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"We couldn't release Hi-Res version of Leisure Suit Larry 6 due to technical difficulties." - Natalia

Good to know in an official capacity even if it is unfortunate.

EDIT: Whoops, didn't see Baggins' post here: http://www.gog.com/forum/leisure_suit_larry/no_larry_7_no_svga_larry_6/post49
Post edited January 22, 2013 by tfishell
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tfishell: "We couldn't release Hi-Res version of Leisure Suit Larry 6 due to technical difficulties." - Natalia

Good to know in an official capacity even if it is unfortunate.

EDIT: Whoops, didn't see Baggins' post here: http://www.gog.com/forum/leisure_suit_larry/no_larry_7_no_svga_larry_6/post49
So they just strip the files out? I'm sorry but that is just plain stupid. Really stupid, really really stupid.. Oh were having trouble running the Hi-res version so let's rip those files out even though we can easily have just left those files in and just run VGA/Lo-res version.

http://www.youtube.com/watch?v=qileP4bAzek
Ya, as I pointed out, all the VGA games should probably be run in Dosbox anyways. It's got better timing and speed on the games.

Ironically, the SVGA version actually runs better than the VGA version in Dosbox! It's more fluid, the vga runs a bit slow and choppy. Might have something to do with the improved animation in the SVGA version, but it runs smooth.
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Baggins: Ironically, the SVGA version actually runs better than the VGA version in Dosbox! It's more fluid, the vga runs a bit slow and choppy. Might have something to do with the improved animation in the SVGA version, but it runs smooth.
Your experience may not have been the experiences on the ~40 computers GOG tests on, unfortunately. That's probably a silly thing to say, but say it I must. ;)
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Baggins: Ironically, the SVGA version actually runs better than the VGA version in Dosbox! It's more fluid, the vga runs a bit slow and choppy. Might have something to do with the improved animation in the SVGA version, but it runs smooth.
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tfishell: Your experience may not have been the experiences on the ~40 computers GOG tests on, unfortunately. That's probably a silly thing to say, but say it I must. ;)
Ok, I admit I'm running on an Alienware M11x Revision 3. It is probably overkill for Larry 6...

I could try testing on my older Dell XPS Studio 16... It's not nearly as good a machine :p...

But I can't see why it would run much different than KQ7 or SQ6, or PQ5, GK2, Phantas/Phantas 2, as those games all use the same version of SCI, and VESA/SVGA mode :p...

Note: Larry 7 also uses the same version of SCI as those games, but I don't have my copy around to test it in dosbox.

Then again we are still back to the question, why they aren't using Dosbox for these games in general, since it still runs faster than scumvm for most Sierra SCI games. If they want the games to work the best for the most number of computers.

Also in anycase they shouldn't be stripping out files, especially only 16 mb worth... That's hardly a drop in the download bucket...

Edit: It turns out LSL6 SVGA/VESA runs just as amazingly on the other computer as well... No hicckups, no problems at all...

Maybe I should attempt to test it on one of the old school computers at my university... Hmm? Those things are much more oudated...

My theory is they tried to get it to run in SCUMMVM it didn't work, and they didn't go beyond that.
Post edited January 22, 2013 by Baggins
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tfishell: Your experience may not have been the experiences on the ~40 computers GOG tests on, unfortunately. That's probably a silly thing to say, but say it I must. ;)
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Baggins: Ok, I admit I'm running on an Alienware M11x Revision 3. It is probably overkill for Larry 6...

I could try testing on my older Dell XPS Studio 16... It's not nearly as good a machine :p...

But I can't see why it would run much different than KQ7 or SQ6, or PQ5, GK2, Phantas/Phantas 2, as those games all use the same version of SCI, and VESA/SVGA mode :p...

Note: Larry 7 also uses the same version of SCI as those games, but I don't have my copy around to test it in dosbox.

Then again we are still back to the question, why they aren't using Dosbox for these games in general, since it still runs faster than scumvm for most Sierra SCI games. If they want the games to work the best for the most number of computers.

Also in anycase they shouldn't be stripping out files, especially only 16 mb worth... That's hardly a drop in the download bucket...

