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It is apparent that Lizardmen make the best rogues. One additional skill point for a human hardly seems to offset the difference in attributes.
Post edited April 10, 2012 by Leachman
Awesome, awesome.

Now I know in broad strokes how I'm going to flesh out my all-Minotaur group.

My Minotaur Warrior is definitely going for Fist Fighter/Headhunter, and my Minotaur Rogue is going straight for Agile/Evasive.

The Mage is probably best off as Strong Mind/Skilled, but Strong Mind/Aura may also be a solid option.

And I still have no idea what to make the 4th character. I want to have the Rogue and my Warrior in the front-line, so it'd make the most sense in my mind for another Mage, but I worry that with the spellcasting system, it'll be hectic to manage two spellbooks at once.

Suggestions?
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Luckmann: Awesome, awesome.

Now I know in broad strokes how I'm going to flesh out my all-Minotaur group.

My Minotaur Warrior is definitely going for Fist Fighter/Headhunter, and my Minotaur Rogue is going straight for Agile/Evasive.

The Mage is probably best off as Strong Mind/Skilled, but Strong Mind/Aura may also be a solid option.

And I still have no idea what to make the 4th character. I want to have the Rogue and my Warrior in the front-line, so it'd make the most sense in my mind for another Mage, but I worry that with the spellcasting system, it'll be hectic to manage two spellbooks at once.

Suggestions?
I think, given that you want a rogue on the front line with your warrior and do not want another mage, that another rogue in the back with a bow, as a range fighting rogue might be a good plan.. actually I think that is exactly what I will do! :)
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Luckmann: Awesome, awesome.

Now I know in broad strokes how I'm going to flesh out my all-Minotaur group.

My Minotaur Warrior is definitely going for Fist Fighter/Headhunter, and my Minotaur Rogue is going straight for Agile/Evasive.

The Mage is probably best off as Strong Mind/Skilled, but Strong Mind/Aura may also be a solid option.

And I still have no idea what to make the 4th character. I want to have the Rogue and my Warrior in the front-line, so it'd make the most sense in my mind for another Mage, but I worry that with the spellcasting system, it'll be hectic to manage two spellbooks at once.

Suggestions?
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SimbaTao: I think, given that you want a rogue on the front line with your warrior and do not want another mage, that another rogue in the back with a bow, as a range fighting rogue might be a good plan.. actually I think that is exactly what I will do! :)
Might not be a bad idea at all, and I did consider it, but seeing as I am going for an all-Minotaur party, I'm just not so sure. A second-row Warrior might be interesting - but there doesn't actually seem to be any skills dedicated to spears and the like.
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Luckmann: Now I know in broad strokes how I'm going to flesh out my all-Minotaur group.
While idea seems to be fun I am not completely sure if it's good one. The reason is increased food consumption (Minotaurs have Food Consumption +20%). I do not know (yet) if there is enough food in dungeon to feed such party.

First best thing to do is probably investment of 10 points in Athletics to reduce food consumption. Bad thing: this is Fighter only skill so rest of professions has no access to it.
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Luckmann: Now I know in broad strokes how I'm going to flesh out my all-Minotaur group.
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Lexor: While idea seems to be fun I am not completely sure if it's good one. The reason is increased food consumption (Minotaurs have Food Consumption +20%). I do not know (yet) if there is enough food in dungeon to feed such party.

First best thing to do is probably investment of 10 points in Athletics to reduce food consumption. Bad thing: this is Fighter only skill so rest of professions has no access to it.
Oh, it's clearly not a good idea. :D Not only are minotaurs skill-starved, but they receive their net +2 Statpoints at the cost of 3 Skillpoints and the +20% food consumption, and make horrible Rogues & Mages.

I'll be consuming enough food for a 5-man party.

If the idea wasn't novel, I wouldn't be doing it. Min/maxing unfortunately appears to be fairly easy in this game (Minotaur Warrior, Lizardman Rogue, Insectoid Mage). When I first heard of the game, I was hoping for something more along the lines of Wizardry 8, with it's 15 Classes, 11 Races, and cross-classing to boot.

Hell, even my idea of my main warrior being an unarmed PUNCH AND KICK MY WAY TO VICTORY Minotaur sounds like a terrible idea in a game where there appears to be no unarmed-class of weapons and "Unarmed" just means unarmed.

But I'm still totally going to do it. :D
I'm assuming that's Skillpoints per Level, not Skillpoints in total. I hope.

Anyway. Human Evasion/Assasination/Dagger Rogue and a Lizard Board&Sword-Fighter are going to be my frontliners, while a human Earth/Life-mage and an Insectoid Ice/Spellcraft-Mage will make up my rear.

Pretty much what I used in Blodwych, only without Mr Flay Sepulcrast.
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VexingVision: I'm assuming that's Skillpoints per Level, not Skillpoints in total. I hope.
Which ones?
Usually you'd need to carry a rogue/thief with you in case of spotting traps, pickpocketing or lockpicking that epic chest with uber loot - is there none of that in LoG?

Don't get me wrong, I'm really looking forward to LoG!
I suppose we all have our own picture of what a rogue class should be like, I just want it to be about more than high dps and evade. :(

Oh and thanks for the great info Lexor!
Post edited April 11, 2012 by Archez
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Archez: Usually you'd need to carry a rogue/thief with you in case of spotting traps, pickpocketing or lockpicking that epic chest with uber loot - is there none of that in LoG?
As far I know there are no lockpicking nor pickpocketing in LoG.
I don't understand why the pre-generated party does only contain one mino and three humans. A lizardman rogue would have made more sense, as had an insectoid mage.
Lexor, I am putting my trust in you to update the information you (thankfully) collected and placed here with the maximum points for each attribute for each race when during character creation. Note: there is no cap for attributes increased by skills enhancements.
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BeorntheBear: Lexor, I am putting my trust in you to update the information you (thankfully) collected and placed here with the maximum points for each attribute for each race when during character creation. Note: there is no cap for attributes increased by skills enhancements.
You can add max 6 points to single attribute if I remember correctly from videos.
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VexingVision: I'm assuming that's Skillpoints per Level, not Skillpoints in total. I hope.

Anyway. Human Evasion/Assasination/Dagger Rogue and a Lizard Board&Sword-Fighter are going to be my frontliners, while a human Earth/Life-mage and an Insectoid Ice/Spellcraft-Mage will make up my rear.

Pretty much what I used in Blodwych, only without Mr Flay Sepulcrast.
Skillpoints total. Everyone gets 4 Skillpoints on levelup, no matter the race. Otherwise nothing would be a Human, ever.

At least that's how it worked in the games I saw on the 'tube.
Does Accuracy have any effect on ranged weapons? The description specifically says melee weapons, but it seems like a silly name if that's the case.

Is it strength I should be spending points on for my archer character?
Post edited April 11, 2012 by Nextil