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There seems to be no background music in game, but at the title menu, or when I access the option menu in game, there IS beautiful music. I wonder what happens? Is it that there’s just no bgm for the very first section of the game? I haven’t reach the first checkpoint yet (got killed by the moving platform stupidly...)
This question / problem has been solved by _Phreak_image
Yeah, there's not really any background music when you're inside the Citadel. You get background music the majority of the time when you're outside though

Phreak
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_Phreak_: Yeah, there's not really any background music when you're inside the Citadel. You get background music the majority of the time when you're outside though

Phreak
Is that the case? Thank you!

But it's kinda weird that I watched a review video and it appeared that it had some bgm even in the prison, the volume was quite low though...
If there's no background music after you've made it outside the Citadel then I'd worry. If you make it home to Zoe and there's no music it's definitely an issue
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_Phreak_: If there's no background music after you've made it outside the Citadel then I'd worry. If you make it home to Zoe and there's no music it's definitely an issue
Thank you! I was distracted by some other games these days. I will try to see how things go after citadel according to your advice when I have the time.
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_Phreak_: If there's no background music after you've made it outside the Citadel then I'd worry. If you make it home to Zoe and there's no music it's definitely an issue
Hmm, even if I have been further into the game, there doesn’t seem to be normal music playing. Every time I enter a new area, there’s a piece of chime-like music for 3~5 secs, and that’s it. I wonder if somehow the BGMs get truncated due to some of my audio settings...

Edit: it seems that I was just being too impatient. Some new areas do have normal BGMs.

Another question though: does the game auto-save at each changing of areas, or...? I’m probably a save-game maniac (over 1000 saves for one whole playthrough for Tomb Raider 1), and I think I should at least figure out some details of this checkpoint style.
Post edited October 16, 2019 by Makotolia
The game should auto save each time you enter a new area. But I'm actually not sure. I'm a save game maniac myself. :P There are time when I got game over and had to use an older save game
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p459081: The game should auto save each time you enter a new area. But I'm actually not sure. I'm a save game maniac myself. :P There are time when I got game over and had to use an older save game
Nice to see a fellow maniac ;)
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p459081: The game should auto save each time you enter a new area. But I'm actually not sure. I'm a save game maniac myself. :P There are time when I got game over and had to use an older save game
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Makotolia: Nice to see a fellow maniac ;)
If you want to save your game where ever you like, I've written a LBA trainer and that's one of the features.

https://forum.magicball.net/showthread.php?p=458758#post458758

Screenshots attached.

Phreak
Attachments:
Post edited October 17, 2019 by _Phreak_
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Makotolia: Nice to see a fellow maniac ;)
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_Phreak_: If you want to save your game where ever you like, I've written a LBA trainer and that's one of the features.

https://forum.magicball.net/showthread.php?p=458758#post458758

Screenshots attached.

Phreak
You are SO cool! But I guess I will try to respect the design of the classic (at least for a little longer ;), for now.
Hmm, it seems that it’s not that there’s NO BGMs, but that they stop, or maybe they don’t loop as BGMs normally should. But if I open up options and resume the game (or when I entering a new area, of course), the music will be back, for another loop. Before the music stop, there’s a piece of chime that seems to happen wherever there’s no BGM, the same as that plays right at the beginning of the asylum area, but truncated within 5 seconds.

This’s probably a thing about the audio setting of DosBox, I guess? The default setting of cpu cycles also causes problem on my notebook, in that the movies lag a lot. But changing the default “80000” cycles to “auto” solves the problem. Now maybe changing one of the audio settings can solve this, but I just know too little about those to figure out how by myself...
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Makotolia: Hmm, it seems that it’s not that there’s NO BGMs, but that they stop, or maybe they don’t loop as BGMs normally should. (...)
Even if there could be issues with the CD audio (which LBA 2 does not have, but 1 does) or DOSBox settings, the way the music plays is exactly as designed. It only plays once to its end, after entering a new area (this is also true for LBA2).
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Makotolia: Hmm, it seems that it’s not that there’s NO BGMs, but that they stop, or maybe they don’t loop as BGMs normally should. (...)
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Links: Even if there could be issues with the CD audio (which LBA 2 does not have, but 1 does) or DOSBox settings, the way the music plays is exactly as designed. It only plays once to its end, after entering a new area (this is also true for LBA2).
What?! Oh...what a pity, they are not bad at all...but at least I can F6 and resume whenever I want to enjoy another loop so it’s still manageable I guess ;)
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_Phreak_: Yeah, there's not really any background music when you're inside the Citadel. You get background music the majority of the time when you're outside though

Phreak
That's not true at all. The music is minimalist, but you should definitely hear something, even before you escape your cell.