Edit: It turns out LSL6 SVGA/VESA runs just as amazingly on the other computer as well... No hicckups, no problems at all...

Maybe I should attempt to test it on one of the old school computers at my university... Hmm? Those things are much more oudated...

My theory is they tried to get it to run in SCUMMVM it didn't work, and they didn't go beyond that.
Yeah that seems to be the case since the Vesa/SVGA version is not even functioning in ScummVM well you can boot it up in the daily builds but it's unplayable. Still it's stupid to remove the files though unless they had no other choice as ScummVM kept wanting to run the SVGA version if the files were left in but even then you should have went to Dosbox route then even if they couldn't get Larry 6 to run proper in dosbox you could still keep the files in then
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Baggins: Ok, I admit I'm running on an Alienware M11x Revision 3. It is probably overkill for Larry 6...

I could try testing on my older Dell XPS Studio 16... It's not nearly as good a machine :p...

But I can't see why it would run much different than KQ7 or SQ6, or PQ5, GK2, Phantas/Phantas 2, as those games all use the same version of SCI, and VESA/SVGA mode :p...

Note: Larry 7 also uses the same version of SCI as those games, but I don't have my copy around to test it in dosbox.

Then again we are still back to the question, why they aren't using Dosbox for these games in general, since it still runs faster than scumvm for most Sierra SCI games. If they want the games to work the best for the most number of computers.

Also in anycase they shouldn't be stripping out files, especially only 16 mb worth... That's hardly a drop in the download bucket...

Edit: It turns out LSL6 SVGA/VESA runs just as amazingly on the other computer as well... No hicckups, no problems at all...

Maybe I should attempt to test it on one of the old school computers at my university... Hmm? Those things are much more oudated...

My theory is they tried to get it to run in SCUMMVM it didn't work, and they didn't go beyond that.
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DCT: Yeah that seems to be the case since the Vesa/SVGA version is not even functioning in ScummVM well you can boot it up in the daily builds but it's unplayable. Still it's stupid to remove the files though unless they had no other choice as ScummVM kept wanting to run the SVGA version if the files were left in but even then you should have went to Dosbox route then even if they couldn't get Larry 6 to run proper in dosbox you could still keep the files in then
For ScummVM depending on which version you are trying to load (currently only the VGA mode works), all you need to do is target ScummVm to the 'Lores" folder directly. The stable build can be targeted to the Hires folder to, but it is in capable of reading the data (it just sees it as a generic Sierra CD Game).

BTW, doing a comparison between Larry 6 VGA on Dosbox, and Larry 6 VGA on SCUMMVM, both run pretty poorly and slowly (compared to the SVGA version on Dosbox). I'd say the ScummVM runs at a much slower pace than the Dosbox runs the Larry 6 VGA. This is on 'default settings' . You can of course change the detail and walk speeds from the menu (detail is max at default, and walk speed is just above middle). Even if you speed up the walkspeed, the animation looks way off in comparision to the SVGA version, its not as smooth even at full detail. It's very jerky.

BTW, default on SVGA version in Dosbox is max walk, middle detail. I've turned middle detail up, and it had no affect on the speed of the game. It works just as well with everything maxed as it does setting detail lower.
Post edited January 22, 2013 by Baggins
I have yet to own the LSL games on GOG. I have them on CD. Why would GOG release LSL on ScummVM when the other Sierra games released on DOSBOX?

Just want to know before I buy on GOG. Are the games in the LSL collecion on GOG run by using ScummVM. If this is the case, I would just run the games on DOSBOX instead. Weird decision by GOG.
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joek0: I have yet to own the LSL games on GOG. I have them on CD. Why would GOG release LSL on ScummVM when the other Sierra games released on DOSBOX?

Just want to know before I buy on GOG. Are the games in the LSL collecion on GOG run by using ScummVM. If this is the case, I would just run the games on DOSBOX instead. Weird decision by GOG.
Yes, apparently the chose to use SCUMMVM in the installers. Yes this is a pretty poor choice, considering that most of these games run faster and more accurately under Dosbox.

The only benefit to using SCUMMVM is possibly sound improvements. But I think you can get patches for Dosbox to improve the sound as well.

