It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Many thanks Manu for the instructions! Although I have a question: my small text appear garbled. It looks like corrupt textures, you can see the border of every letter. See attached screens and look at the text. Is this normal, or did I do something wrong?
Apart from that, it looks great.
Attachments:
avatar
Protocultor: Many thanks Manu for the instructions! Although I have a question: my small text appear garbled. It looks like corrupt textures, you can see the border of every letter. See attached screens and look at the text. Is this normal, or did I do something wrong?
Apart from that, it looks great.
In dgVoodoo, change the "Texture Filtering" setting to "Force point sampled". It makes some textures not to upscale, but HUD elements like weapon selection are still upscaled and world textures look quite ugly.
Post edited September 28, 2020 by Manu270891
avatar
_-Sorcerian-_: Actually, yeah. Using the widescreen fix without the crack made it work and now it doesn't ask for CD! Thanks to both of you, CJDJ and Manu270891 ¡Gracias! :D
avatar
Manu270891: I just updated the instructions. The slowdowns are fixed now, check it out! Don't forget to uninstall the .sdb file, it is not needed anymore!
Well, i applied all you said (actually, i reinstalled the game). But for some reason, i have the black bar at the bottom. I deleted the mgsvideo file (the game keeps generating one, for what i've seen anyway) and i checked that i didn't change anything resolution-related in the mgs1w.ini (both mgs1w.ini and mgs1w.asi are in the scripts folder in the game installation folder).

EDIT: BTW, when changing the resolution from the DgVodoo application, i understand you don't need/you shouldn't touch the video settings ingame, right?
Post edited September 29, 2020 by _-Sorcerian-_
avatar
Protocultor: Many thanks Manu for the instructions! Although I have a question: my small text appear garbled. It looks like corrupt textures, you can see the border of every letter. See attached screens and look at the text. Is this normal, or did I do something wrong?
Apart from that, it looks great.
avatar
Manu270891: In dgVoodoo, change the "Texture Filtering" setting to "Force point sampled". It makes some textures not to upscale, but HUD elements like weapon selection are still upscaled and world textures look quite ugly.
It wasn't that, the problem continued, but you helped me find the culprit: it was the forced antialiasing. Disabling it solved the problem.
Thanks again for your guide.
avatar
Protocultor: Many thanks Manu for the instructions! Although I have a question: my small text appear garbled. It looks like corrupt textures, you can see the border of every letter. See attached screens and look at the text. Is this normal, or did I do something wrong?
Apart from that, it looks great.
avatar
Manu270891: In dgVoodoo, change the "Texture Filtering" setting to "Force point sampled". It makes some textures not to upscale, but HUD elements like weapon selection are still upscaled and world textures look quite ugly.
thanks for this tip the hud is no longer horrible :D
avatar
Blaze72: I followed your steps regarding Dgvoodoo Manu270891 and now the game is chugging on the main menu for me.
avatar
Manu270891: You are doing something wrong. Try reinstalling the game and following the instructions. Did you uninstall the .sdb file that I posted in the old instructions? Maybe your antivirus is deleting some files.
No Anti-virus isn't deleting the files, Seems i might have not grabbed the sdb file. Probably is the issue

oh well i can't even get that now

-----

i followed your step by step instructions that didn't include the sdp, So i have no idea what's going on

going for a 2nd run with your instructions.
Post edited September 29, 2020 by Blaze72
I am having an issue with the widescreen fix, I have followed the instructions and set the resolution to my native 1920x1080, but the game runs in bordered window mode, and I cannot get it to go fullscreen, not even alt-enter works. Any one know of a way to fix this?
So i've gone through it a 2nd time your instruction's Manu270891, Widescreen fix isn't working now

i'm using dgvoodoo to tell the game it's 1440x900 which is my max for my monitor. Nothing changes.
avatar
Manu270891: In dgVoodoo, change the "Texture Filtering" setting to "Force point sampled". It makes some textures not to upscale, but HUD elements like weapon selection are still upscaled and world textures look quite ugly.
avatar
Protocultor: It wasn't that, the problem continued, but you helped me find the culprit: it was the forced antialiasing. Disabling it solved the problem.
Thanks again for your guide.
True! Disabling MSAA maked the HUD letters' borders not to appear. And the game doesn't stutter for the first few seconds!
avatar
Blaze72: So i've gone through it a 2nd time your instruction's Manu270891, Widescreen fix isn't working now

