to ensure you get the best HP rolls
its ok makes a bit persoenal a paladin who cant take as much hits as the robber in the party who has more health hes lvl 4 same as the paladin but the robber has hp 23 and the paladin 18 lol i gave the paladin a great bow and use him as an archer.
Post edited April 17, 2011 by hercufles
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hercufles: its ok makes a bit persoenal a paladin who cant take as much hits as the robber in the party who has more health hes lvl 4 same as the paladin but the robber has hp 23 and the paladin 18 lol i gave the paladin a great bow and use him as an archer.
The health you get per level is random but is also based on your Endurance stat. The better your endurance, the more health you'll get (although the exact amount will still be random).

In MM2, it also mattered which town you trained in. The later towns were more expensive but would also give you more health per level. I do not know if the same is true in MM1. Anyone know?

Overall though I wouldn't worry about it too much, unless your Paladin's Endurance is very low. I spent the whole game training in Sorpigal and I never saved and reloaded to maximize my health gains, and I didn't have any trouble. I noticed that gaining levels made the biggest difference in combat, so if you are finding that fights are tough, just seek out easier ones until you'll able to gain a few levels.
I dont think it's that important where you train in MM1, but I did notice that you tend to get a random extra amount of HP per level each time you leveled. You have to train/restart-the-game several times until you find the ceiling for your max HP increase. For Knights it was close to 12 I believe.

Robbers got screwed hardcore. My Robber ended up having less HP than my Sorcerer despite having doubt the Endurance!
Post edited April 18, 2011 by RagingChaos
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RagingChaos: I dont think it's that important where you train in MM1, but I did notice that you tend to get a random extra amount of HP per level each time you leveled. You have to train/restart-the-game several times until you find the ceiling for your max HP increase. For Knights it was close to 12 I believe.

Robbers got screwed hardcore. My Robber ended up having less HP than my Sorcerer despite having doubt the Endurance!
Yeah, but health increase is one of the least important things you gain from level up. The additional attacks and spells are far more beneficial.
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Orryyrro: Yeah, but health increase is one of the least important things you gain from level up. The additional attacks and spells are far more beneficial.
True, but Spell levels gained are static I believe. Attacks... I am not sure how those work.
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Orryyrro: Yeah, but health increase is one of the least important things you gain from level up. The additional attacks and spells are far more beneficial.
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RagingChaos: True, but Spell levels gained are static I believe. Attacks... I am not sure how those work.
I'm 80% sure that additional attacks are gained at set levels based on class.
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Orryyrro: I'm 80% sure that additional attacks are gained at set levels based on class.
I am 100% sure of this. Knights, Paladins and Archers will all get an additional attack when they reach a certain level (the same level for all of them). I'm pretty sure it's level 8. There's also a level at which they will get a third attack, but I don't remember what it is as I think I'd technically finished the game by the time I got to it.

But even ignoring the health and spell levels, gaining character levels just generally helps with everything. Fighters will hit more often, casters will have their spells work more reliably, etc. A fight that is super tough at one level will become a pushover after your characters gain a few levels, even if you don't get any new spells or extra attacks.


EDIT: I just looked at the manual, and it says that the number of hit points your character starts the game with is the max number he or she can gain per level. It will go up if you increase your Endurance though.

Also, just to clarify for spell levels, a new spell level is gained every two levels. But not all classes level at the same speed... sorcerers are slowest I believe so it can take a bit to get the highest level spells.
Post edited April 18, 2011 by Waltorious
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Waltorious: Also, just to clarify for spell levels, a new spell level is gained every two levels. But not all classes level at the same speed... sorcerers are slowest I believe so it can take a bit to get the highest level spells.
Sorcerers, Paladins and Archers level at the same speed, as do Knights, Robbers and Clerics. The former group requires more experience.