Apparently, only Softporn Adventure uses dosbox.
Post edited January 22, 2013 by Baggins
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joek0: I have yet to own the LSL games on GOG. I have them on CD. Why would GOG release LSL on ScummVM when the other Sierra games released on DOSBOX?

Just want to know before I buy on GOG. Are the games in the LSL collecion on GOG run by using ScummVM. If this is the case, I would just run the games on DOSBOX instead. Weird decision by GOG.
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Baggins: Yes, apparently the chose to use SCUMMVM in the installers. Yes this is a pretty poor choice, considering that most of these games run faster and more accurately under Dosbox.

The only benefit to using SCUMMVM is possibly sound improvements. But I think you can get patches for Dosbox to improve the sound as well.

Apparently, only Softporn Adventure uses dosbox.
Thanks for the quick reply. I will get the games later on sale. I am only missing the original LSL1 game. The others are on CD. I also tried replaying MCL and BOB recently. MCL is OK, but BOB is so bad. I don't know why I hve BOB in my collection!
That is disappointing to hear from GOG considering they managed to get other Sierra games made with the same engine to work in Dosbox.

I love SCUMMVM, I love that all I had to do last year to replay The Dig and Curse Of Monkey Island was copy the CDs in a folder on my hard drive and SCUMMVM took care of everything else. And I like that SCUMMVM has plenty of features that just require a finger press, unlike Dosbox, where features are often hidden somewhere. But if it doesn't support a game that Dosbox supports, well Dosbox is the clear winner for that particular game. In the end, the ability to play a game simply trumps everything else.
Post edited January 22, 2013 by blueskirt42
BTW, for anyone who cares on how I was doing my testing of LSL6 in a default setting of dosbox. That is to say I didn't create any specific config file for it, or any shortcut files to the game. I just used the manual mounting of a drive, and then loading through the game folder. As I said before SVGA larry 6 runs surprisingly well in dosbox, I'd say better than SQ6 or KQ7. I didn't notice any slowdown.

That's not to say someone who wanted to tweak with the conf file couldn't come up with more improvements maybe?
Post edited January 22, 2013 by Baggins
I think it'd be cool if they could just patch in the SVGA game files back in and let us figure it out from there, but at this point I don't think it's worth getting worked up over.
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tfishell: "We couldn't release Hi-Res version of Leisure Suit Larry 6 due to technical difficulties." - Natalia
To hell with Hi-Res Larry - who is Natalia ? :-D

Seriously - GOG could just leave the SVGA version files or pack it as a bonus. People have real DOS/Win9x machines, have virtual machines tweaked for running oldies, for some of us this game could work. Hell I can't see why devoted Larry gamers could not find solution for those technical problems Natalia (I love the name) mentioned.
Well, I guess I can just say what TET says: "We want to provides games that just RUN." So they probably won't give it to us as a bonus because the tech support calls might be too much.

Now on the other hand, they went out of their way with Carmageddon and released a patch for that, letting people kinda figure that out on their own. If there were certain files that could make a copy of the game hi-res and could be copied over into the lo-res folder, those could be made available here on the forum, but as I believe Baggins mentioned, that can't really happen. He suggested that it was basically the all the hi-res game files, or all the lo-res game files, or nothing. So presumably since GOG couldn't get the hi-res game to work well on all the machines, they didn't provide the hi-res because they wanted to provide games that just worked straight out of the box, in this case the lo-res version.

It's unfortunate. :/

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blueskirt42: I love SCUMMVM, I love that all I had to do last year to replay The Dig and Curse Of Monkey Island was copy the CDs in a folder on my hard drive and SCUMMVM took care of everything else. And I like that SCUMMVM has plenty of features that just require a finger press, unlike Dosbox, where features are often hidden somewhere. But if it doesn't support a game that Dosbox supports, well Dosbox is the clear winner for that particular game. In the end, the ability to play a game simply trumps everything else.
So true. The Humongous Entertainment games are SCUMM titles, so I still hope to see the originals here packed with SCUMMVM (or maybe the originals + the updated versions being done by Nimbus Games).
But if the hi-res Larry 6 does work in DOSBox consistently well, I don't know why GOG wouldn't have provided that. :(