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You get on a floating island, but you can't get off. The only way off is to delete what is on the island. I don't see the point of having them except to make the player lose units.
They work fine for me. Be sure to select all units -except- for the floating island itself.
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Gotcha: They work fine for me. Be sure to select all units -except- for the floating island itself.
Yeah, I remember it working before. I did have all the units minus the Island selected. Sadly, you can't do much trouble shooting because there is no longer a save option. You basically get one shot at changing something. If that doesn't work, there's no going back. Just another crappy "option" GoG has implemented. So, I can scratch MoM off my list of games. it's only a matter of time before some other bug shows up.
Post edited March 17, 2022 by xerxes866
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Gotcha: They work fine for me. Be sure to select all units -except- for the floating island itself.
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xerxes866: Yeah, I remember it working before. I did have all the units minus the Island selected. Sadly, you can't do much trouble shooting because there is no longer a save option. You basically get one shot at changing something. If that doesn't work, there's no going back. Just another crappy "option" GoG has implemented. So, I can scratch MoM off my list of games. it's only a matter of time before some other bug shows up.
I don't think GOG had anything to do with it.
No save option? Are you using a mod? I only play the standard version, so wouldn't know about any mods/Caster of Magic, etc.
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Gotcha: No save option? Are you using a mod? I only play the standard version, so wouldn't know about any mods/Caster of Magic, etc.
I don't know of any mods for the game. It used have a save function. Now Gog has seen fit to remove that (along with ruining the game play altogether). Must be the same kind of thinking that will destroy Gog as a viable company. I hesitate to buy anything from Gog now. There only so much I am willing to put up with, and Gog has reached that limit. The only way I will interact with Gog now, is try to use things I have already bought. That is until they ruin those also. I will enjoy hearing about their demise.
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xerxes866: Yeah, I remember it working before. I did have all the units minus the Island selected. Sadly, you can't do much trouble shooting because there is no longer a save option. You basically get one shot at changing something. If that doesn't work, there's no going back. Just another crappy "option" GoG has implemented. So, I can scratch MoM off my list of games. it's only a matter of time before some other bug shows up.
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alcaray: I don't think GOG had anything to do with it.
Yeah, you could be right. The code just changed itself.
Post edited March 18, 2022 by xerxes866
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Gotcha: No save option? Are you using a mod? I only play the standard version, so wouldn't know about any mods/Caster of Magic, etc.
Well here you go. Set up my recording equipment to show the people who question what Gog has done.
Video proof, they eliminated the save button.

https://youtu.be/xg7ETjHPUlQ

can't do a Floating Islands video showing that units can't leave the islands. Once they are on an island, they are on that island forever.
Post edited March 19, 2022 by xerxes866
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Gotcha: No save option? Are you using a mod? I only play the standard version, so wouldn't know about any mods/Caster of Magic, etc.
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xerxes866: Well here you go. Set up my recording equipment to show the people who question what Gog has done.
Video proof, they eliminated the save button.

https://youtu.be/xg7ETjHPUlQ

can't do a Floating Islands video showing that units can't leave the islands. Once they are on an island, they are on that island forever.
You have to click in the empty gray box, it will bring up a dialogue so you can type in a save game name. Once you do that a save game button will show up. If you have no save games the save game button does not show up.
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xerxes866: Well here you go. Set up my recording equipment to show the people who question what Gog has done.
Video proof, they eliminated the save button.

https://youtu.be/xg7ETjHPUlQ

can't do a Floating Islands video showing that units can't leave the islands. Once they are on an island, they are on that island forever.
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abbayarra: You have to click in the empty gray box, it will bring up a dialogue so you can type in a save game name. Once you do that a save game button will show up. If you have no save games the save game button does not show up.
Wow, it has been a long, thanks. Not sure I want play anymore since the game is broken with the Floating Islands issue, and probably a lot more.
Ok, so does anyone know exactly "how" units get off a floating island? When I say exactly, I mean, what are the exact moves you have to make? None of this "choose a land hex" stuff, since choosing a land hex is not possible.
The only possible problem I can think of is the units having zero movement points remaining so they can't actually move even if selected.

To move a unit off the island (or anywhere else), select only that unit you want to move, check if a movement type and amount is shown in the corner - if not, that means the unit already used the move points for the turn - and then click on the destination tile.

Floating Islands, from the coding side, are the exact same as ships and shouldn't behave differently.

...also, which version are we talking about?

MoM 1.3.1
MoM 1.5.2 (community patch)
CoM 6.0.8
CoM for Windows 1.4.1
Post edited March 19, 2022 by Seravy2
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Gotcha: No save option? Are you using a mod? I only play the standard version, so wouldn't know about any mods/Caster of Magic, etc.
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xerxes866: I don't know of any mods for the game. It used have a save function. Now Gog has seen fit to remove that (along with ruining the game play altogether). Must be the same kind of thinking that will destroy Gog as a viable company. I hesitate to buy anything from Gog now. There only so much I am willing to put up with, and Gog has reached that limit. The only way I will interact with Gog now, is try to use things I have already bought. That is until they ruin those also. I will enjoy hearing about their demise.
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alcaray: I don't think GOG had anything to do with it.
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xerxes866: Yeah, you could be right. The code just changed itself.
GOG does not own MOM nor do they do programming on it. You should look a little harder to find the real culprit.
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xerxes866: Well here you go. Set up my recording equipment to show the people who question what Gog has done.
Video proof, they eliminated the save button.

https://youtu.be/xg7ETjHPUlQ
abbayarra covered saving. If you want to load a saved game, you'll have to click a slot that contains a save. And it is perfectly possible to save in a slot without typing in any characters to name it.

Both of these were how the game worked before any mods were created or GOG existed.

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Floating Island: See the screenshot. My next action was to click on a tile directly adjacent to the island, and the unit got off the island with no issue.

Sometimes moving the boat/island will cause units on it to zero their movement. Sometimes not; usually this is an issue if the unit is active (highlighted for movement) when moving across the water. Riders normally automatically "sleep" after their first turn where they start on the craft.

Again, this is all base game behavior. Blame the long dead Microprose/Simtex for this.
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xerxes866: Well here you go. Set up my recording equipment to show the people who question what Gog has done.
Video proof, they eliminated the save button.

https://youtu.be/xg7ETjHPUlQ
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Bookwyrm627: abbayarra covered saving. If you want to load a saved game, you'll have to click a slot that contains a save. And it is perfectly possible to save in a slot without typing in any characters to name it.

Both of these were how the game worked before any mods were created or GOG existed.

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Floating Island: See the screenshot. My next action was to click on a tile directly adjacent to the island, and the unit got off the island with no issue.

Sometimes moving the boat/island will cause units on it to zero their movement. Sometimes not; usually this is an issue if the unit is active (highlighted for movement) when moving across the water. Riders normally automatically "sleep" after their first turn where they start on the craft.

Again, this is all base game behavior. Blame the long dead Microprose/Simtex for this.
That's probably what happened. I my game it looked just like your picture. Only with a entire stack of units. started a new game, and I use spells move units over water. The plan is to never use islands, or boats. The tech no longer exists in my mine when I play. Thanks for the reply, that cleared up what was happening. I will never use anything but spells to move units over water now.