Posted October 28, 2016
ast486: One MAJOR problem caused by the unofficial patch version N is that the melee units behind the walls will run OUTSIDE to engage the enemies, instead of sitting inside where they are relatively safe.
This patch does not fix the base problem included in the gog version of MoM either... that problem is that EVERY other wizard on the map turns hostile after 10 turns, no matter what allied/friendly state they were in and without me doing ANYTHING to provoke them.
I don't understand why this version of MoM was ever even sold, since it's so screwed up!
Looks like you may have been experiencing one of the patch's changes (the combat one, at least) This patch does not fix the base problem included in the gog version of MoM either... that problem is that EVERY other wizard on the map turns hostile after 10 turns, no matter what allied/friendly state they were in and without me doing ANYTHING to provoke them.
I don't understand why this version of MoM was ever even sold, since it's so screwed up!
1.40m
- [bug] AI will now always attack aggressively
Yes, as much as I respect kyrub's work, his patch does seem to have problems. Surely less than the original game, but still.
I would suggest taking a look at patch 1.50 by Seravy, which has separated itself from Caster of Magic. Patch 1.51 is currently in development.
http://masterofmagic.wikia.com/wiki/Unofficial_Patch_1.50
You might appreciate a complete rewrite of the diplomacy code. It was a complete mess in the vanilla game.
Perhaps this could be the next definitive edition of the game.
Post edited October 28, 2016 by nevill