i'm using dgvoodoo to tell the game it's 1440x900 which is my max for my monitor. Nothing changes.
Did you check the updated guide? There is a list for the files that should be in your installarion directory. Check that out.
avatar
Manu270891: You are doing something wrong. Try reinstalling the game and following the instructions. Did you uninstall the .sdb file that I posted in the old instructions? Maybe your antivirus is deleting some files.
avatar
Blaze72: No Anti-virus isn't deleting the files, Seems i might have not grabbed the sdb file. Probably is the issue

oh well i can't even get that now

-----

i followed your step by step instructions that didn't include the sdp, So i have no idea what's going on

going for a 2nd run with your instructions.
The .sdb file is not needed anymore, don't worry about it.
Post edited September 29, 2020 by Manu270891
avatar
Protocultor: It wasn't that, the problem continued, but you helped me find the culprit: it was the forced antialiasing. Disabling it solved the problem.
Thanks again for your guide.
avatar
Manu270891: True! Disabling MSAA maked the HUD letters' borders not to appear. And the game doesn't stutter for the first few seconds!
avatar
Blaze72: So i've gone through it a 2nd time your instruction's Manu270891, Widescreen fix isn't working now

i'm using dgvoodoo to tell the game it's 1440x900 which is my max for my monitor. Nothing changes.
avatar
Manu270891: Did you check the updated guide? There is a list for the files that should be in your installarion directory. Check that out.
avatar
Blaze72: No Anti-virus isn't deleting the files, Seems i might have not grabbed the sdb file. Probably is the issue

oh well i can't even get that now

-----

i followed your step by step instructions that didn't include the sdp, So i have no idea what's going on

going for a 2nd run with your instructions.
avatar
Manu270891: The .sdb file is not needed anymore, don't worry about it.
Manu, do you have a black bar/border on the bottom of the screen? Like in the vanilla version.
Thanks for the help, but no matter what I do, I always end up with stretched image and black border in the bottom.
Tried Manu's fix several times now...
I really hope they fix this.
To anyone not being able to make the widescreen patch with my instructions:

1- Are you using the 32 bit version of the ASI Loader? You should NOT use the 64-bit version, it's for 64-bit games' exes, not 64-bit Windows.

2- Instead of renaming "dinput8.dll" to "winmm.dll", rename "dinput8.dll" to any of the names specified in the ThiteenAG's Ultimate ASI Loader download webpage. In my case, these are the names that are working: "dinput.dll", "dsound.dll" and "winmm.dll". "winmm.dll" might only work under Windows 10, so check that out.
avatar
Manu270891: To anyone not being able to make the widescreen patch with my instructions:

1- Are you using the 32 bit version of the ASI Loader? You should NOT use the 64-bit version, it's for 64-bit games' exes, not 64-bit Windows.

2- Instead of renaming "dinput8.dll" to "winmm.dll", rename "dinput8.dll" to any of the names specified in the ThiteenAG's Ultimate ASI Loader download webpage. In my case, these are the names that are working: "dinput.dll", "dsound.dll" and "winmm.dll". "winmm.dll" might only work under Windows 10, so check that out.
You forgot a point 3, related to 1: make sure the DLL files you are copying from dgVoodoo2 come from MS\x86 and NOT MS\x64.

Again, the mandatory use of 32 bit over 64 in these kind of apps comes from the fact that MGS is a 32 bit application. The version of Windows makes no difference in any of this. The game just will skip the 64-bit DLLs and use the system's 32-bit ones.
Post edited September 29, 2020 by Protocultor
avatar
Manu270891: To anyone not being able to make the widescreen patch with my instructions:

1- Are you using the 32 bit version of the ASI Loader? You should NOT use the 64-bit version, it's for 64-bit games' exes, not 64-bit Windows.

2- Instead of renaming "dinput8.dll" to "winmm.dll", rename "dinput8.dll" to any of the names specified in the ThiteenAG's Ultimate ASI Loader download webpage. In my case, these are the names that are working: "dinput.dll", "dsound.dll" and "winmm.dll". "winmm.dll" might only work under Windows 10, so check that out.
Thank you!

"winmm.dll" did not work for me... Renaming it to "dinput.dll" did!
avatar
Manu270891: 2- Instead of renaming "dinput8.dll" to "winmm.dll", rename "dinput8.dll" to any of the names specified in the ThiteenAG's Ultimate ASI Loader download webpage. In my case, these are the names that are working: "dinput.dll", "dsound.dll" and "winmm.dll". "winmm.dll" might only work under Windows 10, so check that out.
This did the trick for me! Specifically. renaming "dinput8.dll" to "dinput.dll".

I was doublechecking redownloading the ASI loader and replacing the DGVodoo files (i was sure i downloaded the x86 but anyway) with no change and i started to feel hopeless XD

BTW in my case i'm on W10 64 bits,

Thanks for the tips, Manu!